on_use = function(itemstack, user, pointed_thing) | |
if pointed_thing and pointed_thing.above and minetest.env:get_node(pointed_thing.above).name == "air" then | |
minetest.sound_play("flint", {pos=pointed_thing.under}) | |
minetest.env:add_node(pointed_thing.above, {name="fire:basic_flame"}) | |
itemstack:add_wear(1000) | |
return itemstack | |
end | |
end |
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