sfd effectnames
public static class Effect | |
{ | |
public static readonly string BLOOD = "BLD"; | |
// IGame.PlayEffect("CAM_S", Vector2 position, float strength, float milliseconds, bool UNDOCUMENTED) | |
// IGame.PlayEffect("CAM_S", Vector2.Zero, 1f, 500f, true) | |
public static readonly string CAMERA_SHAKER = "CAM_S"; | |
// IGame.PlayEffect("CFTXT", Vector2 Position, string Text) | |
public static readonly string CUSTOM_FLOAT_TEXT = "CFTXT"; | |
public static readonly string ELECTRIC = "Electric"; | |
public static readonly string EXPLOSION = "EXP"; | |
public static readonly string ITEM_GLEAM = "GLM"; | |
public static readonly string SPARKS = "S_P"; | |
public static readonly string STEAM = "STM"; | |
public static readonly string ACID_SPLASH = "ACS"; | |
public static readonly string WATER_SPLASH = "WS"; | |
public static readonly string WOOD_PARTICLES = "W_P"; | |
public static readonly string BLOOD_TRAIL = "TR_B"; | |
public static readonly string DUST_TRAIL = "TR_D"; | |
public static readonly string SMOKE_TRAIL = "TR_S"; | |
// From smallest effect to biggest | |
public static readonly string FIRE_TRAIL = "TR_F"; | |
public static readonly string FIRE = "FIRE"; | |
public static readonly string PLAYER_BURNED = "PLRB"; | |
// Not working | |
public static readonly string PICKUP_TEXT = "PWT"; | |
public static readonly string FIRE_BIG = "FBG"; | |
public static readonly string HIT = "HIT"; | |
public static readonly string GLASS_PARTICLES = "G_P"; | |
public static readonly string PAPER_DESTROYED = "PPR_D"; | |
public static readonly string TRACE_SPAWNER = "TR_SPR"; | |
} |
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