Created
November 17, 2022 10:11
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Unity Editor script to fix incorrect FBX import scaling
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| using UnityEditor; | |
| public class FBXScaleFix : AssetPostprocessor | |
| { | |
| public void OnPreprocessModel() | |
| { | |
| ModelImporter modelImporter = (ModelImporter) assetImporter; | |
| modelImporter.globalScale = 1; | |
| modelImporter.addCollider = true; | |
| modelImporter.normalImportMode = ModelImporterTangentSpaceMode.Calculate; | |
| } | |
| } |
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