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LogEngine: Initializing Engine... | |
LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration | |
LogStats: UGameplayTagsManager::InitializeManager - 0.000 s | |
LogInit: Initializing FReadOnlyCVARCache | |
LogAIModule: Creating AISystem for world Untitled | |
LogAudio: Display: Initializing Audio Device Manager... | |
LogAudio: Display: Audio Device Manager Initialized | |
LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True | |
LogAudioMixer: Display: Audio Mixer Platform Settings: | |
LogAudioMixer: Display: Sample Rate: 48000 |
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1>------ Build started: Project: DotNETUtilities, Configuration: Development Any CPU ------ | |
1> DotNETUtilities -> E:\GithubRepo\UnrealEngineARCore\Engine\Binaries\DotNET\DotNETUtilities.dll | |
2>------ Build started: Project: UnrealBuildTool, Configuration: Development Any CPU ------ | |
2> UnrealBuildTool -> E:\GithubRepo\UnrealEngineARCore\Engine\Binaries\DotNET\UnrealBuildTool.exe | |
3>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------ | |
3>Using 'git status' to determine working set for adaptive non-unity build (E:\GithubRepo\UnrealEngineARCore). | |
3>Creating makefile for ShaderCompileWorker (no existing makefile) | |
3>Performing full C++ include scan (no include cache file) | |
3>Using Visual Studio 2017 14.24.28314 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.24.28314) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10). | |
3>Building UnrealHeaderTool... |
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// Copyright Thoughtfish GmbH, 2019 | |
// http://www.thoughtfish.de | |
#include "CoalaReadJsonAsync.h" | |
#include "CoalaConverter.h" | |
#include "CoalaArea.h" | |
#include "CoalaBlueprintUtility.h" | |
#include "Runtime/Core/Public/Async/ParallelFor.h" | |
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// Copyright Thoughtfish GmbH, 2019 | |
// http://www.thoughtfish.de | |
#pragma once | |
#include "CoreMinimal.h" | |
/** | |
* | |
*/ |
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LogTemp: Warning: OnGpsPositionChanged - lon: 13.282780 lat: 52.506199 | |
LogTemp: Warning: OnGpsPositionChanged - newAreasInRange: 9 | |
LogTemp: Warning: UCoalaBlueprintUtility::MakeCoalaRequest context: 126 | |
LogTemp: Warning: url: http://api.coala.thoughtfish.de:25020/thoughtfish/coala?format=JSON_V2&api_key=5F799927B35D0544&zoom=14&tile_x=8795&tile_y=5373&content=gametags,pois,weather,streets,buildings,water | |
LogTemp: Warning: UCoalaBlueprintUtility::MakeCoalaRequest context: 126 | |
LogTemp: Warning: url: http://api.coala.thoughtfish.de:25020/thoughtfish/coala?format=JSON_V2&api_key=5F799927B35D0544&zoom=14&tile_x=8795&tile_y=5374&content=gametags,pois,weather,streets,buildings,water | |
LogTemp: Warning: UCoalaBlueprintUtility::MakeCoalaRequest context: 126 | |
LogTemp: Warning: url: http://api.coala.thoughtfish.de:25020/thoughtfish/coala?format=JSON_V2&api_key=5F799927B35D0544&zoom=14&tile_x=8795&tile_y=5375&content=gametags,pois,weather,streets,buildings,water | |
LogTemp: Warning: UCoalaBlueprintUtility::MakeCoalaRequest con |
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. | |
using System.IO; | |
using UnrealBuildTool; | |
public class SmartWorldPro : ModuleRules | |
{ | |
private string ModulePath | |
{ | |
get { return ModuleDirectory; } | |
} |
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// Fill out your copyright notice in the Description page of Project Settings. | |
#pragma once | |
#include "CoreMinimal.h" | |
#include "GameFramework/Actor.h" | |
#include "ASWP_HUD.h" | |
#include "Runtime/Online/HTTP/Public/Http.h" | |
#include "SWP_SaveManager.h" | |
#include "SWP_MapTileManager.generated.h" |
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// Fill out your copyright notice in the Description page of Project Settings. | |
#include "SWP_MapTileManager.h" | |
#include "Components/StaticMeshComponent.h" | |
#include "Engine/StaticMesh.h" | |
#include "UObject/ConstructorHelpers.h" | |
#include "SWP_WorldPlayerPawn.h" | |
#include "Runtime/Renderer/Public/PrimitiveSceneInfo.h" | |
#include "Runtime/ImageWriteQueue/Public/ImageWriteBlueprintLibrary.h" |
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// Fill out your copyright notice in the Description page of Project Settings. | |
#pragma once | |
#include "CoreMinimal.h" | |
#include "GameFramework/DefaultPawn.h" | |
#include "SWP_WorldPlayerController.h" | |
#include "ASWP_HUD.h" | |
#include "SWP_MapTileManager.h" | |
#include "SWP_WorldPlayerPawn.generated.h" |
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// Fill out your copyright notice in the Description page of Project Settings. | |
#include "SWP_WorldPlayerPawn.h" | |
#include "EngineUtils.h" | |
#include "SWP_EarthActor.h" | |
#include "Runtime/Engine/Classes/Kismet/GameplayStatics.h" | |
#include "SWP_MapTileManager.h" | |
#include "DrawDebugHelpers.h" | |
#include "SmartWorldPro.h" | |
#include "Runtime/Renderer/Public/PrimitiveSceneInfo.h" |
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