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using UnityEngine; | |
using System.Collections; | |
public class ConveyorBelt : MonoBehaviour { | |
public float speed = 2.0f; | |
void FixedUpdate() | |
{ | |
Rigidbody rigidbody = GetComponent<Rigidbody>(); |
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float3 GetAxis(float3 input) { | |
input = normalize(input) ; | |
float3 signs = sign(input) ; | |
float3 abss = abs(input) ; | |
float maxs = max(abss.x, max(abss.y, abbs.z)); | |
return floor(abss/maxs) * signs; | |
} |
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//returns 1 if 0<=x<1, 0 otherwise | |
float IsBetween0And1(float x) { | |
return 1 - saturate(floor(abs((x-0.5)*2))); | |
} |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class MeshBatcher : MonoBehaviour { | |
class MeshStrip | |
{ | |
public List<int> strip = new List<int>(); |
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float3 Refract(float3 position, float4 surface, float refractionIndex){ | |
//ray origin is the camera position | |
float3 viewerPosition = _WorldSpaceCameraPos.xyz; | |
//ray end is the vertex's undistorted position | |
float3 vertexPosition = position; | |
//get the vector from the camera to the vertex | |
float3 worldRay = vertexPosition - viewerPosition; |
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using UnityEngine; | |
using System.Collections; | |
[ExecuteInEditMode] | |
[RequireComponent(typeof(MeshRenderer))] | |
public class RefractedBounds : MonoBehaviour { | |
MeshRenderer renderer; | |
void OnEnable() { |
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using UnityEngine; | |
using System.Collections; | |
using System.Runtime.InteropServices; | |
public class PointerCursor : MonoBehaviour { | |
[DllImport("__Internal")] | |
public static extern void SetPointer(bool arg); | |
} |
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using UnityEngine; | |
using System.Collections; | |
using System.Runtime.InteropServices; | |
public class PointerCursor : MonoBehaviour { | |
[DllImport("__Internal")] | |
public static extern void SetPointer(bool arg); | |
} |
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//PA_CubeRefraction is an adaptation of the UnityGI_IndirectSpecular function from UnityGlobalIllumination.cginc | |
float3 PA_CubeRefraction(float3 vViewDirectionWs, float3 vPositionWs, float frosted) { | |
float3 result = 0; | |
float3 vRefractionDirWs0 = vViewDirectionWs.xyz; | |
#if ( UNITY_SPECCUBE_BOX_PROJECTION ) | |
{ | |
vRefractionDirWs0.xyz = BoxProjectedCubemapDirection(vViewDirectionWs.xyz, vPositionWs.xyz, unity_SpecCube0_ProbePosition, unity_SpecCube0_BoxMin, unity_SpecCube0_BoxMax); | |
} |
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using UnityEngine; | |
using System.Collections; | |
using UnityEngine.Rendering; | |
[ExecuteInEditMode] | |
public class Exposure : MonoBehaviour { | |
const float DEFAULT_EXPOSURE = 3f; | |
const string EXPOSURE_PROPERTY = "_PA_Exposure"; |
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