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December 23, 2016 15:12
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PracticalPixelEffect Headers
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#pragma once | |
/* | |
The MIT License (MIT) | |
Copyright (c) 2016 S.Percentage | |
Permission is hereby granted, free of charge, to any person obtaining a copy of this software | |
and associated documentation files (the "Software"), to deal in the Software without restriction, | |
including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, | |
ubject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all copies or | |
substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | |
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE | |
AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, | |
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
*/ | |
#include <Siv3D.hpp> | |
// PracticalPixelEffects: Wrapper classes for Pixel Shader things(Complex PostEffect/GPU-Accelerated Procedural Texture Generation) | |
// void(void) | |
using RendererFunction = std::function<void()>; | |
// Accelerated(GPU) Texture Generator Base | |
class AcceleratedGeneratorBase | |
{ | |
struct TextureInfoBuffer | |
{ | |
float width, height, aspect_wh, pad; | |
}; | |
const PixelShader shader; | |
ConstantBuffer<TextureInfoBuffer> textureInfo; | |
protected: | |
// Construct with program path | |
AcceleratedGeneratorBase(const String& prog_path) | |
: shader(prog_path) {} | |
virtual void setAdditionalBuffers() {} /* override this */ | |
public: | |
// Generate texture | |
void generate(const RenderTexture& texture_to) | |
{ | |
auto revert_to = Graphics2D::GetRenderTarget(); | |
auto revert_state_to = Graphics2D::GetBlendState(); | |
Graphics2D::SetRenderTarget(texture_to); | |
Graphics2D::SetBlendState(BlendState::Opaque); | |
Graphics2D::BeginPS(this->shader); | |
this->textureInfo->width = static_cast<float>(texture_to.width); | |
this->textureInfo->height = static_cast<float>(texture_to.height); | |
this->textureInfo->aspect_wh = static_cast<float>(texture_to.width) / static_cast<float>(texture_to.height); | |
Graphics2D::SetConstant(ShaderStage::Pixel, 1, this->textureInfo); | |
this->setAdditionalBuffers(); | |
Rect(Point(0, 0), texture_to.size).draw(); | |
Graphics2D::EndPS(); | |
Graphics2D::SetBlendState(revert_state_to); | |
Graphics2D::SetRenderTarget(revert_to); | |
} | |
}; | |
// PostEffect | |
class PixelEffect | |
{ | |
const PixelShader pshader; | |
RenderTexture back; | |
public: | |
// Initialize effect with default parameters | |
PixelEffect(const String& shader_path, const Size& framesize) : pshader(shader_path), back(framesize) {} | |
// Draw source texture with effect(Override this) | |
virtual void drawEffected(RendererFunction func) | |
{ | |
this->renderToBackbuffer(func); | |
this->apply(); | |
} | |
protected: | |
// Clears the Backbuffer | |
void clearBackbuffer(const Color& c) | |
{ | |
this->back.clear(c); | |
} | |
// Render an image onto Backbuffer | |
void renderToBackbuffer(RendererFunction f) | |
{ | |
const auto revertTo = Graphics2D::GetRenderTarget(); | |
Graphics2D::SetRenderTarget(this->back); | |
f(); | |
Graphics2D::SetRenderTarget(revertTo); | |
} | |
// Render an image applying Pixel Shader | |
void apply() | |
{ | |
Graphics2D::BeginPS(this->pshader); | |
this->back.draw(); | |
Graphics2D::EndPS(); | |
} | |
const auto& shader() const { return this->pshader; } | |
const auto& backbuffer() const { return this->back; } | |
}; |
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