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<?php | |
/* Examples | |
toSteamID(25490879) // STEAM_0:1:12745439 | |
toSteamID(76561197985756607) // STEAM_0:1:12745439 | |
toSteamID("STEAM_0:1:12745439") // STEAM_0:1:12745439 | |
toUserID(25490879) // 25490879 | |
toUserID(76561197985756607) // 25490879 | |
toUserID("STEAM_0:1:12745439") // 25490879 |
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echo Rain cfg (2017-11-26) | |
// Launch options: | |
// -high -threads 3 -novid -nojoy -console -toconsole +exec csgo_binds_wasd -w 1280 -h 1024 | |
fps_max 300 | |
cl_allowdownload 0 | |
cl_forcepreload 1 | |
mat_queue_mode 2 | |
// Key binds. |
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// Linux launch command: | |
// nvidia-settings -a "DigitalVibrance[DP-1]=800"; %command% -threads 4 -novid -nojoy -console -toconsole +exec csgo_binds_sgdf; nvidia-settings -a "DigitalVibrance[DP-1]=0" | |
echo "Rain Linux temp accel cfg..." | |
m_customaccel "1" | |
m_customaccel_exponent "0.85" | |
m_customaccel_max "2.5" | |
m_customaccel_scale "0.04" | |
m_mouseaccel1 "0" |
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<?xml version="1.0" encoding="utf-8" ?> | |
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration"> | |
<BuildConfiguration> | |
<ProcessorCountMultiplier>2</ProcessorCountMultiplier> | |
</BuildConfiguration> | |
</Configuration> |
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[MouseSettings] | |
Sensitivity=1 | |
Acceleration=0.015 | |
SensitivityCap=6.75 | |
SpeedCap=0 | |
Offset=0 | |
Power=2 | |
Pre-ScaleX=1 | |
Pre-ScaleY=1 | |
Post-ScaleX=0.0702 |
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@ECHO off | |
REM Purpose: Toggle custom assets for a Source engine map on/off by renaming their | |
REM paths with a "_disabled" suffix. Disabling all custom assets can help making | |
REM sure all custom assets are properly BSPZIP'd in the map file before distribution. | |
REM ######################## | |
REM Set project paths below. | |
REM ######################## |
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[ProfileSettings] | |
Profiles= | |
Triggers= | |
Active= | |
AutoSwitch=0 | |
[Graph] | |
Range_X=84.5913043478257 | |
Range_Y=6.60580362340336 | |
Density=200 | |
Scale=X |
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# https://superuser.com/questions/704493/ffmpeg-convert-m4a-files-to-mp3-without-significant-loss-of-information-quali#704535 | |
mkdir newfiles | |
for f in *.m4a; do ffmpeg -i "$f" -codec:v copy -codec:a libmp3lame -q:a 2 newfiles/"${f%.m4a}.mp3"; done |
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#!/usr/bin/env python | |
"""Generate a QC file for Source SDK studiomdl compile.""" | |
# TODO: 2 separate commands for | |
# 1. generating qc (and storing to file) without running studiomdl | |
# 2. running studiomdl with the qc | |
import os | |
import subprocess | |
import warnings |
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Windows Registry Editor Version 5.00 | |
[HKEY_CLASSES_ROOT\*\shell\forcerunasinvoker] | |
@="Run without privilege elevation" | |
[HKEY_CLASSES_ROOT\*\shell\forcerunasinvoker\command] | |
@="cmd /min /C \"set __COMPAT_LAYER=RUNASINVOKER && start \"\" \"%1\"\"" |
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