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Test Branch: Old World Version 0.1.41333 Test (08/11/2020) | |
Main Branch: Old World Version 0.1.41351 Early Release (08/12/2020) | |
Design | |
Siegecraft and Machinery technologies have been combined into one | |
Both are now part of the Machinery technology | |
Forts are now unlocked via the Portcullis Technology | |
The Engineering law now grants all cities -20% costs for adjacent improvement classes (Previously this only applied to Urban improvements) | |
Hamlets now receive +10% gold for adjacent religious temples | |
Harbors now receive +20% money for adjacent markets | |
Libraries now receive +1 Science for adjacent resources | |
Garrisons now receive +10% Orders for adjacent Barracks and Ranges | |
The Ministry now requires an adjacent Courthouse in order to be built | |
The Palace now requires an adjacent Ministry in order to be built | |
Leader successors and preset characters no longer change families when they get married | |
Players will now receive a turn notification informing them of project changes that occur to avoid resource shortfalls (For example, a city might switch production and complete a Council project to avoid a Civics shortfall) | |
Art | |
The following unit models and icons has been updated | |
Gaesata | |
Huscarl | |
The following units have been updated with attack, hit and death animations | |
Nomad Marauder | |
Elite Warlord | |
UI | |
The ‘Make Urban’ tile recommendation tooltip has been expanded to include more information | |
Audio | |
Attack, hit and quick step audio effects for the Peltast unit have been updated | |
New Events | |
Brothers in Arms | |
Some tribal soldiers arrive in your court with a decree from their leader | |
Lavish Trove | |
You receive a trove of lavish gifts from a tribe to honor your cordial relationship | |
Fresh Game | |
Hunters from a nearby tribe visit the palace and offer a surplus of recently caught venison | |
This event can start an event chain | |
The Orphan Eater | |
A tribe sends you one of their best warriors, but your court seems unconvinced | |
Dangerous Friendship | |
Your spies in a nearby barbarian encampment report a rise in the number of foreign visitors | |
This event can start an event chain | |
Send Him/Her Out! | |
The bumbling arrival of your Chancellor’s agents inspire an open rebellion in the streets | |
In the Balance | |
When citizens learn that you sent agents to quell the unrest, mobs descend on the governor’s palace | |
[Nation] Pride | |
Your Chancellor’s efforts to sway public opinion in a city have proven successful, with some unexpected results | |
AI | |
AI knows to attack cities and city sites with occupying units, if possible | |
AI places higher priority in claiming city sites and captured cities | |
AI siege weapon use has been improved | |
Miscellaneous Changes | |
Hotley support for AZERTY keyboards has been added | |
Bug Fixes | |
Fixed an issue where the city widget could block selecting nearby units | |
Fixed an AI city yield calculation error that could occur when selecting event options that granted a tile improvement | |
Fixed an issue where moving a unit that wasn’t within view to a tile that was within view could result in the unit banner disappearing | |
Fixed an issue where using Undo while a unit was moving would result in the unit not reverting to their previous location | |
Fixed an issue where units would stop animating if they were deselected, or when the turn ended | |
Fixed some issues with tile improvement recommendations | |
Fixed an issue with endangered AI workers | |
Fixed an issue where units would play their attack animation twice when defeating nomad marauder units | |
Fixed an issue where certain UI elements could become blurry with antialiasing enabled | |
Fixed an issue where unit icons were being affected by color correction settings | |
Fixed an issue where mod information and toggles would appear and were unresponsive if a mod wasn’t selected on the Upload tab | |
Fixed an issue where the New Mod and Resources buttons were not available if no mods were selected on the mods screen | |
Fixed an issue where mods would receive a “version out of date” message directly after a new build was uploaded | |
Fixed an issue where some missions were disabled | |
Fixed various mission issues | |
Fixed various event issues |
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