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Musin-Mihail / PurchaseManager.cs
Last active April 12, 2021 17:19
Код оплаты.
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Purchasing;
using UnityEngine.UI;
using System.IO;
public class PurchaseManager : MonoBehaviour, IStoreListener
{
private static IStoreController m_StoreController;
private static IExtensionProvider m_StoreExtensionProvider;
@Musin-Mihail
Musin-Mihail / PlayerDron.cs
Created March 11, 2021 18:27
Перемещение
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Movement : MonoBehaviour
{
//Перемещение персонажем
public float speed;
Rigidbody2D m_Rigidbody;
void Start()
@Musin-Mihail
Musin-Mihail / lesson3.cs
Created December 3, 2020 03:05
Unity. Урок 3. Мусин Михаил
//https://youtu.be/whw0ksDJzi8
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class lesson3 : MonoBehaviour
{
public GameObject target;
void Update()
@Musin-Mihail
Musin-Mihail / lesson1.cs
Last active December 3, 2020 02:59
Unity. Урок 1. Мусин Михаил
//https://youtu.be/c64sS3Xpvsk
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class lesson1 : MonoBehaviour
{
//public int speed;
@Musin-Mihail
Musin-Mihail / lesson2.cs
Last active December 3, 2020 03:14
Unity. Урок 2. Мусин Михаил
//https://youtu.be/aA7AOgeRlfA
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class lesson2 : MonoBehaviour
{
//public int door = 0;
void Update()
@Musin-Mihail
Musin-Mihail / Mesh.cs
Created November 12, 2020 07:05
Генерация меша куба.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GenMesh : MonoBehaviour
{
public Material material;
void Start()
{
List<Vector3> vertices = new List<Vector3>();
@Musin-Mihail
Musin-Mihail / Gen.cs
Created October 1, 2020 19:27
Генерация, если приближаешь близко.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Gen : MonoBehaviour
{
GameObject player;
public GameObject block;
public Vector3[] points = new Vector3[8];
void Start()
@Musin-Mihail
Musin-Mihail / Search.cs
Last active September 25, 2020 15:23
Поиск и движение к ближайшему объекту
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Search : MonoBehaviour
{
public Collider btarget;
IEnumerator Start()
{
while (true)
@Musin-Mihail
Musin-Mihail / Gen.cs
Last active September 24, 2020 10:42
Генерация кубов и объединение мешей
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(MeshFilter))]
[RequireComponent(typeof(MeshRenderer))]
public class GenCube : MonoBehaviour
{
public Vector3 translation;
public Vector3 eulerAngles;
@Musin-Mihail
Musin-Mihail / Mesh.cs
Last active September 23, 2020 13:58
Объединение мешов
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(MeshFilter))] //Добавление компонентов
[RequireComponent(typeof(MeshRenderer))]
public class Mesh : MonoBehaviour
{
void Update()
{