- Ordinarily if you are kicked out of the Mages Guild you must talk to the Arch-Mage to be reinstated. Later in the quest line you can become the Arch-Mage by killing the previous Arch-Mage. If you are then expelled from the guild after having become the Arch-Mage by killing the former Arch-Mage then you can no longer be reinstated into the guild because there will no longer be an Arch-Mage to talk to.
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https://www.jeremydorn.com/json-editor?schema=N4IgJAzgxgFgpgWwIYgFwhgF0wB1QenwCsIB7AOwFpp5kA6UgJwHN8ATRpAM00oAYALPhqIkAYhAAaEJgCeOOGhCkARkThRMUmQEtMAG0Xod5LqTokKAAhNR9AVzZw2N8laRW6SRm3srSslZcOobaTtCMOjiYOhRKAMIUmHDkmBBWpFxWmPCuZhZkbsGGrnaOzq7unt6+/oHFcJJW9hAVKoHI5EjMcIzu5C76pEhOfTiMpMycCOmYpM04QyPVPn4BQSFws/NIbgCCq3VWzEgIJsxWELIQyQh02uOkCowxW2igIsgAar0QseTvGTyIwgEzJHqMMJwLhIez6LSoABM0jO5B0CHsCDQyJAyAAHujMdjpDEDCCAMqwURWABuv3+UIiURicXQABVcp8PHTGH9rAB3GA6WDZXImfKWNxQUgIRY6LZWfl6GB0KwcnTpLk2dI8vluREgAC+JL0oVQoDkCiUN0i5GY2lRABkUswcmgAIwmslKNmmxTScJQSLRBnoPbZP1BJhWOA82Q5c5WaWpJAmCpKhNuBPpLyHdYNe7GkCB4MsgHmoFW9A287aUlmkAAES2QeZDIDLdLoZA4ZLbesmSjfVjvXjQrtSaSqfI6eVJlFGpWtXzm0L0lhOSYgMtIJrdodJmddrdqE9um9Yfsm8hHaZIdZIA5cHcV5g0cHOWfuccRwLVgAsnCMSLM+G5vrySa7FYKjPl0CAVPOn6XKcz57swa4gLqoYWsC1qYLa9oooeLonme9Ygj8vLtsWnb9uWj65IwcCGEgrS0vSA5ZNmS5rPUq5GgGSDJNuuHVvhtbruQsgAPJcGgADaoBmIwyAIsWQmKMaSlMKpShsBplAxPBRoALpeg2jYaf0LhGf6NF3mWPq5PpyTWVYAAUTxlkg+gAJQRvBGRZExLGtE084AJLktJVgABwAGx8O6Q6qaqACidDoVYiJJQA7PwiKUIiADMGR9Dl7r5XwhUl |
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#include <Arduboy2.h> | |
Arduboy2 arduboy; | |
void setup() | |
{ | |
arduboy.begin(); | |
} | |
void loop() | |
{ |
- Magic numbers
- Constants with a specific meaning should be clearly named
- Possible exceptions include:
0
,1
and2
where usage is unambiguous- arguably the shift and mask values when doing bitshifting and masking
- Single-letter variables names
- With the possible exceptions of:
x
andy
for coordinates
The C++ build process is roughly as thus:
- All .cpp (and possibly .c) files are compiled:
- First the preprocessor processes the file, it (as required):
- Parses and processes all
#define
d macros, storing their definitions in a symbol table (a string to string dictionary). - Parses and processes all
#if
,#elif
and#endif
macros, thus performing conditional compilation. - Parses and processes all
#include
d header (.h
) files, which includes inserting the contents of the header file into the point at which it was #included (or performs a process that achieves the equivalent effect). - Parses and processes all
#pragma
s, implementing their compiler-specific behaviour.- Note that the most common and widely supported
#pragma
is#pragma once
, which acts as an alternative to include guards.
- Note that the most common and widely supported
- Parses and processes all
- First the preprocessor processes the file, it (as required):
- Other
#pragma
examples include#pragma omp
, which implements 'Open Multi-Processing'
Copyright © 2020 Pharap Licensed as CC BY-SA 4.0 (Human Readable Version).
| Combo | Function |
リンク:
- http://neri5.hatenablog.com/entry/2017/10/24/180000
- https://japanese.engadget.com/jp-2015-05-12-8bit-arduboy-usb-arduino.html
- https://netafull.net/gadget/050109.html
- https://akiba-pc.watch.impress.co.jp/docs/wakiba/find/1039056.html
- https://omocoro.jp/bros/kiji/200112/
- https://daily-gadget.net/2019/07/08/post-5046/
- http://techwave.jp/archives/arduboy-24247.html
- https://nlab.itmedia.co.jp/nl/articles/1505/13/news170.html
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#include <Arduboy2.h> | |
Arduboy2 arduboy; | |
// This code is under the CC0 licence | |
// and hence is in the public domain, | |
// or your local equivalent. | |
void setup() | |
{ |
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Creative Commons Legal Code | |
CC0 1.0 Universal | |
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE | |
LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN | |
ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS | |
INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES | |
REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS | |
PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM |
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namespace Cthulhu | |
{ | |
template< typename T > | |
void fhtagn(T & object) | |
{ | |
// ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn! | |
ph_nglui(object); | |
mglw_nafh(object); | |
R_lyeh(object); | |
wgah_nagl(object); |
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