Starter:
- Battlefield/Miiverse
- Final Destination
- Town and City
- Lylat Cruise
- Smashville
- Duck Hunt Stage
- Pilotwings
Counterpick:
- Halberd (Brawl)
- Kongo Jungle
- Delfino Plaza
- Omega Mode
- Skyloft
- Castle Siege
Banned:
Stage | Reasoning |
---|---|
Big Battlefield | Too big. Can be campy. |
Mario Galaxy | Center of gravity is towards the middle. Messed up physics. |
Mushroom Kingdom U | Stage transformations give stage hazards that freeze and interrupt gameplay |
Mario Circuit (Brawl) | Walk offs and stage hazards that disrupt gameplay |
Luigi's Mansion | Strange walls, circle camping possibility. |
Woolly World | Stage transformations make it hard to employ movement. |
Yoshi's Island (Melee) | Terrible stage design all around. |
Jungle Hijinxs | Stage interrupts gameplay by requiring to switch planes. |
75m | Massive stage. |
Gamer | The mother attacks with high damage and knockback. |
Temple | Massive stage. |
Bridge of Eldin | Walk offs. Stage destruction is disruptive. |
Pyrosphere | Ridley is too disruptive. |
Norfair | Lava disrupts gameplay too much. |
The Great Cave Offensive | Massive stage. Instant KOs. |
Kalos Pokemon League | Too many stage hazards that disrupt gameplay. |
Onett | No bottom platform. Walk offs. Stage hazards. Cave of Life. |
Colosseum | Too wide. Walk offs. Promotes campy play. |
Flat Zone 2 | Too small. |
Palutena's Temple | Massive stage. |
Skyworld | Wonky platforms make it hard to recover. |
Garden of Hope | Too wide. Stage hazards disrupt gameplay. |
Boxing Ring | Walk offs. Too wide. Possible to camp near top. Can also damage you. |
Gaur Plain | Massive stage and wonky platform set up. |
Pokemon Stadium 2 | Wind transformation is annoying. Conveyor belts as well. |
Wrecking Crew | Massive stage. |
Wuhu Island | Stage transformations involve walk offs and walls. |
Windy Hill Zone | Bumpers can spike you down and are too close to the edge. |
Wily Castle | Yellow Devil disrupts gameplay. |
Pac-Land | Side scrolling stage. |
Wii Fit Studio | No bottom blast zone. Walk offs. |
Port Town Aero Drive | Stage hazards in one of the transformations has KO potential. |
Flat Zone X | Stage hazards, strange layout, possibly smaller blast zones. |
Orbital Gate Assault | Some of the stage transformations are too big and disruptive. |
Mario Circuit Wii U | Ceilings, stage hazards, glitchy. |