View setup_language
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//build fonts | |
//-------------------------- | |
global.fnt_textbox = font0; | |
//get OS Language | |
//-------------------------- | |
global.language = os_get_language(); | |
//Load appropriate langage table for UI via JSON | |
//THING HERE |
View setup_audio
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///setup_audio(); | |
var lc = audio_get_listener_count(); | |
var masks; | |
masks[0] = 0; | |
masks[1] = 0; | |
masks[2] = 0; | |
masks[3] = 0; | |
alert("Number of Audio Listeners: " + string(lc),0) |
View setup_input
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///setup_input(run in a create event!) | |
//gamepads | |
var gp_num = gamepad_get_device_count(); | |
for (var i = 0; i < gp_num; i++;) | |
{ | |
if gamepad_is_connected(i) | |
{ | |
alert("DEBUG: "+ string(gamepad_get_description(i)),0) | |
} | |
else |
View gamepad_color
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///gamepad_color(device,color,time) | |
var device = argument0; | |
var color = argument1; | |
var time = argument2; //(use something like .01) | |
if color != global.gpColor | |
{ | |
var led = merge_color(global.gpColor,color,global.gpColorFader) | |
global.gpColorFader += time; | |
gamepad_set_color(device,led) |
View input_change
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///PC users or PS4 Input | |
if os_type == os_windows || os_ps4 || os_xboxone | |
{ | |
if gamepad_button_check_any(global.gpDevice) | |
{ | |
global.KBMuser = false; | |
} | |
if keyboard_check(vk_anykey) || mouse_check_button(mb_any) | |
{ | |
global.KBMuser = true; |
View alert
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///alert(level[0 to 3],message) | |
var level = argument0; | |
var text = argument1; | |
{ | |
switch (argument0) | |
{ | |
case 0: show_debug_message("DEBUG: "+text); break; | |
case 1: show_debug_message("ERROR: "+text); break; | |
case 2: show_message("ALERT: "+text); break; |
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