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@PilzAdam
Last active December 18, 2015 08:09
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Random impressions:
- dig_choppy and cracky are too "hard"
- dig_oddly_breakable_by_hand shouldnt be same as choppy (your hand isnt an axe)
- grass footsteps sound like gravel
- dug_node sounds like hitting some hollow barrel
Suggestions:
- remove reverb effect of all sounds (especially hard_footstep and place_node)
- make grass and gravel footstep sounds less "hitting"
- maybe more sounds (more materials should differ)
- different place sounds
- ideally different sounds for all default.node_sound_* functions
- (they dont have to be completly different)
- Generally: Dont try to be too realistic, its a game and it shouldnt sound
that realistic (e.g. no reverb effect)
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