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vector<vector <long int>> ArrayList;
long int Nelements, nQueries;
long int q1, q2, p1, p2;
cin >> Nelements >> nQueries;
vector<long int> cList;
long int a1, a2;
//for(vector <vector<long int>>::iterator it = ArrayList.begin();it != ArrayList.end();++it)
for (long int i = 0; i < Nelements; i++)
{
LogPlayLevel: ********** DEPLOY COMMAND COMPLETED **********
LogPlayLevel: ********** RUN COMMAND STARTED **********
LogPlayLevel: Starting Client....
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 190.342644
LogPlayLevel: Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1KWPH8006H8241 shell getprop ro.product.cpu.abi
LogPlayLevel: Took 0.1317251s to run adb.exe, ExitCode=0
LogPlayLevel: Apk='E:\UEProjects\GearVRControllerSample\Binaries/Android\GearVRControllerSample-armv7-es2.apk', ClientApp='E:\UEProjects\GearVRControllerSample\Saved\StagedBuilds\Android_ASTC\GearVRControllerSample\Binaries\Android\GearVRControllerSample', ExeName='E:\UEProjects\GearVRControllerSample\Binaries\Android\GearVRControllerSample'
LogPlayLevel: Running Package@Device:com.FieolLabs.BioGO@1KWPH8006H8241
LogPlayLevel: Running: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1KWPH8006H8241 logcat -c
LogPlayLevel: Took 0.135208s to run adb.exe, ExitCode=0
{
"FileVersion": 3,
"EngineAssociation": "{A8C376AC-4501-1548-DF80-E693E7C7C8DB}",
"Category": "",
"Description": "",
"Modules": [
{
"Name": "Yaniv360",
"Type": "Runtime",
"LoadingPhase": "Default",
// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class Yaniv360 : ModuleRules
{
public Yaniv360(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
LogPlayLevel: 04-29 13:30:13.599 14755 14903 D UE4 : LogAndroid: Error: === Critical error: ===
LogPlayLevel: 04-29 13:30:13.599 14755 14903 D UE4 :
LogPlayLevel: 04-29 13:30:13.599 14755 14903 D UE4 : LogAndroid: Error:
LogPlayLevel: 04-29 13:30:13.599 14755 14903 D UE4 :
LogPlayLevel: 04-29 13:30:13.599 14755 14903 D UE4 : LogAndroid: Error: Assertion failed: false [File:F:\GitHubRepos\UnrealEngine-googleVR\Engine\Source\Runtime\Launch\Private\Android\LaunchAndroid.cpp] [Line: 386]
LogPlayLevel: 04-29 13:30:13.599 14755 14903 D UE4 :
LogPlayLevel: 04-29 13:30:13.599 14755 14903 D UE4 : LogAndroid: Error: Engine Preinit Failed
LogPlayLevel: 04-29 13:30:13.599 14755 14903 D UE4 :
LogPlayLevel: 04-29 13:30:13.599 14755 14903 D UE4 : LogAndroid: Error: [Callstack] 0x0000006FC292DF18 (0x000000000382AF18) libUE4.so!StaticFailDebug(char16_t const*, char const*, int, char16_t const*, bool) []
LogPlayLevel: 04-29 13:30:13.599 14755 14903 D UE4 :
Selecting Windows SDK version 10.0.17763.0 to target Windows 10.0.18362.
The CXX compiler identification is MSVC 19.16.27030.1
The C compiler identification is MSVC 19.16.27030.1
Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/cl.exe
Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/cl.exe -- works
Detecting CXX compiler ABI info
Detecting CXX compiler ABI info - done
Detecting CXX compile features
Detecting CXX compile features - done
Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/cl.exe
Pranav@Firebolt ~
$ npm
Usage: npm <command>
where <command> is one of:
access, adduser, audit, bin, bugs, c, cache, ci, cit,
clean-install, clean-install-test, completion, config,
create, ddp, dedupe, deprecate, dist-tag, docs, doctor,
edit, explore, get, help, help-search, hook, i, init,
if (NOT MBGL_PLATFORM)
if (CMAKE_HOST_SYSTEM_NAME STREQUAL "Darwin")
set(MBGL_PLATFORM "macos")
else()
set(MBGL_PLATFORM "linux")
endif()
endif()
if(WITH_NODEJS)
find_program(NodeJS_EXECUTABLE NAMES nodejs node)
@Pranavpaharia
Pranavpaharia / log
Created October 30, 2019 10:01
CMake Log Error While creating solution file from Mapbox-gl-native
The system is: Windows - 10.0.18362 - AMD64
Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" succeeded.
Compiler:
Build flags: /DWIN32;/D_WINDOWS;/W3;/GR;/EHsc
Id flags:
The output was:
0
Microsoft (R) Build Engine version 15.9.21+g9802d43bc3 for .NET Framework
Copyright (C) Microsoft Corporation. All rights reserved.
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Component.CoreEditor",
"Microsoft.VisualStudio.Workload.CoreEditor",
"Microsoft.VisualStudio.Component.Roslyn.Compiler",
"Microsoft.Component.MSBuild",
"Microsoft.VisualStudio.Component.Static.Analysis.Tools",
"Microsoft.VisualStudio.Component.Roslyn.LanguageServices",
"Microsoft.VisualStudio.Component.PortableLibrary",