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PhroZenOne / unreal-installer.sh
Last active August 29, 2015 14:17
Install preforce, checkout project and install all needed for ue4 server
#!/bin/bash
set -e
set -x
export P4USER=$1
export P4PASSWD=$2
PATH_TO_REPO=$3
export P4PORT=$4
#
@PhroZenOne
PhroZenOne / Cooking.log
Created April 4, 2015 08:08
Coocking err nr 12
Running AutomationTool...
Start UAT: mono AutomationTool.exe BuildCookRun -nocompile -nop4 -project=/home/mikaelb/saiaku/MyProject/MyProject.uproject -cook -compressed -allmaps -stage -archive -archivedirectory=/home/mikaelb/saiaku/out -package -LinuxNoEditor -clientconfig=Development -ue4exe=UE4Editor -clean -pak -targetplatform=Linux -utf8output
Program.Main: Running on LinuxHostPlatform
Program.Main: CWD=/home/mikaelb/saiaku/UnrealEngine/Engine/Binaries/DotNET
Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompile -nop4 -project=/home/mikaelb/saiaku/MyProject/MyProject.uproject -cook -compressed -allmaps -stage -archive -archivedirectory=/home/mikaelb/saiaku/out -package -LinuxNoEditor -clientconfig=Development -ue4exe=UE4Editor -clean -pak -targetplatform=Linux -utf8output -NoCompile
Automation.Process: IsBuildMachine=False
Automation.Process: ShouldKillProcesses=True
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists /home/mikaelb/saiaku/
This file has been truncated, but you can view the full file.
Started by user robinbra
Building remotely on SaiakuWindows (UnrealWindows) in workspace C:\valhalla\jenkins\workspace\valhalla-windows-client
(p4):cmd:... p4 client -o phrozen_jenkins
p4 client -o phrozen_jenkins
(p4):stop:5
P4 Task: establishing connection.
... server: xn--smst-loa.se:1666
C:\valhalla\UnrealEngine [(4.11.0-release) +0 ~1 -0]> git status
HEAD detached at 4.11.0-release
Changes not staged for commit:
(use "git add <file>..." to update what will be committed)
(use "git checkout -- <file>..." to discard changes in working directory)
modified: Engine/Source/Runtime/Launch/Resources/Version.h
no changes added to commit (use "git add" and/or "git commit -a")
C:\valhalla\UnrealEngine [(4.11.0-release) +0 ~1 -0]> git diff
This file has been truncated, but you can view the full file.
Started by user Mikael Berglund
Building remotely on SaiakuWindows (UnrealWindows) in workspace C:\valhalla\jenkins\workspace\valhalla-windows-client
(p4):cmd:... p4 client -o phrozen_jenkins
p4 client -o phrozen_jenkins
(p4):stop:5
P4 Task: establishing connection.
... server: xn--smst-loa.se:1666
diff --git a/Engine/Source/Runtime/Online/HTTP/Private/Curl/CurlHttp.cpp b/Engine/Source/Runtime/Online/HTTP/Private/Curl/CurlHttp.cpp
index 57fbc87..8ecdc21 100644
--- a/Engine/Source/Runtime/Online/HTTP/Private/Curl/CurlHttp.cpp
+++ b/Engine/Source/Runtime/Online/HTTP/Private/Curl/CurlHttp.cpp
@@ -399,7 +399,7 @@ size_t FCurlHttpRequest::DebugCallback(CURL * Handle, curl_infotype DebugInfoTyp
case CURLINFO_TEXT:
{
// in this case DebugInfo is a C string (see http://curl.haxx.se/libcurl/c/debug.html)
- FString DebugText(ANSI_TO_TCHAR(DebugInfo));
+ FString DebugText(DebugInfoSize, (TCHAR*)StringCast<TCHAR>(static_cast<const ANSICHAR*>(DebugInfo), static_cast<int32>(DebugInfoSize)).Get());
{
"instanceDataWrapper": {
"id": 21,
"timestamp": {
"epochSecond": 1477343895,
"nano": 733000000
},
"instanceData": {
"randomData": "randomString"
},
Welcome to A Journey Through Valhalla, a live action coop-RPG set in the norse mythology.
This is a game that we have search for but not found, so now we're taking matters in our own hands.
What if you could take the difficulty from Darksouls, combined with the cooperative strategies from Rainbow Six? And what if you could jump straight into the action without unceccesary grinding?
Well, that our game!
###You can't handle everything alone.###
This file has been truncated, but you can view the full file.
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1599362629) SRandInit(1599362629).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.117521
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
BlueprintLog: New page: Compile FirstPersonCharacter
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPersonBP/Blueprints/FirstPersonCharacter" FILE="F:/nativizeTest/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset" SILENT=true
LogSavePackage: Save=62.00ms
LogSavePackage: Moving 'F:/nativizeTest/Saved/FirstPersonCharacterAF89ADE04A4C391C2FDB4F8C37FAF897.tmp' to 'F:/nativizeTest/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset'
LogSavePackage:Display: Finished SavePackage F:/nativizeTest/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPersonBP/Maps/FirstPersonExampleMap" FILE="F:/nativizeTest/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=107.68ms
LogSavePackage: Moving 'F:/nativizeTest/Saved/FirstPersonExampleMap70D7E5F24EB7E013FEE63CAB2A569BF9.tmp' to 'F:/nativizeTest/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap'
LogSavePackage:Display: Finished SavePackage