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View view.py
from django.shortcuts import render
from django.views.generic import View
from .models import Event
class EventsList(View):
model = Event
title = 'Events'
@Neceros
Neceros / models.py
Last active Oct 3, 2016
How do I get a each field within Event to be random, and not correlate with itself? When I call a new Event I wish each of the fields to have a random entry from the database.
View models.py
from django.db import models
class Event(models.Model):
subject = models.CharField(max_length=256)
what = models.CharField(max_length=512)
where = models.CharField(max_length=256)
extra = models.CharField(max_length=1024)
def __str__(self):
View in the template.html
<script>
{% block js %}
$(document).ready(function (e) {
var subjects = {{ subjects|safe }};
var whats = {{ whats|safe }};
var wheres = {{ wheres|safe }};
var extras = {{ extras|safe }};
function generateEvents() {
var events_html = '';
@Neceros
Neceros / style.css
Created Feb 20, 2017
The best Clearfix
View style.css
.clearfix {zoom: 1}
.clearfix:after {
content: ".";
clear: both;
display: block;
height: 0;
visibility: hidden;
}
@Neceros
Neceros / ResearchProjects_HP_Power.xml
Created Aug 22, 2019
Fixed Higher Power research project
View ResearchProjects_HP_Power.xml
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ResearchProjectDef>
<defName>HP_AdvancedPower</defName>
<label>advanced power</label>
<description>Allows you to build advanced power buildings.</description>
<baseCost>2500</baseCost>
<techLevel>Industrial</techLevel>
<prerequisites>
@Neceros
Neceros / Just the patch
Created Aug 24, 2019
Rimcuisine 2.0 Coffee Patch
View Just the patch
<!--=========================== Non-Food ==============================-->
<ThingDef Name="RC2_CoffeeBase" ParentName="RC2_PlantBase" Abstract="true">
<label>coffee bush</label>
<description>Coffee! This bean is used the worlds over for its caffeine content and delicious taste (when roasted and brewed). Can only be grown in arid regions.</description>
<statBases>
<MaxHitPoints>80</MaxHitPoints>
<Nutrition>0.15</Nutrition>
</statBases>
<graphicData>
View gist:937fa1f7d720ce02e9394ba150b34325
<ThingDef ParentName="BuildingBase">
<defName>SRTSMkIII</defName>
<label>SRTS Mk.III: Phoenix</label>
<description>The Phoenix offers similar fuel efficiency to the Albatross, but with an increased fuel reserve and carry capacity. Additionally, the Mk.II is harder to kill and uses less materials in its construction at the cost of some advanced chemistry.</description>
<graphicData>
<texPath>SRTSDropShip</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(9,9)</drawSize>
<shadowData>
<volume>(0.1, 0.1, 0.1)</volume>
View gist:81671a54526f6100d8cd5328d56b3670
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="SRTSMkII"]/costList</xpath>
<value>
<costList>
<Plasteel>1000</Plasteel>
<Steel>5000</Steel>
<ComponentIndustrial>75</ComponentIndustrial>
View ShipComponents.xml
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef Name="SRTSCompBase" Abstract="True">
<thingClass>ThingWithComps</thingClass>
<category>Item</category>
<resourceReadoutPriority>Middle</resourceReadoutPriority>
<useHitPoints>true</useHitPoints>
<selectable>true</selectable>
<altitudeLayer>Item</altitudeLayer>
View error.log
Log uploaded on Sunday, December 01, 2019, 1:28:10 AM
Loaded mods:
ModCheck: 0Harmony(1.2.0.1), ModCheck(1.8.1.0)
Core: (no assemblies)
RimThemes: 0Harmony(1.2.0.1), LibAPNG(0.2.6979.15011), RimThemes(2019.3.4.1)
SRTS Expanded: 0Harmony(1.2.0.1), SRTS(1.0.0.0)
Startup impact: 0Harmony(1.2.0.1), StartupImpact(1.1.7027.12912)
RIMMSAssemble: RIMMSAssemble(1.0.7115.1013)
HugsLib[ov:6.1.3]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.3)
JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompBigBox(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0), ThinkNodes(1.0.0.0)