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@Morfly
Last active May 4, 2022
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# triangle/BUILD
load("@rules_cc//cc:defs.bzl", "cc_binary")
cc_binary(
name = "triangle",
srcs = glob(["*.cpp"]),
data = [
"//triangle/shaders:vert_shader",
"//triangle/shaders:frag_shader",
],
deps = [
"//third_party/glfw",
"//third_party/glm",
"@rules_vulkan//vulkan:vulkan_cc_library"
],
)
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