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CocoaPods podspec for Sparrow — RFC =)
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Pod::Spec.new do |s| | |
s.name = "Sparrow" | |
s.version = "2.1" | |
s.summary = "The Open Source Game Engine for iOS" | |
s.description = | |
<<-DESC | |
Sparrow is a pure Objective-C library for game developers, built from ground up | |
for iOS. If you have already worked with Adobe™ Flash or Starling, you will feel | |
right at home: Sparrow uses the same concepts and naming schemes. | |
DESC | |
s.homepage = "http://gamua.com/sparrow/" | |
s.license = "Simplified BSD" | |
s.authors = { | |
"Gamua" => "http://gamua.com", | |
"Daniel Sperl" => "https://twitter.com/PrimaryFeather", | |
"Robert Carone" => "https://twitter.com/robcarone" | |
} | |
s.social_media_url = "http://twitter.com/Gamua" | |
s.platform = :ios, "5.0" | |
s.source = { | |
:git => "https://github.com/Gamua/Sparrow-Framework.git", | |
:tag => "v#{s.version}" | |
} | |
s.source_files = "sparrow/src/Classes/*.{h,m}" | |
s.public_header_files = "sparrow/src/Classes/Sparrow.h" | |
s.frameworks = | |
"GLKit", | |
"OpenGLES", | |
"OpenAL", | |
"QuartzCore", | |
"AudioToolbox", | |
"AVFoundation" | |
s.libraries = "z" | |
s.requires_arc = false | |
end |
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