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sfd effectnames
public static class Effect
{
public static readonly string BLOOD = "BLD";
// IGame.PlayEffect("CAM_S", Vector2 position, float strength, float milliseconds, bool UNDOCUMENTED)
// IGame.PlayEffect("CAM_S", Vector2.Zero, 1f, 500f, true)
public static readonly string CAMERA_SHAKER = "CAM_S";
// IGame.PlayEffect("CFTXT", Vector2 Position, string Text)
public static readonly string CUSTOM_FLOAT_TEXT = "CFTXT";
public static readonly string ELECTRIC = "Electric";
public static readonly string EXPLOSION = "EXP";
public static readonly string ITEM_GLEAM = "GLM";
public static readonly string SPARKS = "S_P";
public static readonly string STEAM = "STM";
public static readonly string ACID_SPLASH = "ACS";
public static readonly string WATER_SPLASH = "WS";
public static readonly string WOOD_PARTICLES = "W_P";
public static readonly string BLOOD_TRAIL = "TR_B";
public static readonly string DUST_TRAIL = "TR_D";
public static readonly string SMOKE_TRAIL = "TR_S";
// From smallest effect to biggest
public static readonly string FIRE_TRAIL = "TR_F";
public static readonly string FIRE = "FIRE";
public static readonly string PLAYER_BURNED = "PLRB";
// Not working
public static readonly string PICKUP_TEXT = "PWT";
public static readonly string FIRE_BIG = "FBG";
public static readonly string HIT = "HIT";
public static readonly string GLASS_PARTICLES = "G_P";
public static readonly string PAPER_DESTROYED = "PPR_D";
public static readonly string TRACE_SPAWNER = "TR_SPR";
}
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