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@SakataGintokiYT
Created February 4, 2017 17:51
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RPCS3 v0.0.1-3-a809f33 Pre-Alpha
·! LDR: Path: D:/EMU/PS3/[ RPCS3 ]/dev_hdd0/game/BLUS31584/PS3_GAME/USRDIR/BOOT.BIN
·! LDR: Elf path: /host_root/D:/EMU/PS3/[ RPCS3 ]/dev_hdd0/game/BLUS31584/PS3_GAME/USRDIR/BOOT.BIN
·! LDR: Title: GTA San Andreas
·! LDR: Serial: BLUS31584
·! LDR: Disc: D:/EMU/PS3/[ RPCS3 ]/dev_hdd0/game/BLUS31584/
·! LDR: Used configuration:
Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2
Core:
Hook static functions: false
Load liblv2.sprx only: false
Load libraries:
- libsync2.prx
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
Input/Output:
Camera: Null
Camera type: Unknown
Keyboard: Null
Mouse: Null
Pad: Keyboard
Log:
cellAdec: Notice
cellAtrac: Notice
cellAtracMulti: Notice
cellAudio: Notice
cellAvconfExt: Notice
cellBGDL: Notice
cellCamera: Notice
cellCelp8Enc: Notice
cellCelpEnc: Notice
cellDaisy: Notice
cellDmux: Notice
cellFiber: Notice
cellFont: Notice
cellFontFT: Notice
cellFs: Notice
cellGame: Notice
cellGameExec: Notice
cellGcmSys: Notice
cellGem: Notice
cellGifDec: Notice
cellHttp: Notice
cellHttpUtil: Notice
cellImeJp: Notice
cellJpgDec: Notice
cellJpgEnc: Notice
cellKey2char: Notice
cellL10n: Notice
cellMic: Notice
cellMusic: Notice
cellMusicDecode: Notice
cellMusicExport: Notice
cellNetCtl: Notice
cellOskDialog: Notice
cellOvis: Notice
cellPamf: Notice
cellPhotoDecode: Notice
cellPhotoExport: Notice
cellPhotoImportUtil: Notice
cellPngDec: Notice
cellPngEnc: Notice
cellPrint: Notice
cellRec: Notice
cellRemotePlay: Notice
cellResc: Notice
cellRtc: Notice
cellRudp: Notice
cellSail: Notice
cellSailRec: Notice
cellSaveData: Notice
cellScreenshot: Notice
cellSearch: Notice
cellSheap: Notice
cellSpudll: Notice
cellSpurs: Notice
cellSpursJq: Notice
cellSsl: Notice
cellSubdisplay: Notice
cellSync: Notice
cellSync2: Notice
cellSysconf: Notice
cellSysmodule: Notice
cellSysutil: Notice
cellSysutilAp: Notice
cellSysutilAvc: Notice
cellSysutilAvc2: Notice
cellSysutilMisc: Notice
cellUsbPspcm: Notice
cellUsbd: Notice
cellUserInfo: Notice
cellVdec: Notice
cellVideoExport: Notice
cellVideoUpload: Notice
cellVoice: Notice
cellVpost: Notice
libmixer: Notice
libnet: Notice
libsnd3: Notice
libsynth2: Notice
sceAppMgr: Notice
sceAppUtil: Notice
sceAudio: Notice
sceAudioIn: Notice
sceAudiodec: Notice
sceAudioenc: Notice
sceCamera: Notice
sceCodecEngine: Notice
sceCommonDialog: Notice
sceCtrl: Notice
sceDbg: Notice
sceDeci4p: Notice
sceDeflt: Notice
sceDisplay: Notice
sceFiber: Notice
sceFios: Notice
sceFpu: Notice
sceGxm: Notice
sceHttp: Notice
sceIme: Notice
sceJpeg: Notice
sceJpegEnc: Notice
sceLibKernel: Notice
sceLibXml: Notice
sceLibc: Notice
sceLibm: Notice
sceLibstdcxx: Notice
sceLiveArea: Notice
sceLocation: Notice
sceMd5: Notice
sceMotion: Notice
sceMt19937: Notice
sceNet: Notice
sceNetCtl: Notice
sceNgs: Notice
sceNp: Notice
sceNp2: Notice
sceNpBasic: Notice
sceNpClans: Notice
sceNpCommerce2: Notice
sceNpCommon: Notice
sceNpManager: Notice
sceNpMatching: Notice
sceNpScore: Notice
sceNpSns: Notice
sceNpTrophy: Notice
sceNpTus: Notice
sceNpUtil: Notice
sceNpUtility: Notice
scePerf: Notice
scePgf: Notice
scePhotoExport: Notice
sceRazorCapture: Notice
sceRtc: Notice
sceSas: Notice
sceScreenShot: Notice
sceSfmt: Notice
sceSha: Notice
sceSqlite: Notice
sceSsl: Notice
sceSulpha: Notice
sceSysmodule: Notice
sceSystemGesture: Notice
sceTouch: Notice
sceUlt: Notice
sceVideodec: Notice
sceVoice: Notice
sceVoiceQoS: Notice
sysPrxForUser: Notice
sys_cond: Notice
sys_dbg: Notice
sys_event: Notice
sys_event_flag: Notice
sys_fs: Notice
sys_interrupt: Notice
sys_io: Notice
sys_libc: Notice
sys_lv2dbg: Notice
sys_lwcond: Notice
sys_lwmutex: Notice
sys_memory: Notice
sys_mmapper: Notice
sys_mutex: Notice
sys_ppu_thread: Notice
sys_process: Notice
sys_prx: Notice
sys_rsx: Notice
sys_rwlock: Notice
sys_semaphore: Notice
sys_spu: Notice
sys_time: Notice
sys_timer: Notice
sys_trace: Notice
sys_tty: Notice
sys_vm: Notice
Miscellaneous:
Always start after boot: true
Auto Pause at Function Call: false
Auto Pause at System Call: false
Exit RPCS3 when process finishes: false
Net:
Connection status: Disconnected
IP address: 192.168.1.1
System:
Language: Japanese
VFS:
$(EmulatorDir): ""
/app_home/: ""
/dev_bdvd/: ""
/dev_flash/: $(EmulatorDir)dev_flash/
/dev_hdd0/: $(EmulatorDir)dev_hdd0/
/dev_hdd1/: $(EmulatorDir)dev_hdd1/
/dev_usb000/: $(EmulatorDir)dev_usb000/
Enable /host_root/: true
Video:
Aspect ratio: 16x9
D3D12:
Adapter: NVIDIA GeForce GTX 660
Debug output: false
Debug overlay: false
Frame limit: Off
Log shader programs: false
Read Color Buffers: false
Read Depth Buffer: false
Renderer: OpenGL
Resolution: 1280x720
Use Legacy OpenGL Buffers (Debug): false
VSync: false
Write Color Buffers: false
Write Depth Buffer: false
·! LDR: ** Segment: p_type=0x1, p_vaddr=0x10000, p_filesz=0x7390d0, p_memsz=0x7390d0, flags=0x400005
·! LDR: ** Segment: p_type=0x1, p_vaddr=0x750000, p_filesz=0x7a820, p_memsz=0x4d71a0, flags=0x600006
·! LDR: ** Segment: p_type=0x1, p_vaddr=0x0, p_filesz=0x0, p_memsz=0x0, flags=0x4
·! LDR: ** Segment: p_type=0x1, p_vaddr=0x0, p_filesz=0x0, p_memsz=0x0, flags=0x6
·! LDR: ** Segment: p_type=0x1, p_vaddr=0x0, p_filesz=0x0, p_memsz=0x0, flags=0x6600006
·! LDR: ** Segment: p_type=0x7, p_vaddr=0x77e17c, p_filesz=0x17c, p_memsz=0x17c, flags=0x4
·! LDR: ** Segment: p_type=0x60000001, p_vaddr=0x749068, p_filesz=0x28, p_memsz=0x28, flags=0x0
·! LDR: ** Segment: p_type=0x60000002, p_vaddr=0x749090, p_filesz=0x40, p_memsz=0x40, flags=0x0
·! LDR: ** Section: sh_type=0x0, addr=0x0, size=0x0, flags=0x0
·! LDR: ** Section: sh_type=0x1, addr=0x10200, size=0x2c, flags=0x6
·! LDR: ** Section: sh_type=0x1, addr=0x10230, size=0x6ecad8, flags=0x6
·! LDR: ** Section: sh_type=0x1, addr=0x6fcd08, size=0x24, flags=0x6
·! LDR: ** Section: sh_type=0x1, addr=0x6fcd2c, size=0xe80, flags=0x6
·! LDR: ** Section: sh_type=0x1, addr=0x6fdbac, size=0xd0, flags=0x2
·! LDR: ** Section: sh_type=0x1, addr=0x6fdc7c, size=0x1d0, flags=0x2
·! LDR: ** Section: sh_type=0x1, addr=0x6fde4c, size=0x4, flags=0x2
·! LDR: ** Section: sh_type=0x1, addr=0x6fde50, size=0x4, flags=0x2
·! LDR: ** Section: sh_type=0x1, addr=0x6fde54, size=0x4, flags=0x2
·! LDR: ** Section: sh_type=0x1, addr=0x6fde58, size=0x210, flags=0x2
·! LDR: ** Section: sh_type=0x1, addr=0x6fe068, size=0x4, flags=0x2
·! LDR: ** Section: sh_type=0x1, addr=0x6fe080, size=0x4afe8, flags=0x2
·! LDR: ** Section: sh_type=0x1, addr=0x749068, size=0x28, flags=0x3
·! LDR: ** Section: sh_type=0x1, addr=0x749090, size=0x40, flags=0x2
·! LDR: ** Section: sh_type=0x1, addr=0x750000, size=0x304, flags=0x3
·! LDR: ** Section: sh_type=0x1, addr=0x750304, size=0x114, flags=0x3
·! LDR: ** Section: sh_type=0x1, addr=0x750418, size=0x4, flags=0x3
·! LDR: ** Section: sh_type=0x1, addr=0x750420, size=0x124, flags=0x3
·! LDR: ** Section: sh_type=0x1, addr=0x750544, size=0x1d0, flags=0x3
·! LDR: ** Section: sh_type=0x1, addr=0x750718, size=0x2ced0, flags=0x3
·! LDR: ** Section: sh_type=0x1, addr=0x77d5e8, size=0xb94, flags=0x3
·! LDR: ** Section: sh_type=0x1, addr=0x77e17c, size=0x8, flags=0x403
·! LDR: ** Section: sh_type=0x8, addr=0x77e188, size=0x170, flags=0x403
·! LDR: ** Section: sh_type=0x1, addr=0x77e300, size=0x4c520, flags=0x3
·! LDR: ** Section: sh_type=0x8, addr=0x7ca840, size=0x45c960, flags=0x3
·! LDR: ** Section: sh_type=0x1, addr=0x0, size=0x143c, flags=0x0
·! LDR: ** Section: sh_type=0x3, addr=0x0, size=0x112, flags=0x0
·! LDR: *** sdk version: 0x475001
·! LDR: *** primary prio: 550
·! LDR: *** primary stacksize: 0x40000
·! LDR: *** malloc pagesize: 0x100000
·! LDR: *** ppc seg: 0x0
·! LDR: * libent_start = *0x6fde50
·! LDR: * libstub_start = *0x6fde58
·! LDR: * unk0 = 0x475001
·! LDR: * unk2 = 0x0
·! LDR: ** Imported module 'sys_fs' (0x0, 0x0)
·! LDR: **** sys_fs import: [cellFsClose] -> 0x6fcd2c
·! LDR: **** sys_fs import: [cellFsRead] -> 0x6fcd4c
·! LDR: **** sys_fs import: [cellFsOpen] -> 0x6fcd6c
·! LDR: **** sys_fs import: [cellFsStat] -> 0x6fcd8c
·! LDR: **** sys_fs import: [cellFsUnlink] -> 0x6fcdac
·! LDR: **** sys_fs import: [cellFsLseek] -> 0x6fcdcc
·! LDR: **** sys_fs import: [cellFsMkdir] -> 0x6fcdec
·! LDR: **** sys_fs import: [cellFsAioInit] -> 0x6fce0c
·! LDR: **** sys_fs import: [cellFsWrite] -> 0x6fce2c
·! LDR: **** sys_fs import: [cellFsFstat] -> 0x6fce4c
·! LDR: **** sys_fs import: [cellFsRename] -> 0x6fce6c
·! LDR: ** Imported module 'sys_io' (0x0, 0x0)
·! LDR: **** sys_io import: [cellPadInit] -> 0x6fce8c
·! LDR: **** sys_io import: [cellPadSetPortSetting] -> 0x6fceac
·! LDR: **** sys_io import: [cellPadGetData] -> 0x6fcecc
·! LDR: **** sys_io import: [cellPadGetInfo2] -> 0x6fceec
·! LDR: **** sys_io import: [cellPadSetActDirect] -> 0x6fcf0c
·! LDR: ** Imported module 'cellSysutil' (0x0, 0x0)
·! LDR: **** cellSysutil import: [cellVideoOutConfigure] -> 0x6fcf2c
·! LDR: **** cellSysutil import: [cellSysutilCheckCallback] -> 0x6fcf4c
·! LDR: **** cellSysutil import: [cellSaveDataListLoad2] -> 0x6fcf6c
·! LDR: **** cellSysutil import: [cellSysCacheMount] -> 0x6fcf8c
·! LDR: **** cellSysutil import: [cellVideoOutGetDeviceInfo] -> 0x6fcfac
·! LDR: **** cellSysutil import: [cellMsgDialogClose] -> 0x6fcfcc
·! LDR: **** cellSysutil import: [cellSaveDataListSave2] -> 0x6fcfec
·! LDR: **** cellSysutil import: [cellSysutilGetSystemParamInt] -> 0x6fd00c
·! LDR: **** cellSysutil import: [cellAudioOutConfigure] -> 0x6fd02c
·! LDR: **** cellSysutil import: [cellSysCacheClear] -> 0x6fd04c
·! LDR: **** cellSysutil import: [cellVideoOutGetNumberOfDevice] -> 0x6fd06c
·! LDR: **** cellSysutil import: [cellMsgDialogOpen2] -> 0x6fd08c
·! LDR: **** cellSysutil import: [cellVideoOutGetState] -> 0x6fd0ac
·! LDR: **** cellSysutil import: [cellSaveDataAutoSave2] -> 0x6fd0cc
·! LDR: **** cellSysutil import: [cellMsgDialogProgressBarSetMsg] -> 0x6fd0ec
·! LDR: **** cellSysutil import: [cellSysutilRegisterCallback] -> 0x6fd10c
·! LDR: **** cellSysutil import: [cellVideoOutGetResolutionAvailability] -> 0x6fd12c
·! LDR: **** cellSysutil import: [cellVideoOutGetResolution] -> 0x6fd14c
·! LDR: **** cellSysutil import: [cellSaveDataAutoLoad2] -> 0x6fd16c
·! LDR: ** Imported module 'cellGcmSys' (0x0, 0x0)
·! LDR: **** cellGcmSys import: [cellGcmGetTiledPitchSize] -> 0x6fd18c
·! LDR: **** cellGcmSys import: [_cellGcmInitBody] -> 0x6fd1ac
·! LDR: **** cellGcmSys import: [_cellGcmSetFlipCommand] -> 0x6fd1cc
·! LDR: **** cellGcmSys import: [cellGcmAddressToOffset] -> 0x6fd1ec
·! LDR: **** cellGcmSys import: [cellGcmGetLastSecondVTime] -> 0x6fd20c
·! LDR: **** cellGcmSys import: [_cellGcmFunc15] -> 0x6fd22c
·! LDR: **** cellGcmSys import: [cellGcmSetFlipMode] -> 0x6fd24c
·! LDR: **** cellGcmSys import: [cellGcmSetSecondVFrequency] -> 0x6fd26c
·! LDR: **** cellGcmSys import: [cellGcmGetDefaultCommandWordSize] -> 0x6fd28c
·! LDR: **** cellGcmSys import: [cellGcmGetLastFlipTime] -> 0x6fd2ac
·! LDR: **** cellGcmSys import: [cellGcmGetDefaultSegmentWordSize] -> 0x6fd2cc
·! LDR: **** cellGcmSys import: [cellGcmSetDefaultFifoSize] -> 0x6fd2ec
·! LDR: **** cellGcmSys import: [cellGcmBindZcull] -> 0x6fd30c
·! LDR: **** cellGcmSys import: [cellGcmMapMainMemory] -> 0x6fd32c
·! LDR: **** cellGcmSys import: [cellGcmSetFlipHandler] -> 0x6fd34c
·! LDR: **** cellGcmSys import: [cellGcmSetDisplayBuffer] -> 0x6fd36c
·! LDR: **** cellGcmSys import: [cellGcmGetControlRegister] -> 0x6fd38c
·! LDR: **** cellGcmSys import: [cellGcmSetVBlankHandler] -> 0x6fd3ac
·! LDR: **** cellGcmSys import: [cellGcmResetFlipStatus] -> 0x6fd3cc
·! LDR: **** cellGcmSys import: [cellGcmSetDefaultCommandBuffer] -> 0x6fd3ec
·! LDR: **** cellGcmSys import: [_cellGcmSetFlipCommandWithWaitLabel] -> 0x6fd40c
·! LDR: **** cellGcmSys import: [cellGcmUnmapIoAddress] -> 0x6fd42c
·! LDR: **** cellGcmSys import: [cellGcmGetConfiguration] -> 0x6fd44c
·! LDR: **** cellGcmSys import: [cellGcmUnmapEaIoAddress] -> 0x6fd46c
·! LDR: **** cellGcmSys import: [cellGcmGetLabelAddress] -> 0x6fd48c
·! LDR: ** Imported module 'cellSysmodule' (0x0, 0x0)
·! LDR: **** cellSysmodule import: [cellSysmoduleLoadModule] -> 0x6fd4ac
·! LDR: ** Imported module 'cellSysutilAvconfExt' (0x0, 0x0)
·! LDR: **** cellSysutilAvconfExt import: [cellVideoOutSetGamma] -> 0x6fd4cc
·! LDR: ** Imported module 'cellSaveData' (0x0, 0x0)
·! LDR: **** cellSaveData import: [cellSaveDataListDelete] -> 0x6fd4ec
·! LDR: ** Imported module 'cellAudio' (0x0, 0x0)
·! LDR: **** cellAudio import: [cellAudioInit] -> 0x6fd50c
·! LDR: **** cellAudio import: [cellAudioPortClose] -> 0x6fd52c
·! LDR: **** cellAudio import: [cellAudioPortStop] -> 0x6fd54c
·! LDR: **** cellAudio import: [cellAudioGetPortConfig] -> 0x6fd56c
·! LDR: **** cellAudio import: [cellAudioPortStart] -> 0x6fd58c
·! LDR: **** cellAudio import: [cellAudioQuit] -> 0x6fd5ac
·! LDR: **** cellAudio import: [cellAudioPortOpen] -> 0x6fd5cc
·! LDR: **** cellAudio import: [cellAudioAddData] -> 0x6fd5ec
·! LDR: ** Imported module 'cellSync2' (0x0, 0x0)
·! LDR: **** cellSync2 import: [cellSync2MutexUnlock] -> 0x6fd60c
·! LDR: **** cellSync2 import: [cellSync2SemaphoreRelease] -> 0x6fd62c
·! LDR: **** cellSync2 import: [cellSync2SemaphoreFinalize] -> 0x6fd64c
·! LDR: **** cellSync2 import: [cellSync2MutexFinalize] -> 0x6fd66c
·! LDR: **** cellSync2 import: [_cellSync2SemaphoreAttributeInitialize] -> 0x6fd68c
·! LDR: **** cellSync2 import: [cellSync2SemaphoreGetCount] -> 0x6fd6ac
·! LDR: **** cellSync2 import: [_cellSync2MutexAttributeInitialize] -> 0x6fd6cc
·! LDR: **** cellSync2 import: [cellSync2SemaphoreTryAcquire] -> 0x6fd6ec
·! LDR: **** cellSync2 import: [cellSync2MutexLock] -> 0x6fd70c
·! LDR: **** cellSync2 import: [cellSync2SemaphoreInitialize] -> 0x6fd72c
·! LDR: **** cellSync2 import: [cellSync2SemaphoreAcquire] -> 0x6fd74c
·! LDR: **** cellSync2 import: [cellSync2MutexEstimateBufferSize] -> 0x6fd76c
·! LDR: **** cellSync2 import: [cellSync2MutexInitialize] -> 0x6fd78c
·! LDR: ** Imported module 'cellGame' (0x0, 0x0)
·! LDR: **** cellGame import: [cellGameGetDiscContentInfoUpdatePath] -> 0x6fd7ac
·! LDR: **** cellGame import: [cellGameGetParamString] -> 0x6fd7cc
·! LDR: **** cellGame import: [cellGameCreateGameData] -> 0x6fd7ec
·! LDR: **** cellGame import: [cellGameContentPermit] -> 0x6fd80c
·! LDR: **** cellGame import: [cellGameContentErrorDialog] -> 0x6fd82c
·! LDR: **** cellGame import: [cellGameGetParamInt] -> 0x6fd84c
·! LDR: **** cellGame import: [cellGamePatchCheck] -> 0x6fd86c
·! LDR: **** cellGame import: [cellGameSetParamString] -> 0x6fd88c
·! LDR: **** cellGame import: [cellGameDataCheck] -> 0x6fd8ac
·! LDR: **** cellGame import: [cellGameGetSizeKB] -> 0x6fd8cc
·! LDR: **** cellGame import: [cellGameBootCheck] -> 0x6fd8ec
·! LDR: ** Imported module 'sceNpTrophy' (0x0, 0x0)
·! LDR: **** sceNpTrophy import: [sceNpTrophyRegisterContext] -> 0x6fd90c
·! LDR: **** sceNpTrophy import: [sceNpTrophyCreateHandle] -> 0x6fd92c
·! LDR: **** sceNpTrophy import: [sceNpTrophyGetRequiredDiskSpace] -> 0x6fd94c
·! LDR: **** sceNpTrophy import: [sceNpTrophyInit] -> 0x6fd96c
·! LDR: **** sceNpTrophy import: [sceNpTrophyUnlockTrophy] -> 0x6fd98c
·! LDR: **** sceNpTrophy import: [sceNpTrophyCreateContext] -> 0x6fd9ac
·! LDR: ** Imported module 'sysPrxForUser' (0x0, 0x0)
·! LDR: **** sysPrxForUser import: [sys_lwmutex_lock] -> 0x6fd9cc
·! LDR: **** sysPrxForUser import: [sys_lwmutex_unlock] -> 0x6fd9ec
·! LDR: **** sysPrxForUser import: [sys_ppu_thread_create] -> 0x6fda0c
·! LDR: **** sysPrxForUser import: [_sys_process_atexitspawn] -> 0x6fda2c
·! LDR: **** sysPrxForUser import: [sys_lwmutex_create] -> 0x6fda4c
·! LDR: **** sysPrxForUser import: [sys_ppu_thread_get_id] -> 0x6fda6c
·! LDR: **** sysPrxForUser import: [sys_prx_register_library] -> 0x6fda8c
·! LDR: **** sysPrxForUser import: [sys_initialize_tls] -> 0x6fdaac
·! LDR: **** sysPrxForUser import: [sys_time_get_system_time] -> 0x6fdacc
·! LDR: **** sysPrxForUser import: [_sys_process_at_Exitspawn] -> 0x6fdaec
·! LDR: **** sysPrxForUser import: [sys_prx_exitspawn_with_level] -> 0x6fdb0c
·! LDR: **** sysPrxForUser import: [sys_lwmutex_trylock] -> 0x6fdb2c
·! LDR: **** sysPrxForUser import: [sys_ppu_thread_exit] -> 0x6fdb4c
·! LDR: **** sysPrxForUser import: [sys_lwmutex_destroy] -> 0x6fdb6c
·! LDR: **** sysPrxForUser import: [sys_process_exit] -> 0x6fdb8c
·W LDR: Loading library: libsync2.prx
·! LDR: ** Segment: p_type=0x1, p_vaddr=0x0, p_filesz=0x6c88, p_memsz=0x10000, flags=0x400005
·W LDR: **** Loaded to 0xc28000 (size=0x10000)
·! LDR: ** Segment: p_type=0x1, p_vaddr=0x6c90, p_filesz=0x7fc, p_memsz=0x840, flags=0x600006
·W LDR: **** Loaded to 0x74a000 (size=0x840)
·! LDR: ** Segment: p_type=0x700000a4, p_vaddr=0x0, p_filesz=0x21f0, p_memsz=0x0, flags=0x0
·W LDR: Library cellSync2_Library (rtoc=0x7526e0):
·! LDR: ** Special: [0xBC9A0086] at 0x74a448
·! LDR: ** Special: [0xAB779874] at 0x74a440
·! LDR: ** Special: [0x3AB9A95E] at 0x74a440
·! LDR: ** Special: &[0xD7F43016] at 0xc2e5a8
·! LDR: ** Special: &[0x6D0F6CAE] at 0x74a038
·! LDR: ** Exported module 'cellSync2' (0x0, 0x0, 0x2c000001, 0x90001)
·! LDR: **** cellSync2 export: [cellSync2MutexUnlock] at 0x74a530
·! LDR: **** cellSync2 export: [cellSync2SemaphoreRelease] at 0x74a6b8
·! LDR: **** cellSync2 export: [cellSync2QueueTryPop] at 0x74a648
·! LDR: **** cellSync2 export: [cellSync2QueueGetSize] at 0x74a5d8
·! LDR: **** cellSync2 export: [cellSync2SemaphoreFinalize] at 0x74a688
·! LDR: **** cellSync2 export: [cellSync2MutexFinalize] at 0x74a508
·! LDR: **** cellSync2 export: [_cellSync2SemaphoreAttributeInitialize] at 0x74a6a0
·! LDR: **** cellSync2 export: [cellSync2SemaphoreGetCount] at 0x74a668
·! LDR: **** cellSync2 export: [_cellSync2MutexAttributeInitialize] at 0x74a520
·! LDR: **** cellSync2 export: [cellSync2CondInitialize] at 0x74a588
·! LDR: **** cellSync2 export: [cellSync2CondEstimateBufferSize] at 0x74a548
·! LDR: **** cellSync2 export: [_cellSync2QueueAttributeInitialize] at 0x74a618
·! LDR: **** cellSync2 export: [cellSync2SemaphoreTryAcquire] at 0x74a6a8
·! LDR: **** cellSync2 export: [cellSync2CondFinalize] at 0x74a578
·! LDR: **** cellSync2 export: [cellSync2QueueFinalize] at 0x74a610
·! LDR: **** cellSync2 export: [cellSync2SemaphoreEstimateBufferSize] at 0x74a660
·! LDR: **** cellSync2 export: [cellSync2QueuePush] at 0x74a640
·! LDR: **** cellSync2 export: [cellSync2QueueTryPush] at 0x74a638
·! LDR: **** cellSync2 export: [cellSync2CondSignal] at 0x74a598
·! LDR: **** cellSync2 export: [cellSync2CondSignalAll] at 0x74a5a8
·! LDR: **** cellSync2 export: [cellSync2MutexLock] at 0x74a528
·! LDR: **** cellSync2 export: [cellSync2MutexTryLock] at 0x74a538
·! LDR: **** cellSync2 export: [cellSync2CondWait] at 0x74a5a0
·! LDR: **** cellSync2 export: [cellSync2QueueEstimateBufferSize] at 0x74a5b8
·! LDR: **** cellSync2 export: [cellSync2SemaphoreInitialize] at 0x74a698
·! LDR: **** cellSync2 export: [cellSync2SemaphoreAcquire] at 0x74a6b0
·! LDR: **** cellSync2 export: [cellSync2MutexEstimateBufferSize] at 0x74a4d8
·! LDR: **** cellSync2 export: [cellSync2QueuePop] at 0x74a650
·! LDR: **** cellSync2 export: [_cellSync2CondAttributeInitialize] at 0x74a590
·! LDR: **** cellSync2 export: [cellSync2MutexInitialize] at 0x74a518
·! LDR: **** cellSync2 export: [cellSync2QueueGetDepth] at 0x74a5c8
·! LDR: **** cellSync2 export: [cellSync2QueueInitialize] at 0x74a628
·! LDR: **** cellSync2 export: &[gCellSync2NotifierSpursTask] at 0x74a410
·! LDR: **** cellSync2 export: &[gCellSync2NotifierPpuFiber] at 0x74a400
·! LDR: **** cellSync2 export: &[gCellSync2CallerThreadTypePpuFiber] at 0x74a3e0
·! LDR: **** cellSync2 export: &[gCellSync2CallerThreadTypePpuThread] at 0x74a3b0
·! LDR: **** cellSync2 export: &[gCellSync2NotifierPpuThread] at 0x74a3d0
·! LDR: **** cellSync2 export: &[gCellSync2NotifierSpursJobQueueJob] at 0x74a420
·! LDR: ** Imported module 'cellSpurs' (0x0, 0x0)
·! LDR: **** cellSpurs import: [_cellSpursSendSignal] -> 0xc2e2e4
·! LDR: ** Imported module 'cellSpursJq' (0x0, 0x0)
·! LDR: **** cellSpursJq import: [cellSpursJobQueueSendSignal] -> 0xc2e304
·! LDR: ** Imported module 'cellFiber' (0x0, 0x0)
·! LDR: **** cellFiber import: [cellFiberPpuUtilWorkerControlSendSignal] -> 0xc2e324
·! LDR: **** cellFiber import: [cellFiberPpuSelf] -> 0xc2e344
·! LDR: **** cellFiber import: [cellFiberPpuWaitSignal] -> 0xc2e364
·! LDR: ** Imported module 'sysPrxForUser' (0x0, 0x0)
·! LDR: **** sysPrxForUser import: [sys_lwmutex_lock] -> 0xc2e384
·! LDR: **** sysPrxForUser import: [sys_lwmutex_unlock] -> 0xc2e3a4
·! LDR: **** sysPrxForUser import: [sys_lwmutex_create] -> 0xc2e3c4
·! LDR: **** sysPrxForUser import: [sys_ppu_thread_get_id] -> 0xc2e3e4
·! LDR: **** sysPrxForUser import: [_sys_memset] -> 0xc2e404
·! LDR: **** sysPrxForUser import: [_sys_printf] -> 0xc2e424
·! LDR: **** sysPrxForUser import: [0x9FB6228E] -> 0xc2e444
·! LDR: **** sysPrxForUser import: [sys_lwmutex_destroy] -> 0xc2e464
·! LDR: **** sysPrxForUser import: [_sys_strncpy] -> 0xc2e484
·! PPU: Function analysis: 98 functions (190 enqueued)
·! LDR: Injected hack for function 'cellFsClose' in module 'sys_fs' (*0x6fcd2c)
·! LDR: Injected hack for function 'cellFsMkdir' in module 'sys_fs' (*0x6fcdec)
·! LDR: Injected hack for function 'cellFsUnlink' in module 'sys_fs' (*0x6fcdac)
·! LDR: Injected hack for function 'cellFsRead' in module 'sys_fs' (*0x6fcd4c)
·! LDR: Injected hack for function 'cellFsOpen' in module 'sys_fs' (*0x6fcd6c)
·! LDR: Injected hack for function 'cellFsLseek' in module 'sys_fs' (*0x6fcdcc)
·! LDR: Injected hack for function 'cellFsStat' in module 'sys_fs' (*0x6fcd8c)
·! LDR: Injected hack for function 'cellFsAioInit' in module 'sys_fs' (*0x6fce0c)
·! LDR: Injected hack for function 'cellFsWrite' in module 'sys_fs' (*0x6fce2c)
·! LDR: Injected hack for function 'cellFsFstat' in module 'sys_fs' (*0x6fce4c)
·! LDR: Injected hack for function 'cellFsRename' in module 'sys_fs' (*0x6fce6c)
·! LDR: Injected hack for function 'cellGcmGetDefaultCommandWordSize' in module 'cellGcmSys' (*0x6fd28c)
·! LDR: Injected hack for function 'cellGcmGetLastFlipTime' in module 'cellGcmSys' (*0x6fd2ac)
·! LDR: Injected hack for function 'cellGcmGetTiledPitchSize' in module 'cellGcmSys' (*0x6fd18c)
·! LDR: Injected hack for function '_cellGcmInitBody' in module 'cellGcmSys' (*0x6fd1ac)
·! LDR: Injected hack for function 'cellGcmAddressToOffset' in module 'cellGcmSys' (*0x6fd1ec)
·! LDR: Injected hack for function 'cellGcmSetDefaultFifoSize' in module 'cellGcmSys' (*0x6fd2ec)
·! LDR: Injected hack for function '_cellGcmSetFlipCommand' in module 'cellGcmSys' (*0x6fd1cc)
·! LDR: Injected hack for function 'cellGcmSetSecondVFrequency' in module 'cellGcmSys' (*0x6fd26c)
·! LDR: Injected hack for function '_cellGcmFunc15' in module 'cellGcmSys' (*0x6fd22c)
·! LDR: Injected hack for function 'cellGcmGetLastSecondVTime' in module 'cellGcmSys' (*0x6fd20c)
·! LDR: Injected hack for function 'cellGcmSetFlipMode' in module 'cellGcmSys' (*0x6fd24c)
·! LDR: Injected hack for function 'cellGcmGetDefaultSegmentWordSize' in module 'cellGcmSys' (*0x6fd2cc)
·! LDR: Injected hack for function 'cellGcmBindZcull' in module 'cellGcmSys' (*0x6fd30c)
·! LDR: Injected hack for function 'cellGcmMapMainMemory' in module 'cellGcmSys' (*0x6fd32c)
·! LDR: Injected hack for function 'cellGcmSetFlipHandler' in module 'cellGcmSys' (*0x6fd34c)
·! LDR: Injected hack for function 'cellGcmSetDisplayBuffer' in module 'cellGcmSys' (*0x6fd36c)
·! LDR: Injected hack for function 'cellGcmGetControlRegister' in module 'cellGcmSys' (*0x6fd38c)
·! LDR: Injected hack for function 'cellGcmSetVBlankHandler' in module 'cellGcmSys' (*0x6fd3ac)
·! LDR: Injected hack for function 'cellGcmResetFlipStatus' in module 'cellGcmSys' (*0x6fd3cc)
·! LDR: Injected hack for function 'cellGcmSetDefaultCommandBuffer' in module 'cellGcmSys' (*0x6fd3ec)
·! LDR: Injected hack for function '_cellGcmSetFlipCommandWithWaitLabel' in module 'cellGcmSys' (*0x6fd40c)
·! LDR: Injected hack for function 'cellGcmUnmapIoAddress' in module 'cellGcmSys' (*0x6fd42c)
·! LDR: Injected hack for function 'cellGcmGetConfiguration' in module 'cellGcmSys' (*0x6fd44c)
·! LDR: Injected hack for function 'cellGcmUnmapEaIoAddress' in module 'cellGcmSys' (*0x6fd46c)
·! LDR: Injected hack for function 'cellGcmGetLabelAddress' in module 'cellGcmSys' (*0x6fd48c)
·! LDR: Injected hack for function 'cellPadSetActDirect' in module 'sys_io' (*0x6fcf0c)
·! LDR: Injected hack for function 'cellPadGetData' in module 'sys_io' (*0x6fcecc)
·! LDR: Injected hack for function 'cellPadInit' in module 'sys_io' (*0x6fce8c)
·! LDR: Injected hack for function 'cellPadSetPortSetting' in module 'sys_io' (*0x6fceac)
·! LDR: Injected hack for function 'cellPadGetInfo2' in module 'sys_io' (*0x6fceec)
·W LDR: Allocated variable 'g_gamma' in module 'cellSysutilAvconfExt' at *0x74b000
·! LDR: Injected hack for function 'cellVideoOutSetGamma' in module 'cellSysutilAvconfExt' (*0x6fd4cc)
·! LDR: Injected hack for function 'cellSysmoduleLoadModule' in module 'cellSysmodule' (*0x6fd4ac)
·! LDR: Injected hack for function 'cellVideoOutConfigure' in module 'cellSysutil' (*0x6fcf2c)
·! LDR: Injected hack for function 'cellSysCacheMount' in module 'cellSysutil' (*0x6fcf8c)
·! LDR: Injected hack for function 'cellSysutilCheckCallback' in module 'cellSysutil' (*0x6fcf4c)
·! LDR: Injected hack for function 'cellSaveDataListLoad2' in module 'cellSysutil' (*0x6fcf6c)
·! LDR: Injected hack for function 'cellAudioOutConfigure' in module 'cellSysutil' (*0x6fd02c)
·! LDR: Injected hack for function 'cellSysutilGetSystemParamInt' in module 'cellSysutil' (*0x6fd00c)
·! LDR: Injected hack for function 'cellVideoOutGetDeviceInfo' in module 'cellSysutil' (*0x6fcfac)
·! LDR: Injected hack for function 'cellMsgDialogClose' in module 'cellSysutil' (*0x6fcfcc)
·! LDR: Injected hack for function 'cellSaveDataAutoLoad2' in module 'cellSysutil' (*0x6fd16c)
·! LDR: Injected hack for function 'cellSaveDataListSave2' in module 'cellSysutil' (*0x6fcfec)
·! LDR: Injected hack for function 'cellMsgDialogOpen2' in module 'cellSysutil' (*0x6fd08c)
·! LDR: Injected hack for function 'cellSysCacheClear' in module 'cellSysutil' (*0x6fd04c)
·! LDR: Injected hack for function 'cellVideoOutGetNumberOfDevice' in module 'cellSysutil' (*0x6fd06c)
·! LDR: Injected hack for function 'cellMsgDialogProgressBarSetMsg' in module 'cellSysutil' (*0x6fd0ec)
·! LDR: Injected hack for function 'cellVideoOutGetState' in module 'cellSysutil' (*0x6fd0ac)
·! LDR: Injected hack for function 'cellSaveDataAutoSave2' in module 'cellSysutil' (*0x6fd0cc)
·! LDR: Injected hack for function 'cellSysutilRegisterCallback' in module 'cellSysutil' (*0x6fd10c)
·! LDR: Injected hack for function 'cellVideoOutGetResolutionAvailability' in module 'cellSysutil' (*0x6fd12c)
·! LDR: Injected hack for function 'cellVideoOutGetResolution' in module 'cellSysutil' (*0x6fd14c)
·W LDR: Allocated variable 'gCellSync2CallerThreadTypePpuThread' in module 'cellSync2' at *0x74c000
·W LDR: Allocated variable 'gCellSync2NotifierSpursJobQueueJob' in module 'cellSync2' at *0x74d000
·W LDR: Allocated variable 'gCellSync2NotifierPpuThread' in module 'cellSync2' at *0x74e000
·W LDR: Allocated variable 'gCellSync2NotifierSpursTask' in module 'cellSync2' at *0x74f000
·W LDR: Allocated variable 'gCellSync2CallerThreadTypePpuFiber' in module 'cellSync2' at *0xc38000
·W LDR: Allocated variable 'gCellSync2NotifierPpuFiber' in module 'cellSync2' at *0xc39000
·! LDR: Linked LLE variable 'gCellSync2CallerThreadTypePpuFiber' in module 'cellSync2' -> 0x74a3e0
·! LDR: Linked LLE variable 'gCellSync2NotifierSpursTask' in module 'cellSync2' -> 0x74a410
·! LDR: Linked LLE variable 'gCellSync2NotifierPpuFiber' in module 'cellSync2' -> 0x74a400
·! LDR: Linked LLE variable 'gCellSync2CallerThreadTypePpuThread' in module 'cellSync2' -> 0x74a3b0
·! LDR: Linked LLE variable 'gCellSync2NotifierSpursJobQueueJob' in module 'cellSync2' -> 0x74a420
·! LDR: Linked LLE variable 'gCellSync2NotifierPpuThread' in module 'cellSync2' -> 0x74a3d0
·! LDR: Injected hack for function 'cellSaveDataListDelete' in module 'cellSaveData' (*0x6fd4ec)
·! LDR: Injected hack for function 'cellAudioInit' in module 'cellAudio' (*0x6fd50c)
·! LDR: Injected hack for function 'cellAudioQuit' in module 'cellAudio' (*0x6fd5ac)
·! LDR: Injected hack for function 'cellAudioPortClose' in module 'cellAudio' (*0x6fd52c)
·! LDR: Injected hack for function 'cellAudioGetPortConfig' in module 'cellAudio' (*0x6fd56c)
·! LDR: Injected hack for function 'cellAudioPortStop' in module 'cellAudio' (*0x6fd54c)
·! LDR: Injected hack for function 'cellAudioPortStart' in module 'cellAudio' (*0x6fd58c)
·! LDR: Injected hack for function 'cellAudioPortOpen' in module 'cellAudio' (*0x6fd5cc)
·! LDR: Injected hack for function 'cellAudioAddData' in module 'cellAudio' (*0x6fd5ec)
·! LDR: Injected hack for function 'cellGameContentPermit' in module 'cellGame' (*0x6fd80c)
·! LDR: Injected hack for function 'cellGameContentErrorDialog' in module 'cellGame' (*0x6fd82c)
·! LDR: Injected hack for function 'cellGameGetDiscContentInfoUpdatePath' in module 'cellGame' (*0x6fd7ac)
·! LDR: Injected hack for function 'cellGamePatchCheck' in module 'cellGame' (*0x6fd86c)
·! LDR: Injected hack for function 'cellGameGetParamString' in module 'cellGame' (*0x6fd7cc)
·! LDR: Injected hack for function 'cellGameSetParamString' in module 'cellGame' (*0x6fd88c)
·! LDR: Injected hack for function 'cellGameCreateGameData' in module 'cellGame' (*0x6fd7ec)
·! LDR: Injected hack for function 'cellGameGetParamInt' in module 'cellGame' (*0x6fd84c)
·! LDR: Injected hack for function 'cellGameDataCheck' in module 'cellGame' (*0x6fd8ac)
·! LDR: Injected hack for function 'cellGameGetSizeKB' in module 'cellGame' (*0x6fd8cc)
·! LDR: Injected hack for function 'cellGameBootCheck' in module 'cellGame' (*0x6fd8ec)
·! LDR: Injected hack for function 'sceNpTrophyRegisterContext' in module 'sceNpTrophy' (*0x6fd90c)
·! LDR: Injected hack for function 'sceNpTrophyInit' in module 'sceNpTrophy' (*0x6fd96c)
·! LDR: Injected hack for function 'sceNpTrophyCreateHandle' in module 'sceNpTrophy' (*0x6fd92c)
·! LDR: Injected hack for function 'sceNpTrophyCreateContext' in module 'sceNpTrophy' (*0x6fd9ac)
·! LDR: Injected hack for function 'sceNpTrophyUnlockTrophy' in module 'sceNpTrophy' (*0x6fd98c)
·! LDR: Injected hack for function 'sceNpTrophyGetRequiredDiskSpace' in module 'sceNpTrophy' (*0x6fd94c)
·W LDR: Allocated variable 'sys_prx_version' in module 'sysPrxForUser' at *0xc3a000
·! LDR: Injected hack for function 'sys_lwmutex_create' in module 'sysPrxForUser' (*0x6fda4c)
·! LDR: Injected hack for function 'sys_lwmutex_create' in module 'sysPrxForUser' (*0xc2e3c4)
·! LDR: Injected hack for function 'sys_lwmutex_unlock' in module 'sysPrxForUser' (*0x6fd9ec)
·! LDR: Injected hack for function 'sys_lwmutex_unlock' in module 'sysPrxForUser' (*0xc2e3a4)
·! LDR: Injected hack for function 'sys_lwmutex_lock' in module 'sysPrxForUser' (*0x6fd9cc)
·! LDR: Injected hack for function 'sys_lwmutex_lock' in module 'sysPrxForUser' (*0xc2e384)
·! LDR: Injected hack for function 'sys_ppu_thread_create' in module 'sysPrxForUser' (*0x6fda0c)
·! LDR: Injected hack for function '_sys_process_atexitspawn' in module 'sysPrxForUser' (*0x6fda2c)
·! LDR: Injected hack for function 'sys_ppu_thread_get_id' in module 'sysPrxForUser' (*0x6fda6c)
·! LDR: Injected hack for function 'sys_ppu_thread_get_id' in module 'sysPrxForUser' (*0xc2e3e4)
·! LDR: Injected hack for function 'sys_prx_register_library' in module 'sysPrxForUser' (*0x6fda8c)
·! LDR: Injected hack for function '_sys_memset' in module 'sysPrxForUser' (*0xc2e404)
·! LDR: Injected hack for function 'sys_initialize_tls' in module 'sysPrxForUser' (*0x6fdaac)
·! LDR: Injected hack for function 'sys_time_get_system_time' in module 'sysPrxForUser' (*0x6fdacc)
·! LDR: Injected hack for function '_sys_process_at_Exitspawn' in module 'sysPrxForUser' (*0x6fdaec)
·! LDR: Injected hack for function 'sys_prx_exitspawn_with_level' in module 'sysPrxForUser' (*0x6fdb0c)
·! LDR: Injected hack for function 'sys_lwmutex_trylock' in module 'sysPrxForUser' (*0x6fdb2c)
·! LDR: Injected hack for function 'sys_ppu_thread_exit' in module 'sysPrxForUser' (*0x6fdb4c)
·! LDR: Injected hack for function 'sys_lwmutex_destroy' in module 'sysPrxForUser' (*0x6fdb6c)
·! LDR: Injected hack for function 'sys_lwmutex_destroy' in module 'sysPrxForUser' (*0xc2e464)
·! LDR: Injected hack for function 'sys_process_exit' in module 'sysPrxForUser' (*0x6fdb8c)
·! LDR: Injected hack for function '_sys_printf' in module 'sysPrxForUser' (*0xc2e424)
·E LDR: Unknown function '0x9FB6228E' in module 'sysPrxForUser' (index 2992)
·! LDR: Injected hack for function '0x9FB6228E' in module 'sysPrxForUser' (*0xc2e444)
·W LDR: ** Not linked at *0x74a02c
·! LDR: Injected hack for function '_sys_strncpy' in module 'sysPrxForUser' (*0xc2e484)
·! LDR: Injected hack for function '_cellSpursSendSignal' in module 'cellSpurs' (*0xc2e2e4)
·! LDR: Injected hack for function 'cellSpursJobQueueSendSignal' in module 'cellSpursJq' (*0xc2e304)
·! LDR: Injected hack for function 'cellFiberPpuUtilWorkerControlSendSignal' in module 'cellFiber' (*0xc2e324)
·! LDR: Injected hack for function 'cellFiberPpuSelf' in module 'cellFiber' (*0xc2e344)
·! LDR: Injected hack for function 'cellFiberPpuWaitSignal' in module 'cellFiber' (*0xc2e364)
·! PPU: Reading OPD section at 0x750718...
·! PPU: Function [0x653c24]: 'abort'
·! PPU: Function analysis: 20197 functions (27858 enqueued)
·! {PPU[0x1000000] Thread (main_thread)} sysPrxForUser: sys_initialize_tls(thread_id=0x1000000, addr=*0x77e17c, size=0x17c, mem_size=0x17c)
·! {PPU[0x1000000] Thread (main_thread)} sysPrxForUser: TLS initialized (addr=0xc3f000, size=0x1ac, max=0x132)
·W {PPU[0x1000000] Thread (main_thread) [0x00c2e3c8]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x74a800, attr=*0xd003fcc0)
·W {PPU[0x1000000] Thread (main_thread) [0x00c282d0]} sys_event_flag: sys_event_flag_create(id=*0x74a828, attr=*0xd003fcd0, init=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x00c282f0]} sys_event_flag: sys_event_flag_create(id=*0x74a82c, attr=*0xd003fcd0, init=0x0)
·! {PPU[0x1000000] Thread (main_thread) [0x006fdab0]} sysPrxForUser: sys_initialize_tls(thread_id=0x1000000, addr=*0x77e17c, size=0x17c, mem_size=0x17c)
·W {PPU[0x1000000] Thread (main_thread) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0xc26ef0, attr=*0x73a718)
·W {PPU[0x1000000] Thread (main_thread) [0x0065391c]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0xd003fc04)
·W {PPU[0x1000000] Thread (main_thread) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0xc26b38, attr=*0x73a718)
·W {PPU[0x1000000] Thread (main_thread) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0xc262c0, attr=*0x73a718)
·W {PPU[0x1000000] Thread (main_thread) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0xc262e8, attr=*0x73a718)
·W {PPU[0x1000000] Thread (main_thread) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0xc26310, attr=*0x73a718)
·W {PPU[0x1000000] Thread (main_thread) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0xc261f8, attr=*0x73a718)
·W {PPU[0x1000000] Thread (main_thread) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0xc26220, attr=*0x73a718)
·W {PPU[0x1000000] Thread (main_thread) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0xc26248, attr=*0x73a718)
·W {PPU[0x1000000] Thread (main_thread) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0xc26270, attr=*0x73a718)
·W {PPU[0x1000000] Thread (main_thread) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0xc26298, attr=*0x73a718)
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x200000, flags=0x400, alloc_addr=*0xd003faa0)
·U {PPU[0x1000000] Thread (main_thread) [0x006fda30]} sysPrxForUser TODO: _sys_process_atexitspawn()
·U {PPU[0x1000000] Thread (main_thread) [0x006fdaf0]} sysPrxForUser TODO: _sys_process_at_Exitspawn
·W {PPU[0x1000000] Thread (main_thread) [0x006fd030]} cellSysutil: cellAudioOutConfigure(audioOut=0, config=*0xd003fcc0, option=*0x0, waitForEvent=0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd510]} cellAudio: cellAudioInit()
·W {PPU[0x1000000] Thread (main_thread) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x81d680, attr=*0xd003fb10)
·W {PPU[0x1000000] Thread (main_thread) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0xc26b50, attr=*0x73a728)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd110]} cellSysutil: cellSysutilRegisterCallback(slot=1, func=*0x750e68, userdata=*0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x20120178, entry=0x7510e0, arg=0x20120150, prio=900, stacksize=0x7d000, flags=0x1, threadname=“term”)
·W {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x20120178, param=*0xd003fb20, arg=0x20120150, unk=0x0, prio=900, stacksize=0x7d000, flags=0x1, threadname=“term”)
·! {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x1000001)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd4b0]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_GCM_SYS)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd4b0]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_FS)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd4b0]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_USBD)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd4b0]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_IO)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd4b0]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_RTC)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd4b0]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_GAME)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd4b0]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_AUDIO)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd4b0]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_RESC)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd4b0]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_SAVEDATA)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd4b0]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYNC2)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd110]} cellSysutil: cellSysutilRegisterCallback(slot=0, func=*0x750ef8, userdata=*0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x600000, flags=0x400, alloc_addr=*0xd003fa10)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd1b0]} cellGcmSys: _cellGcmInitBody(context=**0xc255a8, cmdSize=0x100000, ioSize=0x400000, ioAddress=0x20200000)
·S {Audio Thread} XAudio 2.9 initialized
·W {PPU[0x1000000] Thread (main_thread) [0x006fd1b0]} cellGcmSys: *** local memory(addr=0xc0000000, size=0xf900000)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd1b0]} cellGcmSys: cellGcmInit(): 256MB io address space used
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x300000, flags=0x400, alloc_addr=*0xd003f980)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd330]} cellGcmSys: cellGcmMapMainMemory(ea=0x20700000, size=0x100000, offset=*0x7cd69c)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd070]} cellSysutil: cellVideoOutGetNumberOfDevice(videoOut=0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcfb0]} cellSysutil: cellVideoOutGetDeviceInfo(videoOut=0, deviceIndex=0, info=*0xd003f9c0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd130]} cellSysutil: cellVideoOutGetResolutionAvailability(videoOut=0, resolutionId=0x2, aspect=2, option=0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcf30]} cellSysutil: cellVideoOutConfigure(videoOut=0, config=*0xd003f9b0, option=*0x0, waitForEvent=0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd4b0]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_AVCONF_EXT)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd4d0]} cellAvconfExt: cellVideoOutSetGamma(videoOut=0, gamma=1.200000)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd310]} cellGcmSys: cellGcmBindZcull(index=0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd330]} cellGcmSys: cellGcmMapMainMemory(ea=0x20900000, size=0x100000, offset=*0x7cbeac)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd250]} cellGcmSys: cellGcmSetFlipMode(mode=1)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd3f0]} cellGcmSys: cellGcmSetDefaultCommandBuffer()
·W {PPU[0x1000000] Thread (main_thread) [0x006fd250]} cellGcmSys: cellGcmSetFlipMode(mode=1)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd250]} cellGcmSys: cellGcmSetFlipMode(mode=1)
·! {rsx::thread} RSX: 3.3.0 NVIDIA 376.71
·! {rsx::thread} RSX: 3.30 NVIDIA via Cg compiler
·! {rsx::thread} RSX: NVIDIA Corporation
·W {PPU[0x1000000] Thread (main_thread) [0x006fd270]} cellGcmSys: cellGcmSetSecondVFrequency(level=2)
·U {PPU[0x1000000] Thread (main_thread) [0x006fd270]} cellGcmSys TODO: Unimplemented display frequency: Scanout
·W {PPU[0x1000000] Thread (main_thread) [0x006fd3b0]} cellGcmSys: cellGcmSetVBlankHandler(handler=*0x750ee8)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd350]} cellGcmSys: cellGcmSetFlipHandler(handler=*0x750ef0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd8f0]} cellGame: cellGameBootCheck(type=*0xd003fb20, attributes=*0xd003fb24, size=*0xd003fb28, dirName=*0xd003fb38)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd850]} cellGame: cellGameGetParamInt(id=102, value=*0xd003fa70)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd850]} cellGame: cellGameGetParamInt(id=103, value=*0xd003fa70)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd850]} cellGame: cellGameGetParamInt(id=104, value=*0xd003fa70)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=0, buf=*0xd003f9f0, bufsize=128)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=1, buf=*0xd003f9f0, bufsize=128)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=100, buf=*0xd003f9f0, bufsize=128)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd810]} cellGame: cellGameContentPermit(contentInfoPath=*0x7cb108, usrdirPath=*0x7cb188)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd8b0]} cellGame: cellGameDataCheck(type=1, dirName=«NULL», size=*0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd850]} cellGame: cellGameGetParamInt(id=102, value=*0xd003f900)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd850]} cellGame: cellGameGetParamInt(id=103, value=*0xd003f900)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd850]} cellGame: cellGameGetParamInt(id=104, value=*0xd003f900)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=0, buf=*0xd003f880, bufsize=128)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=1, buf=*0xd003f880, bufsize=128)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=2, buf=*0xd003f880, bufsize=128)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=3, buf=*0xd003f880, bufsize=128)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=4, buf=*0xd003f880, bufsize=128)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=5, buf=*0xd003f880, bufsize=128)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=6, buf=*0xd003f880, bufsize=128)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=7, buf=*0xd003f880, bufsize=128)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=8, buf=*0xd003f880, bufsize=128)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=9, buf=*0xd003f880, bufsize=128)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=10, buf=*0xd003f880, bufsize=128)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=11, buf=*0xd003f880, bufsize=128)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=12, buf=*0xd003f880, bufsize=128)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=13, buf=*0xd003f880, bufsize=128)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=14, buf=*0xd003f880, bufsize=128)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=15, buf=*0xd003f880, bufsize=128)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=16, buf=*0xd003f880, bufsize=128)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=17, buf=*0xd003f880, bufsize=128)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=100, buf=*0xd003f880, bufsize=128)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=101, buf=*0xd003f880, bufsize=128)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd810]} cellGame: cellGameContentPermit(contentInfoPath=*0xd003fa50, usrdirPath=*0xd003fad0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd8b0]} cellGame: cellGameDataCheck(type=3, dirName=“BLUS31584”, size=*0xd003fad0)
·U {PPU[0x1000000] Thread (main_thread) [0x006fd7b0]} cellGame TODO: cellGameGetDiscContentInfoUpdatePath
·W {PPU[0x1000000] Thread (main_thread) [0x006fd810]} cellGame: cellGameContentPermit(contentInfoPath=*0x7cb408, usrdirPath=*0x7cb488)
·W {PPU[0x1000000] Thread (main_thread) [0x006fce10]} cellFs: cellFsAioInit(mount_point=“/dev_hdd0/game/BLUS31584/USRDIR”)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/DVDFileLayout.txt”, flags=0, fd=*0xd003fa10, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/DVDFileLayout.txt”, flags=0, fd=*0xd003fa10, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/DVDFileLayout.txt”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/DVDFileLayout.txt”, flags=0, fd=*0xd003fa10, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/DVDFileLayout.txt”, flags=0, fd=*0xd003fa10, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/DVDFileLayout.txt”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x20601848, entry=0x7510e0, arg=0x20601820, prio=768, stacksize=0x7d000, flags=0x0, threadname=“file”)
·W {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x20601848, param=*0xd003faa0, arg=0x20601820, unk=0x0, prio=768, stacksize=0x7d000, flags=0x0, threadname=“file”)
·! {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x1000004)
·W {PPU[0x1000000] Thread (main_thread) [0x006fce90]} sys_io: cellPadInit(max_connect=7)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd010]} cellSysutil: cellSysutilGetSystemParamInt(id=0x112(ID_ENTER_BUTTON_ASSIGN), value=*0xd003fba0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x7cd588, entry=0x7511f8, arg=0x0, prio=1002, stacksize=0x8000, flags=0x0, threadname=“TrophyThread”)
·W {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x7cd588, param=*0xd003fbd0, arg=0x0, unk=0x0, prio=1002, stacksize=0x8000, flags=0x0, threadname=“TrophyThread”)
·! {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x1000005)
·W {PPU[0x1000005] Thread (TrophyThread) [0x006fd970]} sceNpTrophy: sceNpTrophyInit(pool=*0x0, poolSize=0x0, containerId=0xffffffff, options=0x0)
·W {PPU[0x1000005] Thread (TrophyThread) [0x006fd9b0]} sceNpTrophy: sceNpTrophyCreateContext(context=*0x7cd574, commId=*0x6fe920, commSign=*0x6fe92c, options=0x0)
·W {PPU[0x1000005] Thread (TrophyThread) [0x006fd930]} sceNpTrophy: sceNpTrophyCreateHandle(handle=*0x7cd578)
·U {PPU[0x1000005] Thread (TrophyThread) [0x006fd950]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0x1, handle=0x1, reqspace=*0xd0155d90, options=0x0)
·E {PPU[0x1000005] Thread (TrophyThread) [0x006fd910]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x7511c8, arg=*0x0, options=0x1)
·W {PPU[0x1000005] Thread (TrophyThread) [0x006fd0f0]} cellSysutil: cellMsgDialogProgressBarSetMsg(progressBarIndex=0, msgString=“Setting up Trophies”)
·W {PPU[0x1000005] Thread (TrophyThread) [0x006fcfd0]} cellSysutil: cellMsgDialogClose(delay=100.000000)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataText.zip”, flags=0, fd=*0xd003f590, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataText.zip”, flags=0, fd=*0xd003f590, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataText.zip.idx”, flags=0, fd=*0xd003f590, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataText.zip.idx”, flags=0, fd=*0xd003f590, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fce50]} sys_fs: sys_fs_fstat(fd=4, sb=*0xd003f598)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataText.zip”, flags=0, fd=*0xd003f8b0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataText.zip”, flags=0, fd=*0xd003f8b0, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd003f810)
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd003f810)
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd003f810)
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x400000, flags=0x400, alloc_addr=*0xd003f810)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataText2.zip”, flags=0, fd=*0xd003f590, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataText2.zip”, flags=0, fd=*0xd003f590, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataText2.zip.idx”, flags=0, fd=*0xd003f590, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataText2.zip.idx”, flags=0, fd=*0xd003f590, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fce50]} sys_fs: sys_fs_fstat(fd=7, sb=*0xd003f598)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataText2.zip”, flags=0, fd=*0xd003f8b0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataText2.zip”, flags=0, fd=*0xd003f8b0, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x200000, flags=0x400, alloc_addr=*0xd003f810)
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x300000, flags=0x400, alloc_addr=*0xd003f810)
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x300000, flags=0x400, alloc_addr=*0xd003f810)
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x300000, flags=0x400, alloc_addr=*0xd003f810)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f590, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f590, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb.idx”, flags=0, fd=*0xd003f590, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb.idx”, flags=0, fd=*0xd003f590, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fce50]} sys_fs: sys_fs_fstat(fd=10, sb=*0xd003f598)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd003f590, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd003f590, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb.idx”, flags=0, fd=*0xd003f590, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb.idx”, flags=0, fd=*0xd003f590, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fce50]} sys_fs: sys_fs_fstat(fd=12, sb=*0xd003f598)
·W {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x21b12eb8, entry=0x7510e0, arg=0x21b12e90, prio=900, stacksize=0x7d000, flags=0x0, threadname=“CdStream”)
·W {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x21b12eb8, param=*0xd003f850, arg=0x21b12e90, unk=0x0, prio=900, stacksize=0x7d000, flags=0x0, threadname=“CdStream”)
·! {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x1000006)
·W {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x21b130b8, entry=0x7510e0, arg=0x21b13090, prio=900, stacksize=0x7d000, flags=0x0, threadname=“textdb”)
·W {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x21b130b8, param=*0xd003f7e0, arg=0x21b13090, unk=0x0, prio=900, stacksize=0x7d000, flags=0x0, threadname=“textdb”)
·! {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x1000007)
·W {PPU[0x1000000] Thread (main_thread) [0x006fd010]} cellSysutil: cellSysutilGetSystemParamInt(id=0x111(ID_LANG), value=*0xd003f920)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f310, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f310, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x300000, flags=0x400, alloc_addr=*0xd003f910)
·W {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x21b12bb8, entry=0x7510e0, arg=0x21b12b90, prio=768, stacksize=0x7d000, flags=0x1, threadname=“RenderQueue”)
·W {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x21b12bb8, param=*0xd003fa70, arg=0x21b12b90, unk=0x0, prio=768, stacksize=0x7d000, flags=0x1, threadname=“RenderQueue”)
·! {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x1000008)
·W {PPU[0x1000008] Thread (RenderQueue) [0x00652218]} sys_memory: sys_memory_allocate(size=0x500000, flags=0x400, alloc_addr=*0xd02cca40)
·W {PPU[0x1000008] Thread (RenderQueue) [0x006fd330]} cellGcmSys: cellGcmMapMainMemory(ea=0x21e00000, size=0x300000, offset=*0xd02ccc50)
·W {PPU[0x1000008] Thread (RenderQueue) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd02cc8b0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000008] Thread (RenderQueue) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd02cc8b0, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f2b0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f2b0, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f410, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f410, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f2b0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f2b0, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f410, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f410, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f2b0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f2b0, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd003f2f0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f410, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f410, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd003f6d0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f2b0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f2b0, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f410, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f410, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f2b0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f2b0, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f410, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f410, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f2b0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f2b0, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f410, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f410, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f2b0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f2b0, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f410, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f410, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd003f210)
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x200000, flags=0x400, alloc_addr=*0xd003f2b0)
·W {PPU[0x1000008] Thread (RenderQueue) [0x00652218]} sys_memory: sys_memory_allocate(size=0x200000, flags=0x400, alloc_addr=*0xd02cca20)
·W {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x225760e8, entry=0x7510e0, arg=0x225760c0, prio=768, stacksize=0x7d000, flags=0x1, threadname=“MainThread”)
·W {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x225760e8, param=*0xd003fb10, arg=0x225760c0, unk=0x0, prio=768, stacksize=0x7d000, flags=0x1, threadname=“MainThread”)
·! {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x1000009)
·W {PPU[0x1000009] Thread (MainThread) [0x006fda10]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x22576218, entry=0x7510e0, arg=0x225761f0, prio=1, stacksize=0x7d000, flags=0x0, threadname=“Movie”)
·W {PPU[0x1000009] Thread (MainThread) [0x006fda10]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x22576218, param=*0xd0349ab0, arg=0x225761f0, unk=0x0, prio=1, stacksize=0x7d000, flags=0x0, threadname=“Movie”)
·! {PPU[0x1000009] Thread (MainThread) [0x006fda10]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x100000a)
·W {PPU[0x100000a] Thread (Movie) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0xc25c00, attr=*0xd03c6b00)
·W {PPU[0x100000a] Thread (Movie) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0xc25af0, attr=*0xd03c6b00)
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd0349570, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd0349570, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x100000a] Thread (Movie) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0xc25a60, attr=*0xd03c6b00)
·W {PPU[0x100000a] Thread (Movie) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd03c5f00, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x100000a] Thread (Movie) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd03c5f00, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x100000a] Thread (Movie) [0x006fd5d0]} cellAudio: cellAudioPortOpen(audioParam=*0xd03c61b0, portNum=*0x7ca324)
·W {PPU[0x100000a] Thread (Movie) [0x006fd570]} cellAudio: cellAudioGetPortConfig(portNum=0, portConfig=*0xd03c61d0)
·W {PPU[0x100000a] Thread (Movie) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x223c2f50, attr=*0xd03c6210)
·W {PPU[0x100000a] Thread (Movie) [0x006efa2c]} sys_semaphore: sys_semaphore_create(sem_id=*0xc25b70, attr=*0xd03c6200, initial_val=0, max_val=16384)
·W {PPU[0x100000a] Thread (Movie) [0x006fda10]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0xc258b0, entry=0x77c9a8, arg=0xc2585c, prio=1, stacksize=0x8000, flags=0x1, threadname=“Bink Snd”)
·W {PPU[0x100000a] Thread (Movie) [0x006fda10]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0xc258b0, param=*0xd03c6120, arg=0xc2585c, unk=0x0, prio=1, stacksize=0x8000, flags=0x1, threadname=“Bink Snd”)
·! {PPU[0x100000a] Thread (Movie) [0x006fda10]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x100000b)
·W {PPU[0x100000a] Thread (Movie) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x223c2ed0, attr=*0xd03c6210)
·W {PPU[0x100000a] Thread (Movie) [0x006efa2c]} sys_semaphore: sys_semaphore_create(sem_id=*0xc257e0, attr=*0xd03c6200, initial_val=0, max_val=16384)
·W {PPU[0x100000a] Thread (Movie) [0x006fda10]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0xc259b0, entry=0x77c9a8, arg=0xc2595c, prio=1, stacksize=0x8000, flags=0x1, threadname=“Bink IO”)
·W {PPU[0x100000a] Thread (Movie) [0x006fda10]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0xc259b0, param=*0xd03c6120, arg=0xc2595c, unk=0x0, prio=1, stacksize=0x8000, flags=0x1, threadname=“Bink IO”)
·! {PPU[0x100000a] Thread (Movie) [0x006fda10]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x100000c)
·W {PPU[0x100000a] Thread (Movie) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x223c2e50, attr=*0xd03c6210)
·W {PPU[0x100000a] Thread (Movie) [0x006fd330]} cellGcmSys: cellGcmMapMainMemory(ea=0x22800000, size=0x100000, offset=*0x810f38)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000b] Thread (Bink Snd) [0x006fd590]} cellAudio: cellAudioPortStart(portNum=0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000a] Thread (Movie) [0x006fd250]} cellGcmSys: cellGcmSetFlipMode(mode=2)
·E {rsx::thread} RSX: FBO check failed: 0x8cd6
·E {rsx::thread} RSX: FBO check failed: 0x8cd6
·E {rsx::thread} RSX: FBO check failed: 0x8cd6
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·! {rsx::thread} RSX: VP not found in buffer!
·! {rsx::thread} RSX: FP not found in buffer!
·! {rsx::thread} RSX: Add program :
·! {rsx::thread} RSX: *** vp id = 1
·! {rsx::thread} RSX: *** fp id = 2
·! {rsx::thread} RSX: *** prog id = 3
·! {rsx::thread} RSX: *** vp id = 1
·! {rsx::thread} RSX: *** fp id = 2
·! {rsx::thread} RSX: *** vp shader =
#version 430
layout(std140, binding = 0) uniform ScaleOffsetBuffer
{
mat4 scaleOffsetMat;
float fog_param0;
float fog_param1;
uint alpha_test;
float alpha_ref;
};
layout(location=1) uniform samplerBuffer in_pos_buffer;
uniform int uc_m0= 0;
uniform int uc_m1= 0;
uniform int uc_m2= 0;
uniform int uc_m3= 0;
uniform int uc_m4= 0;
uniform int uc_m5= 0;
out vec4 tc0;
layout(std140, binding = 1) uniform VertexConstantsBuffer
{
vec4 vc[468];
};
vec4 divsq_legacy(vec4 num, vec4 denum)
{
return num / sqrt(max(denum.xxxx, 1.E-10));
}
vec4 rcp_legacy(vec4 denum)
{
return 1. / denum;
}
vec4 rsq_legacy(vec4 val)
{
return float(1.0 / sqrt(max(val.x, 1.E-10))).xxxx;
}
vec4 log2_legacy(vec4 val)
{
return log2(max(val.x, 1.E-10)).xxxx;
}
vec4 lit_legacy(vec4 val){
vec4 clamped_val = val;
clamped_val.x = max(val.x, 0);
clamped_val.y = max(val.y, 0);
vec4 result;
result.x = 1.0;
result.w = 1.;
result.y = clamped_val.x;
result.z = clamped_val.x > 0.0 ? exp(clamped_val.w * log(max(clamped_val.y, 1.E-10))) : 0.0;
return result;
}
vec4 texture2DReconstruct(sampler2D tex, vec2 coord)
{
float depth_value = texture(tex, coord.xy).r;
uint value = uint(depth_value * 16777215);
uint b = (value & 0xff);
uint g = (value >> 8) & 0xff;
uint r = (value >> 16) & 0xff;
return vec4(float(r)/255., float(g)/255., float(b)/255., 1.);
}
void vs_main(inout vec4 dst_reg0, inout vec4 dst_reg7)
{
vec4 in_pos= texelFetch(in_pos_buffer, gl_VertexID);
dst_reg7.xy = in_pos.xyxx.xy;
dst_reg0.zw = vc[467].xxxy.zw;
dst_reg0.xy = (in_pos.xyxx * vc[0].xyxx + vc[0].zwzz).xy;
}
void main ()
{
vec4 dst_reg0= vec4(0.0f, 0.0f, 0.0f, 1.0f);
vec4 dst_reg7= vec4(0.0, 0.0, 0.0, 0.0);
vs_main(dst_reg0, dst_reg7);
gl_Position = dst_reg0;
tc0 = dst_reg7;
gl_Position = gl_Position * scaleOffsetMat;
}
·! {rsx::thread} RSX: *** fp shader =
#version 420
layout(std140, binding = 0) uniform ScaleOffsetBuffer
{
mat4 scaleOffsetMat;
float fog_param0;
float fog_param1;
uint alpha_test;
float alpha_ref;
};
uniform sampler2D tex1;
uniform sampler2D tex0;
uniform sampler2D tex2;
layout(std140, binding = 2) uniform FragmentConstantsBuffer
{
vec4 fc32;
vec4 fc80;
vec4 fc128;
vec4 fc160;
vec4 fc192;
vec4 void_value;
};
in vec4 tc0;
out vec4 ocol0;
out vec4 ocol1;
vec4 divsq_legacy(vec4 num, vec4 denum)
{
return num / sqrt(max(denum.xxxx, 1.E-10));
}
vec4 rcp_legacy(vec4 denum)
{
return 1. / denum;
}
vec4 rsq_legacy(vec4 val)
{
return float(1.0 / sqrt(max(val.x, 1.E-10))).xxxx;
}
vec4 log2_legacy(vec4 val)
{
return log2(max(val.x, 1.E-10)).xxxx;
}
vec4 lit_legacy(vec4 val){
vec4 clamped_val = val;
clamped_val.x = max(val.x, 0);
clamped_val.y = max(val.y, 0);
vec4 result;
result.x = 1.0;
result.w = 1.;
result.y = clamped_val.x;
result.z = clamped_val.x > 0.0 ? exp(clamped_val.w * log(max(clamped_val.y, 1.E-10))) : 0.0;
return result;
}
vec4 texture2DReconstruct(sampler2D tex, vec2 coord)
{
float depth_value = texture(tex, coord.xy).r;
uint value = uint(depth_value * 16777215);
uint b = (value & 0xff);
uint g = (value >> 8) & 0xff;
uint r = (value >> 16) & 0xff;
return vec4(float(r)/255., float(g)/255., float(b)/255., 1.);
}
void fs_main(inout vec4 r0, inout vec4 r1, inout vec4 r2)
{
vec4 ssa = gl_FrontFacing ? vec4(1.) : vec4(-1.);
vec4 wpos = gl_FragCoord;
wpos.y = 720 - wpos.y;
vec2 tex1_coord_scale = vec2(1.);
vec2 tex0_coord_scale = vec2(1.);
vec2 tex2_coord_scale = vec2(1.);
r1.x = texture(tex1, tc0.xy * tex1_coord_scale).x;
r2 = (r1.xxxx * fc32);
r1.x = texture(tex0, tc0.xy * tex0_coord_scale).x;
r2 = (r1.xxxx * fc80 + r2);
r0.x = texture(tex2, tc0.xy * tex2_coord_scale).x;
r0 = (r0.xxxx * fc128 + r2);
r0 = (r0 + fc160);
r0 = (r0 * fc192);
}
void main()
{
vec4 r0 = vec4(0.);
vec4 r1 = vec4(0.);
vec4 r2 = vec4(0.);
fs_main(r0, r1, r2);
ocol0 = r0;
ocol1 = r2;
}
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Adjustable.cfg”, flags=0, fd=*0xd03490f0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Adjustable.cfg”, flags=0, fd=*0xd03490f0, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Adjustable.cfg”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fda10]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x225c6178, entry=0x7510e0, arg=0x225c6150, prio=1100, stacksize=0x7d000, flags=0x1, threadname=“BankLoader”)
·W {PPU[0x1000009] Thread (MainThread) [0x006fda10]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x225c6178, param=*0xd03498b0, arg=0x225c6150, unk=0x0, prio=1100, stacksize=0x7d000, flags=0x1, threadname=“BankLoader”)
·! {PPU[0x1000009] Thread (MainThread) [0x006fda10]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x100000d)
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492c0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492c0, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492c0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492c0, mode=0, arg=*0x0, size=0x0)
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492c0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492c0, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03496a0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03496a0, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd0349740, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd0349740, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03494a0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03494a0, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000009] Thread (MainThread) [0x006fd5d0]} cellAudio: cellAudioPortOpen(audioParam=*0xd0349850, portNum=*0x77e300)
·W {PPU[0x1000009] Thread (MainThread) [0x006fda10]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x224a0018, entry=0x7510e0, arg=0x2249fff0, prio=1, stacksize=0x7d000, flags=0x1, threadname=“audiops3”)
·W {PPU[0x1000009] Thread (MainThread) [0x006fda10]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x224a0018, param=*0xd0349690, arg=0x2249fff0, unk=0x0, prio=1, stacksize=0x7d000, flags=0x1, threadname=“audiops3”)
·! {PPU[0x1000009] Thread (MainThread) [0x006fda10]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x100000e)
·W {PPU[0x100000e] Thread (audiops3) [0x006fd590]} cellAudio: cellAudioPortStart(portNum=1)
·W {PPU[0x100000e] Thread (audiops3) [0x006fd570]} cellAudio: cellAudioGetPortConfig(portNum=1, portConfig=*0xd04d0cf0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x1000009] Thread (MainThread) [0x006fda10]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x225fc798, entry=0x7510e0, arg=0x225fc770, prio=900, stacksize=0x7d000, flags=0x0, threadname=“StreamThread”)
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fda10]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x225fc798, param=*0xd03498c0, arg=0x225fc770, unk=0x0, prio=900, stacksize=0x7d000, flags=0x0, threadname=“StreamThread”)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·! {PPU[0x1000009] Thread (MainThread) [0x006fda10]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x100000f)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd0349620, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd0349620, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03496c0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03496c0, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd0349420, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd0349420, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03495f0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03495f0, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000d] Thread (BankLoader) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd04538c0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x100000d] Thread (BankLoader) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd04538c0, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd0349520, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd0349520, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/14.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/14.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/14.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/14.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/14.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/14.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/14.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/14.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/14.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/14.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/14.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/14.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/31.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/31.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/31.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/31.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/31.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/31.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/31.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/31.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/31.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/31.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/31.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/31.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/34.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/34.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/34.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/34.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/34.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/34.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/34.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/34.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/34.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/34.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/34.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/34.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/35.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/35.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/35.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/35.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/35.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/35.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/35.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/35.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/35.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/35.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/35.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/35.pix”): failed to open file (flags=0101, mode=0600)
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/231.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/231.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/231.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/231.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/231.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/231.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/231.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/231.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/231.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/231.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/231.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/231.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/410.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/410.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/410.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/410.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/410.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/410.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/410.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/410.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/410.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/410.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/410.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/410.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/414.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/414.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/414.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/414.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/414.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/414.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/414.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/414.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/414.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/414.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/414.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/414.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/430.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/430.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/430.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/430.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/430.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/430.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/430.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/430.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/430.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/430.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/430.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/430.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/431.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/431.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/431.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/431.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/431.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/431.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/431.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/431.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/431.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/431.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/431.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/431.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/434.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/434.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/434.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/434.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/434.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/434.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/434.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/434.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/434.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/434.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/434.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/434.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/435.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/435.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/435.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/435.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/435.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/435.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/435.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/435.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/435.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/435.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/435.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/435.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/48a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/48a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/48a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/48a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/48a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/48a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/48a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/48a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/48a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/48a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/48a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/48a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/50a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/50a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/50a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/50a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/50a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/50a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/50a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/50a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/50a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/50a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/50a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/50a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/631.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/631.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/631.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/631.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/631.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/631.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/631.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/631.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/631.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/631.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/631.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/631.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10030.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10030.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10030.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10030.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10030.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10030.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10030.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10030.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10030.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10030.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10030.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10030.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10031.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10031.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10031.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10031.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10031.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10031.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10031.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10031.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10031.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10031.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10031.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10031.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10430.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10430.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10430.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10430.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10430.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10430.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10430.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10430.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10430.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10430.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10430.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10430.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10431.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10431.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10431.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10431.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10431.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10431.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10431.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10431.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10431.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10431.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10431.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10431.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002b.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002b.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002b.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002b.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002f.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002f.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002f.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002f.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20030.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20030.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20030.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20030.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20030.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20030.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20030.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20030.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20030.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20030.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20030.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20030.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20031.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20031.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20031.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20031.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20031.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20031.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20031.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20031.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20031.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20031.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20031.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20031.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20034.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20034.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20034.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20034.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20034.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20034.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20034.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20034.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20034.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20034.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20034.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20034.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20035.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20035.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20035.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20035.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20035.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20035.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20035.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20035.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20035.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20035.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20035.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20035.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022b.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022b.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022b.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022b.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022f.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022f.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022f.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022f.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20231.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20231.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20231.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20231.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20231.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20231.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20231.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20231.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20231.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20231.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20231.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20231.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20235.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20235.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20235.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20235.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20235.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20235.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20235.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20235.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20235.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20235.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20235.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20235.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042b.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042b.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042b.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042b.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042f.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042f.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042f.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042f.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20430.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20430.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20430.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20430.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20430.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20430.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20430.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20430.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20430.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20430.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20430.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20430.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20431.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20431.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20431.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20431.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20431.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20431.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20431.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20431.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20431.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20431.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20431.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20431.pix”): failed to open file (flags=0101, mode=0600)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20434.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20434.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20434.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20434.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20434.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20434.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20434.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20434.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20434.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20434.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20434.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20434.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20435.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20435.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20435.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20435.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20435.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20435.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20435.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20435.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20435.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20435.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20435.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20435.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/204aa.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/204aa.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/204aa.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/204aa.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/204aa.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/204aa.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/204aa.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/204aa.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/204aa.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/204aa.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/204aa.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/204aa.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2052a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2052a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2052a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2052a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2052a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2052a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2052a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2052a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2052a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2052a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2052a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2052a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062b.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062b.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062b.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062b.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062f.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062f.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062f.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062f.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20631.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20631.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20631.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20631.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20631.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20631.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20631.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20631.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20631.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20631.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20631.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20631.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20635.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20635.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20635.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20635.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20635.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20635.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20635.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20635.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20635.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20635.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20635.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20635.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242b.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242b.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242b.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242b.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242f.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242f.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242f.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242f.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262b.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262b.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262b.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262b.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262f.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262f.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262f.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262f.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642b.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642b.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642b.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642b.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642f.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642f.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642f.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642f.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662b.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662b.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662b.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662b.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662f.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662f.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662f.vert”): failed to open file (flags=0101, mode=0600)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662f.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42b.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42b.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42b.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42b.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42f.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42f.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42f.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42f.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62b.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62b.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62b.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62b.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62f.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62f.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62f.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62f.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30030.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30030.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30030.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30030.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30030.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30030.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30030.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30030.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30030.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30030.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30030.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30030.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30034.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30034.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30034.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30034.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30034.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30034.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30034.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30034.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30034.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30034.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30034.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30034.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3022b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3022b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3022b.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3022b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3022b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3022b.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3022b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3022b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3022b.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3022b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3022b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3022b.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042e.pix”): failed to open file (flags=0101, mode=0600)
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30430.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30430.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30430.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30430.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30430.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30430.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30430.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30430.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30430.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30430.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30430.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30430.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30434.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30434.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30434.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30434.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30434.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30434.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30434.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30434.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30434.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30434.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30434.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30434.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062b.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062b.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062b.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062b.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062f.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062f.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062f.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062f.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30635.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30635.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30635.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30635.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30635.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30635.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30635.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30635.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30635.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30635.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30635.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30635.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3202a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3202a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3202a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3202a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3202a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3202a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3202a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3202a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3202a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3202a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3202a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3202a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3602a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3602a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3602a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3602a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3602a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3602a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3602a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3602a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3602a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3602a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3602a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3602a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e02a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e02a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e02a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e02a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e02a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e02a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e02a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e02a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e02a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e02a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e02a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e02a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80030.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80030.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80030.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80030.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80030.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80030.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80030.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80030.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80030.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80030.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80030.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80030.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80430.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80430.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80430.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80430.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80430.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80430.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80430.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80430.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80430.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80430.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80430.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80430.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90030.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90030.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90030.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90030.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90030.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90030.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90030.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90030.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90030.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90030.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90030.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90030.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90430.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90430.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90430.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90430.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90430.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90430.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90430.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90430.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90430.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90430.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90430.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90430.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100010.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100010.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100010.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100010.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100010.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100010.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100010.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100010.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100010.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100010.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100010.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100010.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100014.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100014.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100014.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100014.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100014.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100014.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100014.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100014.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100014.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100014.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100014.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100014.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002b.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002b.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002b.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002b.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002f.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002f.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002f.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002f.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100030.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100030.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100030.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100030.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100030.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100030.pix”): failed to open file (flags=0, mode=0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100030.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100030.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100030.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100030.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100030.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100030.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100034.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100034.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100034.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100034.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100034.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100034.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100034.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100034.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100034.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100034.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100034.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100034.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040a.pix”): failed to open file (flags=0, mode=0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100410.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100410.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100410.vert”): failed to open file (flags=0, mode=0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100410.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100410.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100410.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100410.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100410.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100410.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100410.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100410.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100410.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100414.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100414.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100414.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100414.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100414.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100414.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100414.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100414.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100414.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100414.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100414.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100414.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042b.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042b.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042b.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042b.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042f.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042f.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042f.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042f.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100430.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100430.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100430.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100430.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100430.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100430.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100430.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100430.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100430.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100430.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100430.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100430.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100434.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100434.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100434.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100434.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100434.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100434.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100434.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100434.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100434.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100434.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100434.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100434.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10200a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10200a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10200a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10200a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10200a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10200a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10200a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10200a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10200a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10200a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10200a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10200a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10600a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10600a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10600a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10600a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10600a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10600a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10600a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10600a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10600a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10600a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10600a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10600a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e00a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e00a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e00a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e00a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e00a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e00a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e00a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e00a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e00a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e00a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e00a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e00a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110030.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110030.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110030.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110030.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110030.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110030.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110030.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110030.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110030.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110030.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110030.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110030.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110034.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110034.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110034.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110034.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110034.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110034.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110034.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110034.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110034.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110034.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110034.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110034.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110430.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110430.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110430.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110430.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110430.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110430.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110430.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110430.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110430.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110430.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110430.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110430.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110434.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110434.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110434.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110434.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110434.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110434.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110434.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110434.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110434.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110434.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110434.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110434.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002b.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002b.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002b.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002b.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002e.vert”): failed to open file (flags=0, mode=0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002f.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002f.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002f.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002f.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120030.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120030.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120030.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120030.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120030.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120030.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120030.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120030.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120030.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120030.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120030.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120030.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120031.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120031.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120031.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120031.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120031.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120031.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120031.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120031.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120031.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120031.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120031.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120031.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120034.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120034.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120034.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120034.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120034.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120034.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120034.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120034.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120034.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120034.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120034.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120034.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120035.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120035.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120035.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120035.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120035.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120035.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120035.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120035.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120035.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120035.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120035.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120035.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022b.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022b.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022b.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022b.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022f.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022f.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022f.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022f.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120231.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120231.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120231.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120231.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120231.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120231.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120231.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120231.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120231.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120231.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120231.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120231.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120235.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120235.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120235.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120235.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120235.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120235.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120235.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120235.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120235.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120235.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120235.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120235.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042b.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042b.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042b.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042b.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042f.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042f.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042f.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042f.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120430.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120430.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120430.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120430.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120430.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120430.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120430.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120430.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120430.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120430.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120430.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120430.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120431.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120431.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120431.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120431.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120431.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120431.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120431.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120431.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120431.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120431.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120431.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120431.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120434.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120434.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120434.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120434.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120434.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120434.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120434.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120434.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120434.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120434.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120434.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120434.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120435.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120435.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120435.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120435.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120435.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120435.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120435.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120435.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120435.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120435.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120435.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120435.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120470.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120470.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120470.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120470.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120470.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120470.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120470.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120470.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120470.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120470.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120470.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120470.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120471.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120471.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120471.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120471.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120471.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120471.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120471.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120471.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120471.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120471.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120471.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120471.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062b.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062b.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062b.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062b.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062f.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062f.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062f.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062f.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120631.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120631.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120631.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120631.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120631.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120631.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120631.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120631.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120631.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120631.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120631.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120631.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120635.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120635.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120635.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120635.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120635.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120635.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120635.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120635.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120635.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120635.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120635.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120635.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202b.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202b.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202b.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202b.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12206a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12206a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12206a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12206a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12206a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12206a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12206a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12206a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12206a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12206a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12206a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12206a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242b.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242b.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242b.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242b.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12246a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12246a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12246a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12246a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12246a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12246a.pix”): failed to open file (flags=0, mode=0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12246a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12246a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12246a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12246a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12246a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12246a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602b.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602b.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602b.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602b.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12606a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12606a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12606a.vert”): failed to open file (flags=0, mode=0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12606a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12606a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12606a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12606a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12606a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12606a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12606a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12606a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12606a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642b.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642b.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642b.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642b.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12646a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12646a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12646a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12646a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12646a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12646a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12646a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12646a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12646a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12646a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12646a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12646a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02b.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02b.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02b.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02b.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e06a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e06a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e06a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e06a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e06a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e06a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e06a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e06a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e06a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e06a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e06a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e06a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42b.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42b.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42b.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42b.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e46a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e46a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e46a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e46a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e46a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e46a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e46a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e46a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e46a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e46a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e46a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e46a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002b.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002b.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002b.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002b.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002f.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002f.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002f.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002f.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130030.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130030.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130030.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130030.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130030.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130030.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130030.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130030.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130030.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130030.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130030.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130030.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130031.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130031.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130031.vert”): failed to open file (flags=0, mode=0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130031.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130031.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130031.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130031.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130031.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130031.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130031.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130031.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130031.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130034.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130034.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130034.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130034.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130034.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130034.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130034.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130034.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130034.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130034.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130034.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130034.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022b.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022b.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022b.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022b.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022f.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022f.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022f.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022f.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042b.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042b.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042b.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042b.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042f.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042f.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042f.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042f.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130430.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130430.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130430.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130430.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130430.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130430.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130430.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130430.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130430.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130430.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130430.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130430.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130431.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130431.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130431.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130431.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130431.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130431.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130431.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130431.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130431.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130431.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130431.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130431.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130434.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130434.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130434.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130434.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130434.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130434.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130434.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130434.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130434.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130434.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130434.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130434.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130435.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130435.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130435.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130435.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130435.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130435.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130435.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130435.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130435.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130435.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130435.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130435.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062b.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062b.pix”): failed to open file (flags=0, mode=0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062b.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062b.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062f.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062f.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062f.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062f.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130631.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130631.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130631.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130631.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130631.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130631.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130631.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130631.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130631.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130631.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130631.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130631.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13202a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13202a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13202a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13202a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13202a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13202a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13202a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13202a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13202a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13202a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13202a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13202a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13602a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13602a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13602a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13602a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13602a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13602a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13602a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13602a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13602a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13602a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13602a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13602a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642e.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e02a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e02a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e02a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e02a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e02a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e02a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e02a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e02a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e02a.vert”): failed to open file (flags=0101, mode=0600)
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e02a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e02a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e02a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42a.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42a.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42a.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42a.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42e.vert”): failed to open file (flags=0, mode=0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42e.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42e.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42e.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200010.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200010.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200010.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200010.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200010.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200010.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200010.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200010.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200010.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200010.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200010.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200010.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200012.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200012.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200012.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200012.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200012.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200012.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200012.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200012.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200012.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200012.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200012.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200012.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200030.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200030.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200030.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200030.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200030.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200030.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200030.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200030.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200030.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200030.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200030.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200030.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200031.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200031.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200031.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200031.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200031.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200031.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200031.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200031.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200031.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200031.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200031.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200031.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200090.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200090.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200090.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200090.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200090.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200090.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200090.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200090.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200090.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200090.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200090.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200090.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2000b3.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2000b3.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2000b3.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2000b3.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2000b3.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2000b3.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2000b3.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2000b3.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2000b3.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2000b3.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2000b3.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2000b3.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200110.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200110.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200110.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200110.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200110.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200110.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200110.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200110.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200110.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200110.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200110.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200110.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200133.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200133.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200133.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200133.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200133.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200133.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200133.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200133.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime()
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200133.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200133.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200133.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200133.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200412.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200412.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200412.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200412.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200412.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200412.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200412.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200412.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200412.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200412.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200412.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200412.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200416.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200416.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200416.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200416.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200416.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200416.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200416.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200416.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200416.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200416.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200416.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200416.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b2.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b2.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b2.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b2.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b2.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b2.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b2.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b2.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b2.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b2.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b2.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b2.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b3.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b3.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b3.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b3.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b3.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b3.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b3.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b3.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b3.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b3.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b3.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b3.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200532.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200532.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200532.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200532.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200532.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200532.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200532.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200532.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200532.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200532.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200532.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200532.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200533.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200533.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200533.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200533.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200533.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200533.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200533.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200533.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200533.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200533.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200533.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200533.pix”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/202012.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/202012.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/202012.vert”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/202012.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/202012.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/202012.pix”): failed to open file (flags=0, mode=0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/202012.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/202012.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/202012.vert”): failed to open file (flags=0101, mode=0600)
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/202012.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_G
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