View input_change
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///PC users or PS4 Input | |
if os_type == os_windows || os_ps4 || os_xboxone | |
{ | |
if gamepad_button_check_any(global.gpDevice) | |
{ | |
global.KBMuser = false; | |
} | |
if keyboard_check(vk_anykey) || mouse_check_button(mb_any) | |
{ | |
global.KBMuser = true; |
View setup_input
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///setup_input(run in a create event!) | |
//gamepads | |
var gp_num = gamepad_get_device_count(); | |
for (var i = 0; i < gp_num; i++;) | |
{ | |
if gamepad_is_connected(i) | |
{ | |
alert("DEBUG: "+ string(gamepad_get_description(i)),0) | |
} | |
else |
View alert
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///alert(level[0 to 3],message) | |
var level = argument0; | |
var text = argument1; | |
{ | |
switch (argument0) | |
{ | |
case 0: show_debug_message("DEBUG: "+text); break; | |
case 1: show_debug_message("ERROR: "+text); break; | |
case 2: show_message("ALERT: "+text); break; |
View audio_play
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///audio_play(listener,snd_filename,fade in time[ms],loop?) | |
var listener = argument0; | |
var sfx = argument1; | |
var time = argument2; | |
var loop = argument3; | |
if gamepad_is_connected(listener) | |
{ | |
sfx = audio_play_sound_on(listener, sfx, loop, 0); | |
} | |
else if listener == noone || listener == -1 |
View setup_audio
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///setup_audio(); | |
var lc = audio_get_listener_count(); | |
var masks; | |
masks[0] = 0; | |
masks[1] = 0; | |
masks[2] = 0; | |
masks[3] = 0; | |
alert("Number of Audio Listeners: " + string(lc),0) |
View draw_fade_color
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///draw_fade_color(color,speed/alplha) | |
alert(0,"Fading..." + "(" + (string(color_fade_alpha)) +"). Cannot pause game." ) | |
can_pause = false; | |
depth = -100000 | |
var snapped = color_fade_alpha//= floor(color_fade_alpha * 10)/10 | |
draw_set_colour(argument0) | |
draw_set_alpha(snapped); | |
draw_rectangle(0, 0, view_xview [0] + view_wview[0], view_yview[0] + view_hview[0], false); | |
draw_set_blend_mode_ext(bm_src_colour,bm_zero); |
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