Currently, player entities ignore the custom DATA_CUSTOM_NAME
EntityDataAccessor
, which sadly means that we cannot just easily change the name of the player entity. Hopefully in the future this functionality will be provided so we do not have to apply such hacky methods.
If you share this list, please use this link instead: https://lambdaurora.dev/optifine_alternatives
It may still be only a redirection link, but it will have a better web display of the list soon. And the list being on GitHub/GitHub pages improves load times.
The gist version of this list will stop being updated.
#!/bin/sh | |
iptables -A INPUT -m set --match-set tcpshield-ips src -p tcp --dport 32767 -j ACCEPT | |
iptables -A INPUT -p tcp --dport 32767 -j DROP |
Note: This gist may be outdated, thanks to all contributors in comments.
adb
is the Android CLI tool with which you can interact with your android device, from your PC
You must enable developer mode (tap 7 times on the build version in parameters) and install adb on your PC.
Don't hesitate to read comments, there is useful tips, thanks guys for this !
The goal is being able to mix your microphone and desktop audio into a single track, while leaving Discord out of the equation. This allows you to stream your desktop audio and talk while in a call, without your partners hearing themselves.
package me.minidigger.test.test; | |
/* | |
This program is free software: you can redistribute it and/or modify | |
it under the terms of the GNU General Public License as published by | |
the Free Software Foundation, either version 3 of the License, or | |
(at your option) any later version. | |
This program is distributed in the hope that it will be useful, | |
but WITHOUT ANY WARRANTY; without even the implied warranty of | |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
import java.lang.reflect.Constructor; | |
import java.lang.reflect.InvocationTargetException; | |
import java.lang.reflect.Method; | |
import org.bukkit.Bukkit; | |
import org.bukkit.Location; | |
import org.bukkit.util.Vector; | |
/** | |
* Small util to load and save structures<br> |
import net.minecraft.server.v1_10_R1.Block; | |
import net.minecraft.server.v1_10_R1.BlockPosition; | |
import net.minecraft.server.v1_10_R1.Blocks; | |
import net.minecraft.server.v1_10_R1.ChunkCoordIntPair; | |
import net.minecraft.server.v1_10_R1.DefinedStructure; | |
import net.minecraft.server.v1_10_R1.DefinedStructureInfo; | |
import net.minecraft.server.v1_10_R1.DefinedStructureManager; | |
import net.minecraft.server.v1_10_R1.EnumBlockMirror; | |
import net.minecraft.server.v1_10_R1.EnumBlockRotation; | |
import net.minecraft.server.v1_10_R1.MinecraftKey; |
package com.brohoof.minelittlepony.model; | |
import com.brohoof.minelittlepony.renderer.PlaneRenderer; | |
import net.minecraft.client.model.ModelBox; | |
import net.minecraft.client.model.PositionTextureVertex; | |
import net.minecraft.client.model.TexturedQuad; | |
import net.minecraft.client.renderer.VertexBuffer; | |
public class ModelPlane extends ModelBox { |