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/** | |
* Represents black | |
*/ | |
BLACK(0x0), | |
/** | |
* Represents dark blue | |
*/ | |
DARK_BLUE(0x1), | |
/** | |
* Represents dark green |
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----------------------------------------------------- | |
COMMA_PARENTHESIS_WHITESPACE | |
----------- | |
Use of whitespace before comma and before/after parentheses | |
----------------------------------------------------- | |
----------------------------------------------------- | |
DOUBLE_PUNCTUATION | |
----------- | |
Use of two consecutive dots or commas | |
----------------------------------------------------- |
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0100100101000011010000010110011101001001010010000100001000110001010110010110110101111000011100000101100101111001010000100011001001100010001100100110110001101011010010010100100001001110011010000110010001101101010101100100010001100001010010000101011001110101011000010111100101101000010110000110001000110011010010100111001101011010010000110100001000110011011000100011001101001010011100110101101001000011011101110110011101010001001100100110100000110001011000100110110101110011011001110101100100110010011010000011000101100010011011010111001101110000010001000101000101101111011001110100100101000011010000010110011101001001010000110100000101100111010010010100100001010010011011110110001101101101001110010011001101100011011110010100001001001010010101000011000001010110001101000101100100110010010101100111011101100100010001110110110001110110011000100110011100110000010010110100100101000011010000010110011101001001010010000111001101001110010000110110100101000001011001110100100101000011010000010100101001100011011011010101011000110000 |
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enable:true | |
enablemp:true | |
give-command:/give {1}:{3} {2} {0} | |
save-name1:1 | |
save-name2:2 | |
save-name3:3 | |
save-name4:4 | |
save-name5:5 | |
save-name6:6 | |
save-name7:7 |
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updateMana = function() | |
{ | |
pPos = player.getPosition(); | |
if (world.getLightValue(pPos.x, pPos.y, pPos.z) > 3) | |
{ | |
generateMana(); | |
} | |
else | |
{ | |
loseMana(); |
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pinv = player.getInventory() | |
redck = 4 | |
var ppos = player.getPosition(); | |
var px = Math.round(ppos.x); | |
var py = Math.round(ppos.y); | |
var pz = Math.round(ppos.z); | |
for each (var entity in player.getEntitiesWithinRange(50)) | |
{ | |
if(entity.classType == "Arrow") |
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function fakeFan(xmin, xmax, zmin, zmax, ypos) | |
{ | |
var ppos = player.getPosition(); | |
if (ppos.x > xmin && ppos.x < xmax+1) { | |
if (ppos.z > zmin && ppos.z < xmax+1) { | |
if (ppos.y > ypos) { | |
dist = (ppos.y - ypos) + 0.4; | |
var pvel = player.getVelocity(); | |
if (dist < 4) { | |
player.setVelocity(pvel.x, pvel.y + ((0.07 * ((4-dist)))-0.04), pvel.z); |
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//x,y,zOffset are either -4, 0, or 4, depending on fan facing. | |
if (!(e instanceof ju)) //e = Entity, ju = EntityFallingSand | |
{ | |
double dist = e.h(i + 0.5D, j + 0.5D, k + 0.5D) * Math.abs(xOffset + yOffset + zOffset) / 4.0D;//e.h = distance from entity | |
e.d(0.07000000000000001D * xOffset / dist, 0.07000000000000001D * yOffset / dist, 0.07000000000000001D * zOffset / dist);//e.d = add velocity | |
if (((e instanceof gs)) && (((gs)e).usingUmbrella()))//gs = EntityPlayer | |
{ | |
e.d(0.07000000000000001D * xOffset / dist, 0.07000000000000001D * yOffset / dist, 0.07000000000000001D * zOffset / dist); | |
} |
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var posx = -146; | |
var posy = 64; | |
var posz = 67; | |
var ppos = player.getPosition(); | |
if (ppos.x > posx && ppos.x < posx+1) | |
{ | |
if (ppos.z > posz && ppos.z < posz+1) | |
{ |
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/* 242 */ if (!debug) | |
/* */ { | |
/* */ try | |
/* */ { | |
/* 246 */ Class.forName("mod_TooManyItems"); | |
/* 247 */ HashSet excludeIds = (HashSet)ModLoader.getPrivateValue(TMIConfig.class, null, "excludeIds"); | |
/* 248 */ excludeIds.add(Integer.valueOf(IronBubble.bf)); | |
/* 249 */ excludeIds.add(Integer.valueOf(PigSlayer.bf)); | |
/* 250 */ excludeIds.add(Integer.valueOf(VampireBlade.bf)); | |
/* 251 */ excludeIds.add(Integer.valueOf(NatureStaff.bf)); |