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QPushButton = *myButton; | |
myGridLayout->addWidget (myButton, 0, 0, Qt::AlignLeft); |
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QPushButton = *myButton; | |
myButton = new QPushButton ("button's text"); | |
myGridLayout->addWidget (myButton, 0, 0, Qt::AlignLeft); |
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myTextEdit->moveCursor (QTextCursor::End); | |
myTextEdit->insertPlainText (myString); | |
myTextEdit->moveCursor (QTextCursor::End); |
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QTextCursor prev_cursor = myTextEdit->textCursor(); | |
myTextEdit->moveCursor (QTextCursor::End); | |
myTextEdit->insertPlainText (myString); | |
myTextEdit->setTextCursor (&prev_cursor); |
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#Code copied from: http://bit.ly/13yRYU4 | |
#And later modified a bit. | |
from PyQt4 import QtGui | |
from PyQt4 import QtCore | |
from PyQt4.QtCore import pyqtSlot,SIGNAL,SLOT | |
import sys | |
class MyMainWindow(QtGui.QMainWindow): | |
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$ brew install pyqt |
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$ sudo nano ~/.bash_profile |
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##### | |
# The path to use the PyQt module and others installed using homebrew | |
export PYTHONPATH=/usr/local/lib/python2.7/site-packages:$PYTHONPATH | |
##### |
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export PYTHONPATH=/usr/local/lib/python2.7/site-packages:$PYTHONPATH |
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#include "mbed.h" | |
#include "USBMouse.h" //The library to work as a mouse | |
USBMouse mouse; //Declare the object mouse | |
DigitalIn myInput(p5); //Set an input to control when to send clicks | |
int main() { | |
myInput.mode(PullDown); //Internal pull-down in the input pin | |
while (1) { //Forever: | |
if(myInput.read()==1) //If the input button/switch is enabled |
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