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Why did Malorne have 81 Attack?
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We know that after each outermost Phase, the following Steps run: | |
-Aura Update (Health/Attack), where attributes like Health, Attack and Mana Cost are recalculated | |
after Auras related to them are updated | |
-Summon Resolution Step | |
-Aura Update (Health/Attack) (again) | |
-Death Creation Step (where mortally wounded and pending destroy minions are moved to the graveyard | |
and Death Events created for them) | |
-Aura Update (Other) (updates auras that don't use intermediate enchantments, such as Auchenai Soulpriest and Baron Rivendare) | |
E.g. after each outermost Phase, attributes like Health, Attack and Mana Cost recalculate twice. | |
We saw that Malorne had 81 attack when force played. Since his base attack is 9, | |
and Seal of Champions adds 3 attack every update, this means that there were exactly 24 updates | |
between Seal of Champions resolving and Malorne being force-played by Deathlord. | |
Let's try to account for all of them. | |
play Seal of Champions: | |
... | |
Spell Text Phase: Seal of Champions applied to Malorne: 2 updates | |
(empty After Spell Phase): 2 updates | |
play Deathlord: | |
(empty On Play Phase): 2 updates | |
(empty Battlecry Phase): 2 updates | |
(empty After Play Phase): 2 updates | |
(empty After Summon Phase): 2 updates | |
play Equality: | |
On Play Phase: 2*Violet Teacher: 2 updates | |
Targeting Phase: 2 updates | |
Spell Text Phase: 1 Health applied: 2 updates | |
(empty After Spell Phase): 2 updates | |
play Hammer of Wrath: | |
On Play Phase: 2*Violet Teacher: 2 updates | |
Spell Text Phase: 3 damage dealt, fatigue damage taken: 2 updates | |
Death Phase: Deathlord DR pulls Malorne from the deck with 81 attack | |
Attack updates to 9 | |
This gives us exactly 24! This is stunningly accurate. | |
It also tells us some interesting things: | |
1) We know that when we play an Overload card with Tunnel Troggs and Overload Elementals | |
under our control, we see an Aura Update (Health/Attack) run after the Overload Elementals | |
but before the Tunnel Troggs inside of the On Play Phase. It seems as though this extra update | |
only runs if you play a card with overload (or some related condition), because if | |
it ran every On Play Phase, we would get 27 updates instead of 24. | |
http://hearthstone.gamepedia.com/Advanced_rulebook#When_does_Overload_occur.3F | |
2) We know that when we play a Battlecry minion with Brann Bronzebeard in play, there is an | |
Aura Update (Health/Attack) between the two Battlecries. This update must therefore | |
only run when applicable, else we would get 25 updates instead of 24. | |
http://hearthstone.gamepedia.com/Advanced_rulebook#Playing.2Fsummoning_a_minion | |
3) There is a phenomena where sometimes, positional aura minions and their neighbours moving | |
will run an extra Aura Update (Health/Attack) Step at an unusual timing. We now know that | |
they must only run when the game wants to run one, else we'd have seen more than 24 updates. | |
http://hearthstone.gamepedia.com/User_talk:Patashu#confusing_aura_thing | |
That said, this test tells us nothing about extra Aura Update (Health/Attack) Steps that run | |
related to combat, ending your turn and ending the game. To explore more about those, we would | |
have to run the test again and take different actions, and see what attack value Malorne has | |
when force played. |
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