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@MrEyeballs29
Created July 11, 2019 03:32
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package net.minecraft.block;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.item.EnumDyeColor;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class BlockConcretePowder extends BlockFalling
{
public static final PropertyEnum<EnumDyeColor> COLOR = PropertyEnum.<EnumDyeColor>create("color", EnumDyeColor.class);
public BlockConcretePowder()
{
super(Material.SAND);
this.setDefaultState(this.blockState.getBaseState().withProperty(COLOR, EnumDyeColor.WHITE));
this.setCreativeTab(CreativeTabs.BUILDING_BLOCKS);
}
public void onEndFalling(World worldIn, BlockPos pos, IBlockState p_176502_3_, IBlockState p_176502_4_)
{
if (p_176502_4_.getMaterial().isLiquid())
{
worldIn.setBlockState(pos, Blocks.CONCRETE.getDefaultState().withProperty(BlockColored.COLOR, p_176502_3_.getValue(COLOR)), 3);
}
}
protected boolean tryTouchWater(World worldIn, BlockPos pos, IBlockState state)
{
boolean flag = false;
for (EnumFacing enumfacing : EnumFacing.values())
{
if (enumfacing != EnumFacing.DOWN)
{
BlockPos blockpos = pos.offset(enumfacing);
if (worldIn.getBlockState(blockpos).getMaterial() == Material.WATER)
{
flag = true;
break;
}
}
}
if (flag)
{
worldIn.setBlockState(pos, Blocks.CONCRETE.getDefaultState().withProperty(BlockColored.COLOR, state.getValue(COLOR)), 3);
}
return flag;
}
/**
* Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
* change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
* block, etc.
*/
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos)
{
if (!this.tryTouchWater(worldIn, pos, state))
{
super.neighborChanged(state, worldIn, pos, blockIn, fromPos);
}
}
/**
* Called after the block is set in the Chunk data, but before the Tile Entity is set
*/
public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
{
if (!this.tryTouchWater(worldIn, pos, state))
{
super.onBlockAdded(worldIn, pos, state);
}
}
/**
* Gets the metadata of the item this Block can drop. This method is called when the block gets destroyed. It
* returns the metadata of the dropped item based on the old metadata of the block.
*/
public int damageDropped(IBlockState state)
{
return ((EnumDyeColor)state.getValue(COLOR)).getMetadata();
}
/**
* returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
*/
public void getSubBlocks(CreativeTabs itemIn, NonNullList<ItemStack> items)
{
for (EnumDyeColor enumdyecolor : EnumDyeColor.values())
{
items.add(new ItemStack(this, 1, enumdyecolor.getMetadata()));
}
}
/**
* Get the MapColor for this Block and the given BlockState
*/
public MapColor getMapColor(IBlockState state, IBlockAccess worldIn, BlockPos pos)
{
return MapColor.getBlockColor((EnumDyeColor)state.getValue(COLOR));
}
/**
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int meta)
{
return this.getDefaultState().withProperty(COLOR, EnumDyeColor.byMetadata(meta));
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState state)
{
return ((EnumDyeColor)state.getValue(COLOR)).getMetadata();
}
protected BlockStateContainer createBlockState()
{
return new BlockStateContainer(this, new IProperty[] {COLOR});
}
}
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