Created
May 31, 2016 14:16
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#include <shogun/lib/config.h> | |
#include <shogun/mathematics/linalg/linalgRefactor.h> | |
#include <shogun/lib/SGVector.h> | |
#include <shogun/mathematics/eigen3.h> | |
#include <iostream> | |
#include <memory> | |
template <class T> CPU_Vector<T>::CPU_Vector(const SGVector<T> &vector) | |
{ | |
CPUptr = const_cast<SGVector<T>*>(&vector); | |
} | |
template <class T> struct GPU_Vector<T>::GPUArray | |
{ | |
#ifdef HAVE_VIENNACL | |
std::shared_ptr<VCLMemoryArray> ptr; | |
//#elif HAVE_CUDA | |
// shared_ptr<CUDAArray> ptr; | |
#else | |
T temp; | |
std::shared_ptr<void> ptr; | |
#endif | |
}; | |
template <class T> GPU_Vector<T>::GPU_Vector(const SGVector<T> &vector) | |
//:gpuarray(std::unique_ptr<GPUArray>(new GPUArray())) | |
{ | |
gpuarray = SG_MALLOC(GPUArray, 1); | |
#ifdef HAVE_VIENNACL | |
// *gpuarray.ptr = ; | |
//#elif HAVE_CUDA | |
// *gpuarray.ptr = ; | |
#else | |
throw std::runtime_error("Unable to locate GPU support libraries."); | |
#endif | |
} | |
template <class T> GPU_Vector<T>::~GPU_Vector() | |
{ | |
SG_FREE(gpuarray); | |
} | |
template struct GPU_Vector<bool>; | |
template struct GPU_Vector<char>; | |
template struct GPU_Vector<int8_t>; | |
template struct GPU_Vector<uint8_t>; | |
template struct GPU_Vector<int16_t>; | |
template struct GPU_Vector<uint16_t>; | |
template struct GPU_Vector<int32_t>; | |
template struct GPU_Vector<uint32_t>; | |
template struct GPU_Vector<int64_t>; | |
template struct GPU_Vector<uint64_t>; | |
template struct GPU_Vector<float32_t>; | |
template struct GPU_Vector<float64_t>; | |
template struct GPU_Vector<floatmax_t>; | |
template struct GPU_Vector<complex128_t>; | |
template struct CPU_Vector<bool>; | |
template struct CPU_Vector<char>; | |
template struct CPU_Vector<int8_t>; | |
template struct CPU_Vector<uint8_t>; | |
template struct CPU_Vector<int16_t>; | |
template struct CPU_Vector<uint16_t>; | |
template struct CPU_Vector<int32_t>; | |
template struct CPU_Vector<uint32_t>; | |
template struct CPU_Vector<int64_t>; | |
template struct CPU_Vector<uint64_t>; | |
template struct CPU_Vector<float32_t>; | |
template struct CPU_Vector<float64_t>; | |
template struct CPU_Vector<floatmax_t>; | |
template struct CPU_Vector<complex128_t>; |
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#include <shogun/lib/config.h> | |
#include <shogun/lib/SGVector.h> | |
#include <shogun/mathematics/eigen3.h> | |
#include <iostream> | |
#include <memory> | |
using namespace shogun; | |
template <class T> | |
struct BaseVector | |
{ | |
BaseVector(){ } | |
virtual bool onGPU() = 0; | |
}; | |
template <class T> | |
struct CPU_Vector : public BaseVector<T> | |
{ | |
SGVector<T>* CPUptr; | |
CPU_Vector(const SGVector<T>& vector); | |
bool onGPU() { return false; } | |
}; | |
template <class T> struct GPU_Vector : public BaseVector<T> | |
{ | |
private: | |
struct GPUArray; | |
//std::unique_ptr<GPUArray> gpuarray; | |
GPUArray* gpuarray; | |
public: | |
GPU_Vector(const SGVector<T> &vector); | |
bool onGPU() { return true; } | |
~GPU_Vector(); | |
}; |
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using namespace shogun; | |
TEST(LinalgRefactor, split_header_and_cpp) | |
{ | |
const index_t size = 10; | |
SGVector<int32_t> a(size); | |
for (index_t i = 0; i < size; ++i) a[i] = i; | |
GPU_Vector<int32_t> a_GPU(a); | |
} |
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