Created
March 21, 2014 10:51
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Water distortion filter, implemented with Sparrow's "DisplacementMapFilter".
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- (void)addDistortionTo:(SPDisplayObject *)target | |
{ | |
float scale = Sparrow.contentScaleFactor; | |
NSURL *url = scale == 1.0f ? | |
[NSURL URLWithString:@"http://i.imgur.com/n95LSGb.jpg"] : | |
[NSURL URLWithString:@"http://i.imgur.com/QRXLvws.jpg"]; | |
[SPTexture loadFromURL:url generateMipmaps:NO scale:scale | |
onComplete:^(SPTexture *texture, NSError *outError) | |
{ | |
float __block offset = 0; | |
SPDisplacementMapFilter *filter = [[SPDisplacementMapFilter alloc] initWithMapTexture:texture]; | |
filter.componentX = SPColorChannelRed; | |
filter.componentY = SPColorChannelRed; | |
filter.scaleX = 40; | |
filter.scaleY = 5; | |
target.filter = filter; | |
[target addEventListenerForType:SPEventTypeEnterFrame block:^(SPEnterFrameEvent *event) | |
{ | |
if (offset > texture.height / 2.0f) offset -= texture.height / 2.0f; | |
else offset += event.passedTime * 20.0f; | |
filter.mapPoint.y = offset - texture.height / 2; | |
}]; | |
}]; | |
} |
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