第 0 回 Siv3D Game Jam (お題: ゲーム) 参加作品
Reputeless (https://twitter.com/Reputeless)
- A を使います
- B をします
- C を目指します
第 0 回 Siv3D Game Jam (お題: ゲーム) 参加作品
Reputeless (https://twitter.com/Reputeless)
# include <Siv3D.hpp> | |
bool Swappable(int32 a, int32 b) | |
{ | |
return (a / 4 == b / 4 && Abs(a - b) == 1) || (a % 4 == b % 4 && Abs(a - b) == 4); | |
} | |
void Main() | |
{ | |
const Texture texture = Dialog::OpenTexture(TextureDesc::Mipped); | |
const int32 pieceSize = 100; | |
Optional<int32> grabbed; | |
std::array<Optional<int32>, 16> pieces = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 }; | |
for (int32 i = 0; i < 10000; ++i) | |
{ | |
const int32 a = Random(0, 15); | |
const int32 b = a + RandomSelect({ -4, -1, 1, 4 }); | |
if (pieces[a] && InRange(b, 0, 15) && !pieces[b] && Swappable(a, b)) | |
{ | |
std::swap(pieces[a], pieces[b]); | |
} | |
} | |
while (System::Update()) | |
{ | |
if (!Input::MouseL.pressed) | |
{ | |
grabbed = none; | |
} | |
for (auto i : step(16)) | |
{ | |
const Rect pieceRect(i % 4 * pieceSize, i / 4 * pieceSize, pieceSize, pieceSize); | |
if (!pieces[i]) | |
{ | |
if (grabbed && pieceRect.mouseOver && Swappable(i, grabbed.value())) | |
{ | |
std::swap(pieces[i], pieces[grabbed.value()]); | |
grabbed = none; | |
} | |
continue; | |
} | |
const int32 offset = pieces[i].value(); | |
pieceRect(texture.uv(offset % 4 * 0.25, offset / 4 * 0.25, 0.25, 0.25)).draw(); | |
if (pieceRect.leftPressed) | |
{ | |
grabbed = i; | |
pieceRect.draw({ 255, 0, 0, 80 }); | |
} | |
pieceRect.drawFrame(); | |
} | |
texture.resize(200, 200).draw(440, 200); | |
} | |
} |