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Failed running /Applications/Unity/Unity.app/Contents/il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a/libil2cpp.so" --cachedirectory="/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Assets/../Library/il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="/Applications/Unity/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" --additional-include-directories="/Applications/Unity/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" --tool-chain-path="/Users/wwadewitte/Development/android-ndk-r10e" --extra-types.file="/Applications/Unity/Unity.app/Contents/il2cpp/il2cpp_default_extra_types.txt" --assembly="/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll" --assembly="/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp.dll" --assembly="/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Temp/StagingArea/assets/bin/Data/Managed/Assembly-UnityScript-firstpass.dll" --assembly="/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Temp/StagingArea/assets/bin/Data/Managed/Assembly-UnityScript.dll" --assembly="/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.UI.dll" --assembly="/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.Analytics.dll" --assembly="/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Temp/StagingArea/assets/bin/Data/Managed/DOTween.dll" --assembly="/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.dll" --assembly="/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Temp/StagingArea/assets/bin/Data/Managed/Firebase.Database.Unity.dll" --assembly="/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Temp/StagingArea/assets/bin/Data/Managed/System.dll" --assembly="/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Temp/StagingArea/assets/bin/Data/Managed/mscorlib.dll" --generatedcppdir="/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Temp/StagingArea/Il2Cpp/il2cppOutput"
stdout:
Building libil2cpp.so with AndroidToolChain.
Output directory: /Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a
Cache directory: /Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Library/il2cpp_android_armeabi-v7a/il2cpp_cache
ObjectFiles: 579 of which compiled: 579
Time Compile: 78905 milliseconds Bulk_mscorlib_7.cpp
Time Compile: 78165 milliseconds Bulk_Assembly-CSharp_15.cpp
Time Compile: 75766 milliseconds Il2CppAttributes.cpp
Time Compile: 69838 milliseconds Bulk_Generics_7.cpp
Time Compile: 68075 milliseconds Bulk_Generics_17.cpp
Time Compile: 61952 milliseconds Bulk_Assembly-CSharp_24.cpp
Time Compile: 59506 milliseconds Bulk_Assembly-CSharp_18.cpp
Time Compile: 59328 milliseconds Bulk_Assembly-CSharp_19.cpp
Time Compile: 56460 milliseconds Bulk_System.Xml_2.cpp
Time Compile: 54552 milliseconds GenericMethods0.cpp
Total compilation time: 427945 milliseconds.
il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: @"/var/folders/h8/f4hrhks946362mpyrnpp8rk40000gn/T/tmp3b2464b4.tmp" -o "/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/linkresult_7DBC02EE5611439D0ECFE6770C010137/libil2cpp.so" -Wl,-soname,libil2cpp.so -shared -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "/Users/wwadewitte/Development/android-ndk-r10e/platforms/android-9/arch-arm" -gcc-toolchain "/Users/wwadewitte/Development/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64" -target armv7-none-linux-androideabi -L "/Users/wwadewitte/Development/android-ndk-r10e/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a" -lgnustl_static -fuse-ld=gold
at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles (IEnumerable`1 objectFiles, Unity.IL2CPP.Building.ToolChains.CppToolChainContext toolChainContext) <0x1196ea910 + 0x00571> in <filename unknown>:0
at Unity.IL2CPP.Building.CppProgramBuilder.Build () <0x116da6130 + 0x0080c> in <filename unknown>:0
at il2cpp.Program.DoRun (System.String[] args) <0x10b157e20 + 0x011fa> in <filename unknown>:0
at il2cpp.Program.Run (System.String[] args) <0x109be40d0 + 0x0007b> in <filename unknown>:0
at il2cpp.Program.Main (System.String[] args) <0x109be3e40 + 0x0002c> in <filename unknown>:0
stderr:
Unhandled Exception:
Unity.IL2CPP.Building.BuilderFailedException: @"/var/folders/h8/f4hrhks946362mpyrnpp8rk40000gn/T/tmp3b2464b4.tmp" -o "/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/linkresult_7DBC02EE5611439D0ECFE6770C010137/libil2cpp.so" -Wl,-soname,libil2cpp.so -shared -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "/Users/wwadewitte/Development/android-ndk-r10e/platforms/android-9/arch-arm" -gcc-toolchain "/Users/wwadewitte/Development/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64" -target armv7-none-linux-androideabi -L "/Users/wwadewitte/Development/android-ndk-r10e/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a" -lgnustl_static -fuse-ld=gold
at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles (IEnumerable`1 objectFiles, Unity.IL2CPP.Building.ToolChains.CppToolChainContext toolChainContext) <0x1196ea910 + 0x00571> in <filename unknown>:0
at Unity.IL2CPP.Building.CppProgramBuilder.Build () <0x116da6130 + 0x0080c> in <filename unknown>:0
at il2cpp.Program.DoRun (System.String[] args) <0x10b157e20 + 0x011fa> in <filename unknown>:0
at il2cpp.Program.Run (System.String[] args) <0x109be40d0 + 0x0007b> in <filename unknown>:0
at il2cpp.Program.Main (System.String[] args) <0x109be3e40 + 0x0002c> in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: Unity.IL2CPP.Building.BuilderFailedException: @"/var/folders/h8/f4hrhks946362mpyrnpp8rk40000gn/T/tmp3b2464b4.tmp" -o "/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/linkresult_7DBC02EE5611439D0ECFE6770C010137/libil2cpp.so" -Wl,-soname,libil2cpp.so -shared -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "/Users/wwadewitte/Development/android-ndk-r10e/platforms/android-9/arch-arm" -gcc-toolchain "/Users/wwadewitte/Development/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64" -target armv7-none-linux-androideabi -L "/Users/wwadewitte/Development/android-ndk-r10e/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a" -lgnustl_static -fuse-ld=gold
at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles (IEnumerable`1 objectFiles, Unity.IL2CPP.Building.ToolChains.CppToolChainContext toolChainContext) <0x1196ea910 + 0x00571> in <filename unknown>:0
at Unity.IL2CPP.Building.CppProgramBuilder.Build () <0x116da6130 + 0x0080c> in <filename unknown>:0
at il2cpp.Program.DoRun (System.String[] args) <0x10b157e20 + 0x011fa> in <filename unknown>:0
at il2cpp.Program.Run (System.String[] args) <0x109be40d0 + 0x0007b> in <filename unknown>:0
at il2cpp.Program.Main (System.String[] args) <0x109be3e40 + 0x0002c> in <filename unknown>:0
0 libsystem_c.dylib 0x000000009c01b23b thread_stack_pcs + 11
1 Unity 0x00000000029a0ad2 backtrace + 18
2 Unity 0x00000000026a63cf _Z13GetStacktracei + 79
3 Unity 0x000000000225d60a _Z17DebugStringToFileRK21DebugStringToFileData + 250
4 Unity 0x000000000225b74d _Z17DebugStringToFilePKciS0_i15LogMessageFlagsiiPFvRK11CppLogEntryE + 93
5 Unity 0x00000000021db7ca _Z35DebugLogHandler_CUSTOM_Internal_Log7LogTypeP10MonoStringP10MonoObject + 474
6 [Mono JITed code] (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) + 0xa5 (0x12d1e2c10 0x12d1e2ce4) [0x10ec87660 - Unity Child Domain]
7 [Mono JITed code] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) + 0xc0 (0x12d128980 0x12d128a64) [0x10ec87660 - Unity Child Domain]
8 [Mono JITed code] UnityEngine.Logger:Log (UnityEngine.LogType,object) + 0x195 (0x12d1282f0 0x12d1284a9) [0x10ec87660 - Unity Child Domain]
9 [Mono JITed code] UnityEngine.Debug:LogError (object) + 0x8f (0x179ad9d80 0x179ad9e33) [0x10ec87660 - Unity Child Domain]
10 [Mono JITed code] UnityEditorInternal.Runner:RunManagedProgram (string,string,string,UnityEditor.Scripting.Compilers.CompilerOutputParserBase,System.Action`1<System.Diagnostics.ProcessStartInfo>) + 0xf23 (0x16cb31aa0 0x16cb32b7a) [0x10ec87660 - Unity Child Domain]
11 [Mono JITed code] UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments (System.Collections.Generic.List`1<string>,System.Action`1<System.Diagnostics.ProcessStartInfo>,string) + 0x292 (0x179ad7f50 0x179ad8206) [0x10ec87660 - Unity Child Domain]
12 [Mono JITed code] UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp (System.Collections.Generic.ICollection`1<string>,string,string) + 0x10e5 (0x16cb34080 0x16cb351c4) [0x10ec87660 - Unity Child Domain]
13 [Mono JITed code] UnityEditorInternal.IL2CPPBuilder:Run () + 0x48b (0x16cb26390 0x16cb26b7f) [0x10ec87660 - Unity Child Domain]
14 [Mono JITed code] UnityEditorInternal.IL2CPPUtils:RunIl2Cpp (string,string,UnityEditorInternal.IIl2CppPlatformProvider,System.Action`1<string>,UnityEditor.RuntimeClassRegistry,bool) + 0x14d (0x179ad2720 0x179ad28c7) [0x10ec87660 - Unity Child Domain]
15 [Mono JITed code] UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext) + 0x892 (0x179ad1610 0x179ad2127) [0x10ec87660 - Unity Child Domain]
16 [Mono JITed code] UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext) + 0x2cd (0x1487526b0 0x148752e63) [0x10ec87660 - Unity Child Domain]
17 [Mono JITed code] UnityEditor.Android.PostProcessAndroidPlayer:PostProcess (UnityEditor.BuildTarget,string,string,string,string,string,string,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry) + 0x113b (0x16cb16f80 0x16cb180df) [0x10ec87660 - Unity Child Domain]
18 [Mono JITed code] UnityEditor.Android.AndroidBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) + 0xc4 (0x16cb16e80 0x16cb16f68) [0x10ec87660 - Unity Child Domain]
19 [Mono JITed code] UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTarget,string,string,string,int,int,string,string,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.BuildReporting.BuildReport) + 0x763 (0x16cb16000 0x16cb168ce) [0x10ec87660 - Unity Child Domain]
20 [Mono JITed code] (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_object_object_object_int_int_object_object_int_object_object (object,intptr,intptr,intptr) + 0x217 (0x16cb168d0 0x16cb16c1a) [0x10ec87660 - Unity Child Domain]
21 libmono.0.dylib 0x000000000aa7585e mono_get_runtime_build_info + 3654
22 libmono.0.dylib 0x000000000aba011e mono_runtime_invoke + 117
23 Unity 0x0000000001de0fad _ZN19ScriptingInvocation6InvokeEPP13MonoExceptionb + 125
24 Unity 0x0000000000f902df _ZL8CallMonoPKcS0_RK18ScriptingArguments + 303
25 Unity 0x0000000000f5d459 _ZL23DoBuildPlayer_PostBuildRSs18BuildPlayerOptionsP10MonoObject19BuildTargetPlatformRN14BuildReporting11BuildReportE + 2761
26 Unity 0x0000000000f5c5f8 _Z13DoBuildPlayerRK16BuildPlayerSetupRSt6vectorIN18EditorSceneManager11SceneBackupE13stl_allocatorIS4_L18MemLabelIdentifier94ELi16EEESsS2_I8UnityStrSaISA_EEbRN14BuildReporting11BuildReportE + 2648
27 Unity 0x0000000000f61239 _Z11BuildPlayerRK16BuildPlayerSetupRN14BuildReporting11BuildReportE + 1545
28 Unity 0x00000000020ca101 _Z47BuildPipeline_CUSTOM_BuildPlayerInternalNoCheckP9MonoArrayP10MonoStringS2_19BuildTargetPlatform18BuildPlayerOptionsh + 673
29 [Mono JITed code] (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTarget,UnityEditor.BuildOptions,bool) + 0xca (0x122e67990 0x122e67a89) [0x10ec87660 - Unity Child Domain]
30 [Mono JITed code] UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings (bool,UnityEditor.BuildOptions,bool) + 0x1732 (0x122f4d870 0x122f4f0c2) [0x10ec87660 - Unity Child Domain]
31 [Mono JITed code] UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings (bool,UnityEditor.BuildOptions) + 0x88 (0x122f4d790 0x122f4d859) [0x10ec87660 - Unity Child Domain]
32 [Mono JITed code] UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.BuildPlayerWindow/BuildPlatform) + 0xc3d (0x122f450e0 0x122f45f94) [0x10ec87660 - Unity Child Domain]
33 [Mono JITed code] UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () + 0x3ca9 (0x122f39cd0 0x122f3dab4) [0x10ec87660 - Unity Child Domain]
34 [Mono JITed code] UnityEditor.BuildPlayerWindow:OnGUI () + 0xd79 (0x122f0b000 0x122f0bf34) [0x10ec87660 - Unity Child Domain]
35 [Mono JITed code] (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0xfa (0x1187522a0 0x1187524cd) [0x10ec87660 - Unity Child Domain]
36 libmono.0.dylib 0x000000000aa7585e mono_get_runtime_build_info + 3654
37 libmono.0.dylib 0x000000000aba011e mono_runtime_invoke + 117
38 libmono.0.dylib 0x000000000aba5ea4 mono_runtime_invoke_array + 946
39 libmono.0.dylib 0x000000000ab64953 mono_register_jit_icall + 37337
40 [Mono JITed code] (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) + 0x103 (0x12ce33370 0x12ce334a2) [0x10ec87660 - Unity Child Domain]
41 [Mono JITed code] System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) + 0x52c (0x12ce322c0 0x12ce3295f) [0x10ec87660 - Unity Child Domain]
42 [Mono JITed code] System.Reflection.MethodBase:Invoke (object,object[]) + 0x66 (0x12ce32240 0x12ce322b5) [0x10ec87660 - Unity Child Domain]
43 [Mono JITed code] UnityEditor.HostView:Invoke (string,object) + 0xfc (0x12f74b630 0x12f74b750) [0x10ec87660 - Unity Child Domain]
44 [Mono JITed code] UnityEditor.HostView:Invoke (string) + 0x8a (0x12f74b570 0x12f74b61e) [0x10ec87660 - Unity Child Domain]
45 [Mono JITed code] UnityEditor.HostView:OnGUI () + 0x368 (0x11fa8bb00 0x11fa8c009) [0x10ec87660 - Unity Child Domain]
46 [Mono JITed code] (wrapper run<message truncated>
@PimDeWitte

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@PimDeWitte PimDeWitte commented Nov 28, 2016

Failed running /Applications/Unity/Unity.app/Contents/il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a/libil2cpp.so" --cachedirectory="/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Assets/../Library/il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="/Applications/Unity/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" --additional-include-directories="/Applications/Unity/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" --tool-chain-path="/Users/wwadewitte/Development/android-ndk-r10e" --extra-types.file="/Applications/Unity/Unity.app/Contents/il2cpp/il2cpp_default_extra_types.txt" --assembly="/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll" --assembly="/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp.dll" --assembly="/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Temp/StagingArea/assets/bin/Data/Managed/Assembly-UnityScript-firstpass.dll" --assembly="/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Temp/StagingArea/assets/bin/Data/Managed/Assembly-UnityScript.dll" --assembly="/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.UI.dll" --assembly="/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.Analytics.dll" --assembly="/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Temp/StagingArea/assets/bin/Data/Managed/DOTween.dll" --assembly="/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.dll" --assembly="/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Temp/StagingArea/assets/bin/Data/Managed/Firebase.Database.Unity.dll" --assembly="/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Temp/StagingArea/assets/bin/Data/Managed/System.dll" --assembly="/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Temp/StagingArea/assets/bin/Data/Managed/mscorlib.dll" --generatedcppdir="/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Temp/StagingArea/Il2Cpp/il2cppOutput"

stdout:
Building libil2cpp.so with AndroidToolChain.
Output directory: /Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a
Cache directory: /Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Library/il2cpp_android_armeabi-v7a/il2cpp_cache
ObjectFiles: 579 of which compiled: 0
Total compilation time: 3696 milliseconds.
il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: @"/var/folders/h8/f4hrhks946362mpyrnpp8rk40000gn/T/tmp3cc32a6d.tmp" -o "/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/linkresult_336828BDF9E496B92EECD72B97604A9F/libil2cpp.so" -Wl,-soname,libil2cpp.so -shared -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "/Users/wwadewitte/Development/android-ndk-r10e/platforms/android-9/arch-arm" -gcc-toolchain "/Users/wwadewitte/Development/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64" -target armv7-none-linux-androideabi -L "/Users/wwadewitte/Development/android-ndk-r10e/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a" -lgnustl_static -fuse-ld=gold

at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles (IEnumerable`1 objectFiles, Unity.IL2CPP.Building.ToolChains.CppToolChainContext toolChainContext) <0x10d6eaf80 + 0x00571> in :0
at Unity.IL2CPP.Building.CppProgramBuilder.Build () <0x10cbf3130 + 0x0080c> in :0
at il2cpp.Program.DoRun (System.String[] args) <0x1033eee20 + 0x011fa> in :0
at il2cpp.Program.Run (System.String[] args) <0x1033190d0 + 0x0007b> in :0
at il2cpp.Program.Main (System.String[] args) <0x103318e40 + 0x0002c> in :0
stderr:

Unhandled Exception:
Unity.IL2CPP.Building.BuilderFailedException: @"/var/folders/h8/f4hrhks946362mpyrnpp8rk40000gn/T/tmp3cc32a6d.tmp" -o "/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/linkresult_336828BDF9E496B92EECD72B97604A9F/libil2cpp.so" -Wl,-soname,libil2cpp.so -shared -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "/Users/wwadewitte/Development/android-ndk-r10e/platforms/android-9/arch-arm" -gcc-toolchain "/Users/wwadewitte/Development/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64" -target armv7-none-linux-androideabi -L "/Users/wwadewitte/Development/android-ndk-r10e/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a" -lgnustl_static -fuse-ld=gold

at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles (IEnumerable`1 objectFiles, Unity.IL2CPP.Building.ToolChains.CppToolChainContext toolChainContext) <0x10d6eaf80 + 0x00571> in :0
at Unity.IL2CPP.Building.CppProgramBuilder.Build () <0x10cbf3130 + 0x0080c> in :0
at il2cpp.Program.DoRun (System.String[] args) <0x1033eee20 + 0x011fa> in :0
at il2cpp.Program.Run (System.String[] args) <0x1033190d0 + 0x0007b> in :0
at il2cpp.Program.Main (System.String[] args) <0x103318e40 + 0x0002c> in :0
[ERROR] FATAL UNHANDLED EXCEPTION: Unity.IL2CPP.Building.BuilderFailedException: @"/var/folders/h8/f4hrhks946362mpyrnpp8rk40000gn/T/tmp3cc32a6d.tmp" -o "/Users/wwadewitte/Development/getwrecked/client/android/getwrecked-unity3d/Omni/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/linkresult_336828BDF9E496B92EECD72B97604A9F/libil2cpp.so" -Wl,-soname,libil2cpp.so -shared -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "/Users/wwadewitte/Development/android-ndk-r10e/platforms/android-9/arch-arm" -gcc-toolchain "/Users/wwadewitte/Development/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64" -target armv7-none-linux-androideabi -L "/Users/wwadewitte/Development/android-ndk-r10e/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a" -lgnustl_static -fuse-ld=gold

at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles (IEnumerable`1 objectFiles, Unity.IL2CPP.Building.ToolChains.CppToolChainContext toolChainContext) <0x10d6eaf80 + 0x00571> in :0
at Unity.IL2CPP.Building.CppProgramBuilder.Build () <0x10cbf3130 + 0x0080c> in :0
at il2cpp.Program.DoRun (System.String[] args) <0x1033eee20 + 0x011fa> in :0
at il2cpp.Program.Run (System.String[] args) <0x1033190d0 + 0x0007b> in :0
at il2cpp.Program.Main (System.String[] args) <0x103318e40 + 0x0002c> in :0

0 libsystem_c.dylib 0x000000009c01b23b thread_stack_pcs + 11
1 Unity 0x00000000029a0ad2 backtrace + 18
2 Unity 0x00000000026a63cf _Z13GetStacktracei + 79
3 Unity 0x000000000225d60a _Z17DebugStringToFileRK21DebugStringToFileData + 250
4 Unity 0x000000000225b74d _Z17DebugStringToFilePKciS0_i15LogMessageFlagsiiPFvRK11CppLogEntryE + 93
5 Unity 0x00000000021db7ca _Z35DebugLogHandler_CUSTOM_Internal_Log7LogTypeP10MonoStringP10MonoObject + 474
6 [Mono JITed code] (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) + 0xa5 (0x125cfdd20 0x125cfddf4) [0x10ec87330 - Unity Child Domain]
7 [Mono JITed code] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) + 0xc0 (0x125cfbc30 0x125cfbd14) [0x10ec87330 - Unity Child Domain]
8 [Mono JITed code] UnityEngine.Logger:Log (UnityEngine.LogType,object) + 0x195 (0x125cfb5a0 0x125cfb759) [0x10ec87330 - Unity Child Domain]
9 [Mono JITed code] UnityEngine.Debug:LogError (object) + 0x8f (0x154a5d710 0x154a5d7c3) [0x10ec87330 - Unity Child Domain]
10 [Mono JITed code] UnityEditorInternal.Runner:RunManagedProgram (string,string,string,UnityEditor.Scripting.Compilers.CompilerOutputParserBase,System.Action1<System.Diagnostics.ProcessStartInfo>) + 0xf23 (0x131741a80 0x131742b5a) [0x10ec87330 - Unity Child Domain] 11 [Mono JITed code] UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments (System.Collections.Generic.List1,System.Action1<System.Diagnostics.ProcessStartInfo>,string) + 0x292 (0x131749730 0x1317499e6) [0x10ec87330 - Unity Child Domain] 12 [Mono JITed code] UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp (System.Collections.Generic.ICollection1,string,string) + 0x10e5 (0x131744060 0x1317451a4) [0x10ec87330 - Unity Child Domain]
13 [Mono JITed code] UnityEditorInternal.IL2CPPBuilder:Run () + 0x48b (0x154a56670 0x154a56e5f) [0x10ec87330 - Unity Child Domain]
14 [Mono JITed code] UnityEditorInternal.IL2CPPUtils:RunIl2Cpp (string,string,UnityEditorInternal.IIl2CppPlatformProvider,System.Action`1,UnityEditor.RuntimeClassRegistry,bool) + 0x14d (0x154a54a60 0x154a54c07) [0x10ec87330 - Unity Child Domain]
15 [Mono JITed code] UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext) + 0x892 (0x154a53950 0x154a54467) [0x10ec87330 - Unity Child Domain]
16 [Mono JITed code] UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext) + 0x2cd (0x1365f7230 0x1365f79e3) [0x10ec87330 - Unity Child Domain]
17 [Mono JITed code] UnityEditor.Android.PostProcessAndroidPlayer:PostProcess (UnityEditor.BuildTarget,string,string,string,string,string,string,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry) + 0x113b (0x13172a000 0x13172b15f) [0x10ec87330 - Unity Child Domain]
18 [Mono JITed code] UnityEditor.Android.AndroidBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) + 0xc4 (0x13c8050f0 0x13c8051d8) [0x10ec87330 - Unity Child Domain]
19 [Mono JITed code] UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTarget,string,string,string,int,int,string,string,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.BuildReporting.BuildReport) + 0x763 (0x13c804270 0x13c804b3e) [0x10ec87330 - Unity Child Domain]
20 [Mono JITed code] (wrapper runtime-invoke) :runtime_invoke_void_int_object_object_object_int_int_object_object_int_object_object (object,intptr,intptr,intptr) + 0x217 (0x13c804b40 0x13c804e8a) [0x10ec87330 - Unity Child Domain]
21 libmono.0.dylib 0x000000000aa7585e mono_get_runtime_build_info + 3654
22 libmono.0.dylib 0x000000000aba011e mono_runtime_invoke + 117
23 Unity 0x0000000001de0fad _ZN19ScriptingInvocation6InvokeEPP13MonoExceptionb + 125
24 Unity 0x0000000000f902df _ZL8CallMonoPKcS0_RK18ScriptingArguments + 303
25 Unity 0x0000000000f5d459 ZL23DoBuildPlayer_PostBuildRSs18BuildPlayerOptionsP10MonoObject19BuildTargetPlatformRN14BuildReporting11BuildReportE + 2761
26 Unity 0x0000000000f5c5f8 Z13DoBuildPlayerRK16BuildPlayerSetupRSt6vectorIN18EditorSceneManager11SceneBackupE13stl_allocatorIS4_L18MemLabelIdentifier94ELi16EEESsS2_I8UnityStrSaISA_EEbRN14BuildReporting11BuildReportE + 2648
27 Unity 0x0000000000f61239 Z11BuildPlayerRK16BuildPlayerSetupRN14BuildReporting11BuildReportE + 1545
28 Unity 0x00000000020ca101 Z47BuildPipeline_CUSTOM_BuildPlayerInternalNoCheckP9MonoArrayP10MonoStringS2_19BuildTargetPlatform18BuildPlayerOptionsh + 673
29 [Mono JITed code] (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTarget,UnityEditor.BuildOptions,bool) + 0xca (0x1311421b0 0x1311422a9) [0x10ec87330 - Unity Child Domain]
30 [Mono JITed code] UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings (bool,UnityEditor.BuildOptions,bool) + 0x1732 (0x13113efd0 0x131140822) [0x10ec87330 - Unity Child Domain]
31 [Mono JITed code] UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings (bool,UnityEditor.BuildOptions) + 0x88 (0x13113eef0 0x13113efb9) [0x10ec87330 - Unity Child Domain]
32 [Mono JITed code] UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.BuildPlayerWindow/BuildPlatform) + 0xc3d (0x131139ec0 0x13113ad74) [0x10ec87330 - Unity Child Domain]
33 [Mono JITed code] UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () + 0x3ca9 (0x131123220 0x131127004) [0x10ec87330 - Unity Child Domain]
34 [Mono JITed code] UnityEditor.BuildPlayerWindow:OnGUI () + 0xd79 (0x131122250 0x131123184) [0x10ec87330 - Unity Child Domain]
35 [Mono JITed code] (wrapper runtime-invoke) object:runtime_invoke_void__this
(object,intptr,intptr,intptr) + 0xfa (0x1187522a0 0x1187524cd) [0x10ec87330 - Unity Child Domain]
36 libmono.0.dylib 0x000000000aa7585e mono_get_runtime_build_info + 3654
37 libmono.0.dylib 0x000000000aba011e mono_runtime_invoke + 117
38 libmono.0.dylib 0x000000000aba5ea4 mono_runtime_invoke_array + 946
39 libmono.0.dylib 0x000000000ab64953 mono_register_jit_icall + 37337
40 [Mono JITed code] (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) + 0x103 (0x1226b3cc0 0x1226b3df2) [0x10ec87330 - Unity Child Domain]
41 [Mono JITed code] System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) + 0x52c (0x1226b2da0 0x1226b343f) [0x10ec87330 - Unity Child Domain]
42 [Mono JITed code] System.Reflection.MethodBase:Invoke (object,object[]) + 0x66 (0x1226b2d20 0x1226b2d95) [0x10ec87330 - Unity Child Domain]
43 [Mono JITed code] UnityEditor.HostView:Invoke (string,object) + 0xfc (0x125de6700 0x125de6820) [0x10ec87330 - Unity Child Domain]
44 [Mono JITed code] UnityEditor.HostView:Invoke (string) + 0x8a (0x125de6640 0x125de66ee) [0x10ec87330 - Unity Child Domain]
45 [Mono JITed code] UnityEditor.HostView:OnGUI () + 0x368 (0x1311214b0 0x1311219b9) [0x10ec87330 - Unity Child Domain]
46 [Mono JITed code] (wrapper runtime-invoke) object:runtime_invoke_void__this
(object,intptr,intptr,intptr) + 0xfa (0x1187522a0 0x1187524cd) [0x10ec87330 - Unity Child Domain]
47 libmono.0.dylib 0x000000000aa7585e mono_get_runtime_build_info + 3654
48 libmono.0.dylib 0x000000000aba011e mono_runtime_invoke + 117
49 Unity 0x0000000001de0fad _ZN19ScriptingInvocation6InvokeEPP13MonoExceptionb + 125
50 Unity 0x0000000001a370c8 _Z18MonoBehaviourDoGUIiR14ObjectGUIStateN13MonoBehaviour13GUILayoutTypeEi19Scrip

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