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@Niekes
Last active March 21, 2021 18:39
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3D Surface Plot in D3.js with d3-3d
license: gpl-3.0

A surface plot with d3-3d

<!DOCTYPE html>
<meta charset="utf-8">
<script src="https://unpkg.com/d3-3d/build/d3-3d.min.js"></script>
<script src="https://d3js.org/d3.v4.min.js"></script>
<script src="https://d3js.org/d3-scale-chromatic.v1.min.js"></script>
<body>
<style type="text/css">
button {
position: absolute;
right: 10px;
top: 10px;
}
</style>
<button>update</button>
<svg width="960" height="500"></svg>
<script>
var origin = [480, 250], j = 16, points = [], alpha = 0, beta = 0, startAngle = Math.PI/4;
var svg = d3.select('svg').call(d3.drag().on('drag', dragged).on('start', dragStart).on('end', dragEnd)).append('g');
var mx, my, mouseX, mouseY;
var surface = d3._3d()
.scale(10)
.x(function(d){ return d.x; })
.y(function(d){ return d.y; })
.z(function(d){ return d.z; })
.origin(origin)
.rotateY(startAngle)
.rotateX(-startAngle)
.shape('SURFACE', j*2);
var color = d3.scaleLinear();
function processData(data, tt){
var planes = svg.selectAll('path').data(data, function(d){ return d.plane; });
planes
.enter()
.append('path')
.attr('class', '_3d')
.attr('fill', colorize)
.attr('opacity', 0)
.attr('stroke-opacity', 0.1)
.merge(planes)
.attr('stroke', 'black')
.transition().duration(tt)
.attr('opacity', 1)
.attr('fill', colorize)
.attr('d', surface.draw);
planes.exit().remove();
d3.selectAll('._3d').sort(surface.sort);
}
function colorize(d){
var _y = (d[0].y + d[1].y + d[2].y + d[3].y)/4;
return d.ccw ? d3.interpolateSpectral(color(_y)) : d3.color(d3.interpolateSpectral(color(_y))).darker(2.5);
}
function dragStart(){
mx = d3.event.x;
my = d3.event.y;
}
function dragged(){
mouseX = mouseX || 0;
mouseY = mouseY || 0;
beta = (d3.event.x - mx + mouseX) * Math.PI / 230 ;
alpha = (d3.event.y - my + mouseY) * Math.PI / 230 * (-1);
processData(surface.rotateY(beta + startAngle).rotateX(alpha - startAngle)(points), 0);
}
function dragEnd(){
mouseX = d3.event.x - mx + mouseX;
mouseY = d3.event.y - my + mouseY;
}
function init(eq){
points = [];
for(var z = -j; z < j; z++){
for(var x = -j; x < j; x++){
points.push({x: x, y: eq(x, z), z: z});
}
}
var yMin = d3.min(points, function(d){ return d.y; });
var yMax = d3.max(points, function(d){ return d.y; });
color.domain([yMin, yMax]);
processData(surface(points), 1000);
}
function change(){
var rn1 = Math.floor(d3.randomUniform(1, 12)());
var eqa = function(x, z){
return Math.cos(Math.sqrt(x*x+z*z)/5*Math.PI)*rn1;
};
init(eqa);
}
d3.selectAll('button').on('click', change);
change();
</script>
</body>
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