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Polda18 / config.yml
Created December 27, 2021 13:12
FastLogin configuration
# FastLogin config
# Project site: https://www.spigotmc.org/resources/fastlogin.14153
# Source code: https://github.com/games647/FastLogin
#
# You can access the newest config here:
# https://github.com/games647/FastLogin/blob/master/core/src/main/resources/config.yml
# Request a premium login without forcing the player to type a command
#
# If you activate autoRegister, this plugin will check/do these points on login:
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Polda18 / windows_symlinks.md
Created November 7, 2021 18:32
Windows symbolic links explained
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Polda18 / _slovne.md
Last active February 16, 2022 10:14
Slovní vyjádření čísel – demonstrační program

Slovní vyjádření čísel

Tento program je proof of concept. Reálné využití je takřka nulové, jde o to, že program napsaný v C umí vypsat slovně zadané číslo.

Zdrojový kód je přenositelný, lze jej zkompilovat na jakémkoliv operačním systému podporující kompilaci z jazyka C (Windows, Linux, MacOS jakožto 3 hlavní platformy), na hlavních architekturách, jako x86, x86_64, ARM32, ARM64 a MIPS.

Použití

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Polda18 / recursive.c
Last active December 2, 2018 12:50
Recursive function example
#include <stdio.h>
#include <stdlib.h>
int factorial(int n);
int main(int argc, char* argv[])
{
if(argc > 1)
{
int number;
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Polda18 / os_enviro.h
Created February 7, 2018 06:34
Environment branching
/****************************************
* OS environment branching
****************************************/
#ifndef __OS_ENVIRO_H__
#define __OS_ENVIRO_H__
#if defined(unix) || defined(__unix) || defined(__unix__)
#define UNIX
#elif defined(__APPLE__) || defined(__MACH__)
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Polda18 / architectures.h
Created February 7, 2018 06:23
OS environment definitions
/***********************************************
* Architecture environment branching of OS
* Basic structure
***********************************************/
#ifndef __ARCHITECTURES_H__
#define __ARCHITECTURES_H__
#if defined(i386) || defined(__i386) || defined(__i386__) || defined(_M_IX86) || defined(_X86_)
#define ENV32
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Polda18 / flagbits.h
Last active February 7, 2018 13:18
Complete usage of integer flag bits: edit how you need
/*************************************************************************
* 32bit integer bitwise flags
* Complete definition - by Polda18
*************************************************************************
* You may rename flags as you wish, and use as many as you wish.
* If for some reason you need more than 32 bits, you can expand
* the definition by adding more 32 bits and a switch "L" like that:
* 0x0000000000000000L => That makes the literal long int
*************************************************************************/
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Polda18 / ibsp_format_def.h
Last active March 28, 2021 17:26
Quake III Arena & Quake Live IBSP file format spec
// Source: http://www.mralligator.com/q3/
// Source: https://github.com/id-Software/GtkRadiant/blob/master/tools/quake3/q3map2/q3map2.h
#ifndef __IBSP_FORMAT_DEF_H__
#define __IBSP_FORMAT_DEF_H__
// Byte definition
typedef unsigned char ubyte;
// Vectors definition
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Polda18 / login.cpp
Last active February 23, 2019 11:23
Hiding a user input
// source: https://stackoverflow.com/questions/6899025/hide-user-input-on-password-prompt
#include <iostream>
#include <string>
#ifdef WIN32 // Windows
#include <windows.h>
#else // Unix = Linux / Mac OS
#include <termios.h>
#include <unistd.h>
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Polda18 / bytes-representatives.c
Last active January 29, 2018 12:05
Bytes text representation with 0x00-0xff hexadecimal ASCII table
#include <stdio.h>
#include <stdlib.h>
int main(void) {
fprintf(stdout, ">> X0 X1 X2 X3 X4 X5 X6 X7 X8 X9 XA XB XC XD XE XF\n");
for(int i = 0; i < 16; ++i) {
fprintf(stdout, "%XX", i);
for(int j = 0; j < 16; ++j) {
unsigned char num = i * 16 + j;