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local overlay = nil | |
local background = nil | |
local header = nil | |
local footer = nil | |
local clouds = false | |
texturepack_game_overlay = texture(texturepack_path .. gameid .. "_overlay.png") | |
texturepack_game_background = texture(texturepack_path .. gameid .. "_background.png") | |
texturepack_game_header = texture(texturepack_path .. gameid .. "_header.png") | |
texturepack_game_footer = texture(texturepack_path .. gameid .. "_footer.png") | |
texturepack_overlay = texture(texturepack_path .. "overlay.png") | |
texturepack_background = texture(texturepack_path .. "background.png") | |
texturepack_header = texture(texturepack_path .. "header.png") | |
texturepack_footer = texture(texturepack_path .. "footer.png") | |
game_overlay = texture(game_path .. "menu/overlay.png") | |
game_background = texture(game_path .. "menu/background.png") | |
game_header = texture(game_path .. "menu/header.png") | |
game_footer = texture(game_path .. "menu/footer.png") | |
default_overlay = texture(path_share .. "textures/base/pack/menu_overlay.png") | |
default_background = texture(path_share .. "textures/base/pack/menu_background.png") | |
default_header = texture(path_share .. "textures/base/pack/menu_header.png") | |
default_footer = texture(path_share .. "textures/base/pack/menu_footer.png") | |
if singleplayer then | |
overlay = texturepack_game_overlay or game_overlay | |
background = texturepack_game_background or game_background | |
header = texturepack_game_header or game_header | |
footer = texturepack_game_footer or game_footer | |
else | |
overlay = texturepack_overlay or default_overlay | |
background = texturepack_background or default_background | |
header = texturepack_header or default_header | |
footer = texturepack_footer or default_footer | |
end | |
if not background and setting.getBool("enable_clouds") then | |
clouds = true | |
end | |
if not background and not clouds then | |
background = "color:blue" | |
end | |
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