Dynamically Change Materials
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class DeerScript : MonoBehaviour | |
{ | |
// this is gameobject whose material will be changed | |
public GameObject target; | |
// this is array of materials | |
// which is assigned in inspector | |
public Material[] materials; | |
// in this example i have used trigger | |
private void OnTriggerEnter(Collider other) | |
{ | |
// this the type of mesh rendering used in gameobject | |
// your may be different like MeshRenderer | |
// you can find in inspector of target | |
target.GetComponent<SkinnedMeshRenderer>().materials = materials; | |
} | |
} | |
// here is demo of that example but it slightly differs from the above | |
// instead of array pre assigned i have used aonther way around | |
// if this help please subscribe my youtube channel | |
// https://youtu.be/XY6XiLEh4II |
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