View compareHashes.ps1
<# | |
A helpful PowerShell script for quickly comparing 2 hashes to see if they match or not. | |
Requires Windows 10 at a minimum since it uses the built-in "certutil" tool to generate hashes. | |
The script takes 3 inputs: source, target, and hash type. | |
The "source" and "target" inputs can either be full filepaths for the files being hashed or they | |
can be actual hash strings (for example, both can be filepaths, or both can be hash strings, or | |
one can be a filepath with the other being a hash string). |
View JPANotationHTML.cs
/* | |
This function takes a Japanese kana word and outputs an HTML pitch accent notation. | |
The notation is explained further in the code comments. | |
More info on Japanese pitch accent notation can be found at the following web pages: | |
- http://en.wikipedia.org/wiki/Japanese_pitch_accent | |
- http://japanese.stackexchange.com/questions/11194/how-does-pitch-accent-work-in-japanese | |
- http://www.sanseido-publ.co.jp/publ/dicts/daijirin_ac.html | |
*/ |
View ConsoleInGame.cs
/* | |
This fork splits Console.cs into ConsoleInGame.cs and ExampleSceneScript.cs. | |
ConsoleInGame is a static class containing the main console code while ExampleSceneScript.cs | |
is an example for showing how to use the console in other scripts. | |
*/ | |
using UnityEngine; | |
using System; | |
using System.Collections.Generic; |