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@NodusCursorius
Created December 5, 2018 03:15
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X4: Foundations event list
event_alert_level_changed
event_area_discovered
event_attack_started
event_attack_stopped
event_autopilot_target_set
event_boarding_operation_created
event_boarding_operation_removed
event_boarding_operation_started
event_boarding_phase_changed
event_boarding_support_failed
event_boarding_support_requested
event_boarding_support_succeeded
event_boarding_triggered
event_boost_charging_aborted
event_boost_charging_started
event_boost_started
event_boost_stopped
event_briefing_cancelled
event_briefing_started
event_briefing_submission_selected
event_briefing_submission_unselected
event_build_added
event_build_cancelled
event_build_finished
event_build_finished_components
event_build_started
event_character_animation_finished
event_character_animation_started
event_contained_entity_changed_owner
event_contained_object_changed_owner
event_control_entity_added
event_control_entity_removed
event_controlpanel_hack_aborted
event_controlpanel_hack_finished
event_conversation_finished
event_conversation_next_section
event_conversation_returned_to_section
event_conversation_started
event_cue_activated
event_cue_cancelled
event_cue_completed
event_cue_signalled
event_cutscene_camera_created
event_cutscene_signal
event_cutscene_started
event_cutscene_stopped
event_detached_from_masstraffic
event_entity_entered
event_entity_left
event_faction_headquarters_changed
event_game_loaded
event_game_started
event_god_created_factory
event_god_created_object
event_god_created_station
event_gravidar_has_scanned
event_guidance_disabled
event_guidance_enabled
event_hack_aborted
event_hack_finished
event_hack_started
event_illegal_activity_detected
event_inventory_added
event_inventory_removed
event_job_ship_activated
event_lasertower_launched
event_lock_acquired
event_lock_initiated
event_lock_lost
event_long_range_scan_ping
event_long_range_scan_sent
event_masstraffic_network_removed
event_masstraffic_ship_removed
event_mine_launched
event_mission_aborted
event_navbeacon_launched
event_npc_created
event_npc_slots_validated
event_npc_walk_finished
event_object_abandoned
event_object_activated_weapon
event_object_activated_weapongroup
event_object_approaching_waypoint
event_object_arrived_at_waypoint
event_object_attacked
event_object_attacked_object
event_object_built_ship
event_object_built_station
event_object_changed_assignment
event_object_changed_attention
event_object_changed_cluster
event_object_changed_object
event_object_changed_owner
event_object_changed_room
event_object_changed_sector
event_object_changed_state
event_object_changed_zone
event_object_claimed
event_object_collected_ammo
event_object_collected_powerup
event_object_collected_resource
event_object_collected_ware
event_object_collided
event_object_commander_set
event_object_construction_sequence_created
event_object_deactivated_weapon
event_object_deactivated_weapongroup
event_object_destroyed
event_object_dock_assigned
event_object_dock_assigned_at
event_object_dock_too_far
event_object_dock_unassigned
event_object_dock_unassigned_from
event_object_docked
event_object_docked_at
event_object_docking_aborted
event_object_docking_denied
event_object_docking_impossible
event_object_docking_queued
event_object_docking_started
event_object_dropped_objects
event_object_drops_found
event_object_enemy_found
event_object_entered
event_object_entered_anomaly
event_object_entered_gate
event_object_entered_live_view
event_object_hacked
event_object_hull_above_function_threshold
event_object_hull_below_function_threshold
event_object_hull_damaged
event_object_hull_repaired
event_object_incoming_missile
event_object_interiors_despawning
event_object_killed_object
event_object_launched_countermeasure
event_object_launched_lasertower
event_object_launched_mine
event_object_launched_missile
event_object_launched_navbeacon
event_object_launched_resourceprobe
event_object_launched_satellite
event_object_left
event_object_left_live_view
event_object_money_updated
event_object_order_cancelled
event_object_order_finished
event_object_order_param_edited
event_object_order_ready
event_object_order_syncpoint_released
event_object_picked_up
event_object_picked_up_object
event_object_production_finished
event_object_production_started
event_object_props_despawning
event_object_props_generated
event_object_shield_damaged
event_object_signalled
event_object_started_to_dock_at
event_object_started_to_undock_from
event_object_subordinate_added
event_object_subordinate_removed
event_object_target_invalid
event_object_triggered
event_object_undocked
event_object_undocked_from
event_object_undocking_cleared
event_object_undocking_queued
event_object_undocking_started
event_object_verify_pathpoints
event_object_weaponmode_changed
event_observation_started
event_observation_stopped
event_offer_accepted
event_platform_actor_created
event_player_activated_weapon
event_player_activated_weapongroup
event_player_attacked_object
event_player_blueprint_added
event_player_bomb_attached
event_player_boost_charging_aborted
event_player_boost_charging_started
event_player_boost_started
event_player_boost_stopped
event_player_build_cancelled
event_player_build_finished
event_player_build_finished_components
event_player_build_plot_changed
event_player_build_started
event_player_built_ship
event_player_built_station
event_player_changed_activity
event_player_changed_target
event_player_collected_ammo
event_player_collected_powerup
event_player_collected_ware
event_player_commission_added
event_player_crafted_ammo
event_player_created
event_player_created_signal_leaks
event_player_deactivated_weapon
event_player_deactivated_weapongroup
event_player_detected_object
event_player_discount_added
event_player_discovered_mission_offer
event_player_discovered_object
event_player_entered_anomaly
event_player_hacked_object
event_player_incoming_missile
event_player_interaction
event_player_killed_object
event_player_launched_missile
event_player_licence_added
event_player_licence_lost
event_player_lost_volatile_wares
event_player_money_updated
event_player_opened_crate
event_player_out_of_ammo
event_player_owned_attacked
event_player_owned_attacked_object
event_player_owned_claimed_object
event_player_owned_collected_resource
event_player_owned_destroyed
event_player_owned_killed_object
event_player_paid_build_plot_changed
event_player_production_finished
event_player_production_started
event_player_relation_changed
event_player_repaired_signal_leak
event_player_signal_unlock_failed
event_player_signal_unlock_finished
event_player_signal_unlock_impossible
event_player_signal_unlock_started
event_player_started_control
event_player_stopped_control
event_player_subordinate_added
event_player_subordinate_removed
event_player_teleport_failed
event_player_teleport_successful
event_player_trade_cancelled
event_player_trade_completed
event_player_trade_discovered
event_player_trade_started
event_player_travelmode_charge_aborted
event_player_travelmode_charge_started
event_player_travelmode_started
event_player_unlocked_platform_trigger
event_player_warning
event_repair_requested
event_resourceprobe_launched
event_satellite_launched
event_scan_aborted
event_scan_finished
event_scan_started
event_speak_finished
event_supplies_added
event_supplies_removed
event_supply_orders_added
event_supply_orders_removed
event_trade_cancelled
event_trade_completed
event_trade_started
event_traffic_level_changed
event_ui_triggered
event_unit_destroyed
event_unit_started_building
event_unit_started_repairing
event_unit_stopped_building
event_unit_stopped_repairing
event_universe_generated
event_venture_mission_completed
event_weapon_fired
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