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RPCS3 v0.0.1-3-a809f33 Pre-Alpha | |
·! LDR: Path: D:/EMU/PS3/[ RPCS3 ]/dev_hdd0/game/BLUS31584/PS3_GAME/USRDIR/BOOT.BIN | |
·! LDR: Elf path: /host_root/D:/EMU/PS3/[ RPCS3 ]/dev_hdd0/game/BLUS31584/PS3_GAME/USRDIR/BOOT.BIN | |
·! LDR: Title: GTA San Andreas | |
·! LDR: Serial: BLUS31584 | |
·! LDR: Disc: D:/EMU/PS3/[ RPCS3 ]/dev_hdd0/game/BLUS31584/ | |
·! LDR: Used configuration: | |
Audio: | |
Convert to 16 bit: false | |
Dump to file: false | |
Renderer: XAudio2 | |
Core: | |
Hook static functions: false | |
Load liblv2.sprx only: false | |
Load libraries: | |
- libsync2.prx | |
PPU Decoder: Interpreter (fast) | |
SPU Decoder: Recompiler (ASMJIT) | |
Input/Output: | |
Camera: Null | |
Camera type: Unknown | |
Keyboard: Null | |
Mouse: Null | |
Pad: Keyboard | |
Log: | |
cellAdec: Notice | |
cellAtrac: Notice | |
cellAtracMulti: Notice | |
cellAudio: Notice | |
cellAvconfExt: Notice | |
cellBGDL: Notice | |
cellCamera: Notice | |
cellCelp8Enc: Notice | |
cellCelpEnc: Notice | |
cellDaisy: Notice | |
cellDmux: Notice | |
cellFiber: Notice | |
cellFont: Notice | |
cellFontFT: Notice | |
cellFs: Notice | |
cellGame: Notice | |
cellGameExec: Notice | |
cellGcmSys: Notice | |
cellGem: Notice | |
cellGifDec: Notice | |
cellHttp: Notice | |
cellHttpUtil: Notice | |
cellImeJp: Notice | |
cellJpgDec: Notice | |
cellJpgEnc: Notice | |
cellKey2char: Notice | |
cellL10n: Notice | |
cellMic: Notice | |
cellMusic: Notice | |
cellMusicDecode: Notice | |
cellMusicExport: Notice | |
cellNetCtl: Notice | |
cellOskDialog: Notice | |
cellOvis: Notice | |
cellPamf: Notice | |
cellPhotoDecode: Notice | |
cellPhotoExport: Notice | |
cellPhotoImportUtil: Notice | |
cellPngDec: Notice | |
cellPngEnc: Notice | |
cellPrint: Notice | |
cellRec: Notice | |
cellRemotePlay: Notice | |
cellResc: Notice | |
cellRtc: Notice | |
cellRudp: Notice | |
cellSail: Notice | |
cellSailRec: Notice | |
cellSaveData: Notice | |
cellScreenshot: Notice | |
cellSearch: Notice | |
cellSheap: Notice | |
cellSpudll: Notice | |
cellSpurs: Notice | |
cellSpursJq: Notice | |
cellSsl: Notice | |
cellSubdisplay: Notice | |
cellSync: Notice | |
cellSync2: Notice | |
cellSysconf: Notice | |
cellSysmodule: Notice | |
cellSysutil: Notice | |
cellSysutilAp: Notice | |
cellSysutilAvc: Notice | |
cellSysutilAvc2: Notice | |
cellSysutilMisc: Notice | |
cellUsbPspcm: Notice | |
cellUsbd: Notice | |
cellUserInfo: Notice | |
cellVdec: Notice | |
cellVideoExport: Notice | |
cellVideoUpload: Notice | |
cellVoice: Notice | |
cellVpost: Notice | |
libmixer: Notice | |
libnet: Notice | |
libsnd3: Notice | |
libsynth2: Notice | |
sceAppMgr: Notice | |
sceAppUtil: Notice | |
sceAudio: Notice | |
sceAudioIn: Notice | |
sceAudiodec: Notice | |
sceAudioenc: Notice | |
sceCamera: Notice | |
sceCodecEngine: Notice | |
sceCommonDialog: Notice | |
sceCtrl: Notice | |
sceDbg: Notice | |
sceDeci4p: Notice | |
sceDeflt: Notice | |
sceDisplay: Notice | |
sceFiber: Notice | |
sceFios: Notice | |
sceFpu: Notice | |
sceGxm: Notice | |
sceHttp: Notice | |
sceIme: Notice | |
sceJpeg: Notice | |
sceJpegEnc: Notice | |
sceLibKernel: Notice | |
sceLibXml: Notice | |
sceLibc: Notice | |
sceLibm: Notice | |
sceLibstdcxx: Notice | |
sceLiveArea: Notice | |
sceLocation: Notice | |
sceMd5: Notice | |
sceMotion: Notice | |
sceMt19937: Notice | |
sceNet: Notice | |
sceNetCtl: Notice | |
sceNgs: Notice | |
sceNp: Notice | |
sceNp2: Notice | |
sceNpBasic: Notice | |
sceNpClans: Notice | |
sceNpCommerce2: Notice | |
sceNpCommon: Notice | |
sceNpManager: Notice | |
sceNpMatching: Notice | |
sceNpScore: Notice | |
sceNpSns: Notice | |
sceNpTrophy: Notice | |
sceNpTus: Notice | |
sceNpUtil: Notice | |
sceNpUtility: Notice | |
scePerf: Notice | |
scePgf: Notice | |
scePhotoExport: Notice | |
sceRazorCapture: Notice | |
sceRtc: Notice | |
sceSas: Notice | |
sceScreenShot: Notice | |
sceSfmt: Notice | |
sceSha: Notice | |
sceSqlite: Notice | |
sceSsl: Notice | |
sceSulpha: Notice | |
sceSysmodule: Notice | |
sceSystemGesture: Notice | |
sceTouch: Notice | |
sceUlt: Notice | |
sceVideodec: Notice | |
sceVoice: Notice | |
sceVoiceQoS: Notice | |
sysPrxForUser: Notice | |
sys_cond: Notice | |
sys_dbg: Notice | |
sys_event: Notice | |
sys_event_flag: Notice | |
sys_fs: Notice | |
sys_interrupt: Notice | |
sys_io: Notice | |
sys_libc: Notice | |
sys_lv2dbg: Notice | |
sys_lwcond: Notice | |
sys_lwmutex: Notice | |
sys_memory: Notice | |
sys_mmapper: Notice | |
sys_mutex: Notice | |
sys_ppu_thread: Notice | |
sys_process: Notice | |
sys_prx: Notice | |
sys_rsx: Notice | |
sys_rwlock: Notice | |
sys_semaphore: Notice | |
sys_spu: Notice | |
sys_time: Notice | |
sys_timer: Notice | |
sys_trace: Notice | |
sys_tty: Notice | |
sys_vm: Notice | |
Miscellaneous: | |
Always start after boot: true | |
Auto Pause at Function Call: false | |
Auto Pause at System Call: false | |
Exit RPCS3 when process finishes: false | |
Net: | |
Connection status: Disconnected | |
IP address: 192.168.1.1 | |
System: | |
Language: Japanese | |
VFS: | |
$(EmulatorDir): "" | |
/app_home/: "" | |
/dev_bdvd/: "" | |
/dev_flash/: $(EmulatorDir)dev_flash/ | |
/dev_hdd0/: $(EmulatorDir)dev_hdd0/ | |
/dev_hdd1/: $(EmulatorDir)dev_hdd1/ | |
/dev_usb000/: $(EmulatorDir)dev_usb000/ | |
Enable /host_root/: true | |
Video: | |
Aspect ratio: 16x9 | |
D3D12: | |
Adapter: NVIDIA GeForce GTX 660 | |
Debug output: false | |
Debug overlay: false | |
Frame limit: Off | |
Log shader programs: false | |
Read Color Buffers: false | |
Read Depth Buffer: false | |
Renderer: OpenGL | |
Resolution: 1280x720 | |
Use Legacy OpenGL Buffers (Debug): false | |
VSync: false | |
Write Color Buffers: false | |
Write Depth Buffer: false | |
·! LDR: ** Segment: p_type=0x1, p_vaddr=0x10000, p_filesz=0x7390d0, p_memsz=0x7390d0, flags=0x400005 | |
·! LDR: ** Segment: p_type=0x1, p_vaddr=0x750000, p_filesz=0x7a820, p_memsz=0x4d71a0, flags=0x600006 | |
·! LDR: ** Segment: p_type=0x1, p_vaddr=0x0, p_filesz=0x0, p_memsz=0x0, flags=0x4 | |
·! LDR: ** Segment: p_type=0x1, p_vaddr=0x0, p_filesz=0x0, p_memsz=0x0, flags=0x6 | |
·! LDR: ** Segment: p_type=0x1, p_vaddr=0x0, p_filesz=0x0, p_memsz=0x0, flags=0x6600006 | |
·! LDR: ** Segment: p_type=0x7, p_vaddr=0x77e17c, p_filesz=0x17c, p_memsz=0x17c, flags=0x4 | |
·! LDR: ** Segment: p_type=0x60000001, p_vaddr=0x749068, p_filesz=0x28, p_memsz=0x28, flags=0x0 | |
·! LDR: ** Segment: p_type=0x60000002, p_vaddr=0x749090, p_filesz=0x40, p_memsz=0x40, flags=0x0 | |
·! LDR: ** Section: sh_type=0x0, addr=0x0, size=0x0, flags=0x0 | |
·! LDR: ** Section: sh_type=0x1, addr=0x10200, size=0x2c, flags=0x6 | |
·! LDR: ** Section: sh_type=0x1, addr=0x10230, size=0x6ecad8, flags=0x6 | |
·! LDR: ** Section: sh_type=0x1, addr=0x6fcd08, size=0x24, flags=0x6 | |
·! LDR: ** Section: sh_type=0x1, addr=0x6fcd2c, size=0xe80, flags=0x6 | |
·! LDR: ** Section: sh_type=0x1, addr=0x6fdbac, size=0xd0, flags=0x2 | |
·! LDR: ** Section: sh_type=0x1, addr=0x6fdc7c, size=0x1d0, flags=0x2 | |
·! LDR: ** Section: sh_type=0x1, addr=0x6fde4c, size=0x4, flags=0x2 | |
·! LDR: ** Section: sh_type=0x1, addr=0x6fde50, size=0x4, flags=0x2 | |
·! LDR: ** Section: sh_type=0x1, addr=0x6fde54, size=0x4, flags=0x2 | |
·! LDR: ** Section: sh_type=0x1, addr=0x6fde58, size=0x210, flags=0x2 | |
·! LDR: ** Section: sh_type=0x1, addr=0x6fe068, size=0x4, flags=0x2 | |
·! LDR: ** Section: sh_type=0x1, addr=0x6fe080, size=0x4afe8, flags=0x2 | |
·! LDR: ** Section: sh_type=0x1, addr=0x749068, size=0x28, flags=0x3 | |
·! LDR: ** Section: sh_type=0x1, addr=0x749090, size=0x40, flags=0x2 | |
·! LDR: ** Section: sh_type=0x1, addr=0x750000, size=0x304, flags=0x3 | |
·! LDR: ** Section: sh_type=0x1, addr=0x750304, size=0x114, flags=0x3 | |
·! LDR: ** Section: sh_type=0x1, addr=0x750418, size=0x4, flags=0x3 | |
·! LDR: ** Section: sh_type=0x1, addr=0x750420, size=0x124, flags=0x3 | |
·! LDR: ** Section: sh_type=0x1, addr=0x750544, size=0x1d0, flags=0x3 | |
·! LDR: ** Section: sh_type=0x1, addr=0x750718, size=0x2ced0, flags=0x3 | |
·! LDR: ** Section: sh_type=0x1, addr=0x77d5e8, size=0xb94, flags=0x3 | |
·! LDR: ** Section: sh_type=0x1, addr=0x77e17c, size=0x8, flags=0x403 | |
·! LDR: ** Section: sh_type=0x8, addr=0x77e188, size=0x170, flags=0x403 | |
·! LDR: ** Section: sh_type=0x1, addr=0x77e300, size=0x4c520, flags=0x3 | |
·! LDR: ** Section: sh_type=0x8, addr=0x7ca840, size=0x45c960, flags=0x3 | |
·! LDR: ** Section: sh_type=0x1, addr=0x0, size=0x143c, flags=0x0 | |
·! LDR: ** Section: sh_type=0x3, addr=0x0, size=0x112, flags=0x0 | |
·! LDR: *** sdk version: 0x475001 | |
·! LDR: *** primary prio: 550 | |
·! LDR: *** primary stacksize: 0x40000 | |
·! LDR: *** malloc pagesize: 0x100000 | |
·! LDR: *** ppc seg: 0x0 | |
·! LDR: * libent_start = *0x6fde50 | |
·! LDR: * libstub_start = *0x6fde58 | |
·! LDR: * unk0 = 0x475001 | |
·! LDR: * unk2 = 0x0 | |
·! LDR: ** Imported module 'sys_fs' (0x0, 0x0) | |
·! LDR: **** sys_fs import: [cellFsClose] -> 0x6fcd2c | |
·! LDR: **** sys_fs import: [cellFsRead] -> 0x6fcd4c | |
·! LDR: **** sys_fs import: [cellFsOpen] -> 0x6fcd6c | |
·! LDR: **** sys_fs import: [cellFsStat] -> 0x6fcd8c | |
·! LDR: **** sys_fs import: [cellFsUnlink] -> 0x6fcdac | |
·! LDR: **** sys_fs import: [cellFsLseek] -> 0x6fcdcc | |
·! LDR: **** sys_fs import: [cellFsMkdir] -> 0x6fcdec | |
·! LDR: **** sys_fs import: [cellFsAioInit] -> 0x6fce0c | |
·! LDR: **** sys_fs import: [cellFsWrite] -> 0x6fce2c | |
·! LDR: **** sys_fs import: [cellFsFstat] -> 0x6fce4c | |
·! LDR: **** sys_fs import: [cellFsRename] -> 0x6fce6c | |
·! LDR: ** Imported module 'sys_io' (0x0, 0x0) | |
·! LDR: **** sys_io import: [cellPadInit] -> 0x6fce8c | |
·! LDR: **** sys_io import: [cellPadSetPortSetting] -> 0x6fceac | |
·! LDR: **** sys_io import: [cellPadGetData] -> 0x6fcecc | |
·! LDR: **** sys_io import: [cellPadGetInfo2] -> 0x6fceec | |
·! LDR: **** sys_io import: [cellPadSetActDirect] -> 0x6fcf0c | |
·! LDR: ** Imported module 'cellSysutil' (0x0, 0x0) | |
·! LDR: **** cellSysutil import: [cellVideoOutConfigure] -> 0x6fcf2c | |
·! LDR: **** cellSysutil import: [cellSysutilCheckCallback] -> 0x6fcf4c | |
·! LDR: **** cellSysutil import: [cellSaveDataListLoad2] -> 0x6fcf6c | |
·! LDR: **** cellSysutil import: [cellSysCacheMount] -> 0x6fcf8c | |
·! LDR: **** cellSysutil import: [cellVideoOutGetDeviceInfo] -> 0x6fcfac | |
·! LDR: **** cellSysutil import: [cellMsgDialogClose] -> 0x6fcfcc | |
·! LDR: **** cellSysutil import: [cellSaveDataListSave2] -> 0x6fcfec | |
·! LDR: **** cellSysutil import: [cellSysutilGetSystemParamInt] -> 0x6fd00c | |
·! LDR: **** cellSysutil import: [cellAudioOutConfigure] -> 0x6fd02c | |
·! LDR: **** cellSysutil import: [cellSysCacheClear] -> 0x6fd04c | |
·! LDR: **** cellSysutil import: [cellVideoOutGetNumberOfDevice] -> 0x6fd06c | |
·! LDR: **** cellSysutil import: [cellMsgDialogOpen2] -> 0x6fd08c | |
·! LDR: **** cellSysutil import: [cellVideoOutGetState] -> 0x6fd0ac | |
·! LDR: **** cellSysutil import: [cellSaveDataAutoSave2] -> 0x6fd0cc | |
·! LDR: **** cellSysutil import: [cellMsgDialogProgressBarSetMsg] -> 0x6fd0ec | |
·! LDR: **** cellSysutil import: [cellSysutilRegisterCallback] -> 0x6fd10c | |
·! LDR: **** cellSysutil import: [cellVideoOutGetResolutionAvailability] -> 0x6fd12c | |
·! LDR: **** cellSysutil import: [cellVideoOutGetResolution] -> 0x6fd14c | |
·! LDR: **** cellSysutil import: [cellSaveDataAutoLoad2] -> 0x6fd16c | |
·! LDR: ** Imported module 'cellGcmSys' (0x0, 0x0) | |
·! LDR: **** cellGcmSys import: [cellGcmGetTiledPitchSize] -> 0x6fd18c | |
·! LDR: **** cellGcmSys import: [_cellGcmInitBody] -> 0x6fd1ac | |
·! LDR: **** cellGcmSys import: [_cellGcmSetFlipCommand] -> 0x6fd1cc | |
·! LDR: **** cellGcmSys import: [cellGcmAddressToOffset] -> 0x6fd1ec | |
·! LDR: **** cellGcmSys import: [cellGcmGetLastSecondVTime] -> 0x6fd20c | |
·! LDR: **** cellGcmSys import: [_cellGcmFunc15] -> 0x6fd22c | |
·! LDR: **** cellGcmSys import: [cellGcmSetFlipMode] -> 0x6fd24c | |
·! LDR: **** cellGcmSys import: [cellGcmSetSecondVFrequency] -> 0x6fd26c | |
·! LDR: **** cellGcmSys import: [cellGcmGetDefaultCommandWordSize] -> 0x6fd28c | |
·! LDR: **** cellGcmSys import: [cellGcmGetLastFlipTime] -> 0x6fd2ac | |
·! LDR: **** cellGcmSys import: [cellGcmGetDefaultSegmentWordSize] -> 0x6fd2cc | |
·! LDR: **** cellGcmSys import: [cellGcmSetDefaultFifoSize] -> 0x6fd2ec | |
·! LDR: **** cellGcmSys import: [cellGcmBindZcull] -> 0x6fd30c | |
·! LDR: **** cellGcmSys import: [cellGcmMapMainMemory] -> 0x6fd32c | |
·! LDR: **** cellGcmSys import: [cellGcmSetFlipHandler] -> 0x6fd34c | |
·! LDR: **** cellGcmSys import: [cellGcmSetDisplayBuffer] -> 0x6fd36c | |
·! LDR: **** cellGcmSys import: [cellGcmGetControlRegister] -> 0x6fd38c | |
·! LDR: **** cellGcmSys import: [cellGcmSetVBlankHandler] -> 0x6fd3ac | |
·! LDR: **** cellGcmSys import: [cellGcmResetFlipStatus] -> 0x6fd3cc | |
·! LDR: **** cellGcmSys import: [cellGcmSetDefaultCommandBuffer] -> 0x6fd3ec | |
·! LDR: **** cellGcmSys import: [_cellGcmSetFlipCommandWithWaitLabel] -> 0x6fd40c | |
·! LDR: **** cellGcmSys import: [cellGcmUnmapIoAddress] -> 0x6fd42c | |
·! LDR: **** cellGcmSys import: [cellGcmGetConfiguration] -> 0x6fd44c | |
·! LDR: **** cellGcmSys import: [cellGcmUnmapEaIoAddress] -> 0x6fd46c | |
·! LDR: **** cellGcmSys import: [cellGcmGetLabelAddress] -> 0x6fd48c | |
·! LDR: ** Imported module 'cellSysmodule' (0x0, 0x0) | |
·! LDR: **** cellSysmodule import: [cellSysmoduleLoadModule] -> 0x6fd4ac | |
·! LDR: ** Imported module 'cellSysutilAvconfExt' (0x0, 0x0) | |
·! LDR: **** cellSysutilAvconfExt import: [cellVideoOutSetGamma] -> 0x6fd4cc | |
·! LDR: ** Imported module 'cellSaveData' (0x0, 0x0) | |
·! LDR: **** cellSaveData import: [cellSaveDataListDelete] -> 0x6fd4ec | |
·! LDR: ** Imported module 'cellAudio' (0x0, 0x0) | |
·! LDR: **** cellAudio import: [cellAudioInit] -> 0x6fd50c | |
·! LDR: **** cellAudio import: [cellAudioPortClose] -> 0x6fd52c | |
·! LDR: **** cellAudio import: [cellAudioPortStop] -> 0x6fd54c | |
·! LDR: **** cellAudio import: [cellAudioGetPortConfig] -> 0x6fd56c | |
·! LDR: **** cellAudio import: [cellAudioPortStart] -> 0x6fd58c | |
·! LDR: **** cellAudio import: [cellAudioQuit] -> 0x6fd5ac | |
·! LDR: **** cellAudio import: [cellAudioPortOpen] -> 0x6fd5cc | |
·! LDR: **** cellAudio import: [cellAudioAddData] -> 0x6fd5ec | |
·! LDR: ** Imported module 'cellSync2' (0x0, 0x0) | |
·! LDR: **** cellSync2 import: [cellSync2MutexUnlock] -> 0x6fd60c | |
·! LDR: **** cellSync2 import: [cellSync2SemaphoreRelease] -> 0x6fd62c | |
·! LDR: **** cellSync2 import: [cellSync2SemaphoreFinalize] -> 0x6fd64c | |
·! LDR: **** cellSync2 import: [cellSync2MutexFinalize] -> 0x6fd66c | |
·! LDR: **** cellSync2 import: [_cellSync2SemaphoreAttributeInitialize] -> 0x6fd68c | |
·! LDR: **** cellSync2 import: [cellSync2SemaphoreGetCount] -> 0x6fd6ac | |
·! LDR: **** cellSync2 import: [_cellSync2MutexAttributeInitialize] -> 0x6fd6cc | |
·! LDR: **** cellSync2 import: [cellSync2SemaphoreTryAcquire] -> 0x6fd6ec | |
·! LDR: **** cellSync2 import: [cellSync2MutexLock] -> 0x6fd70c | |
·! LDR: **** cellSync2 import: [cellSync2SemaphoreInitialize] -> 0x6fd72c | |
·! LDR: **** cellSync2 import: [cellSync2SemaphoreAcquire] -> 0x6fd74c | |
·! LDR: **** cellSync2 import: [cellSync2MutexEstimateBufferSize] -> 0x6fd76c | |
·! LDR: **** cellSync2 import: [cellSync2MutexInitialize] -> 0x6fd78c | |
·! LDR: ** Imported module 'cellGame' (0x0, 0x0) | |
·! LDR: **** cellGame import: [cellGameGetDiscContentInfoUpdatePath] -> 0x6fd7ac | |
·! LDR: **** cellGame import: [cellGameGetParamString] -> 0x6fd7cc | |
·! LDR: **** cellGame import: [cellGameCreateGameData] -> 0x6fd7ec | |
·! LDR: **** cellGame import: [cellGameContentPermit] -> 0x6fd80c | |
·! LDR: **** cellGame import: [cellGameContentErrorDialog] -> 0x6fd82c | |
·! LDR: **** cellGame import: [cellGameGetParamInt] -> 0x6fd84c | |
·! LDR: **** cellGame import: [cellGamePatchCheck] -> 0x6fd86c | |
·! LDR: **** cellGame import: [cellGameSetParamString] -> 0x6fd88c | |
·! LDR: **** cellGame import: [cellGameDataCheck] -> 0x6fd8ac | |
·! LDR: **** cellGame import: [cellGameGetSizeKB] -> 0x6fd8cc | |
·! LDR: **** cellGame import: [cellGameBootCheck] -> 0x6fd8ec | |
·! LDR: ** Imported module 'sceNpTrophy' (0x0, 0x0) | |
·! LDR: **** sceNpTrophy import: [sceNpTrophyRegisterContext] -> 0x6fd90c | |
·! LDR: **** sceNpTrophy import: [sceNpTrophyCreateHandle] -> 0x6fd92c | |
·! LDR: **** sceNpTrophy import: [sceNpTrophyGetRequiredDiskSpace] -> 0x6fd94c | |
·! LDR: **** sceNpTrophy import: [sceNpTrophyInit] -> 0x6fd96c | |
·! LDR: **** sceNpTrophy import: [sceNpTrophyUnlockTrophy] -> 0x6fd98c | |
·! LDR: **** sceNpTrophy import: [sceNpTrophyCreateContext] -> 0x6fd9ac | |
·! LDR: ** Imported module 'sysPrxForUser' (0x0, 0x0) | |
·! LDR: **** sysPrxForUser import: [sys_lwmutex_lock] -> 0x6fd9cc | |
·! LDR: **** sysPrxForUser import: [sys_lwmutex_unlock] -> 0x6fd9ec | |
·! LDR: **** sysPrxForUser import: [sys_ppu_thread_create] -> 0x6fda0c | |
·! LDR: **** sysPrxForUser import: [_sys_process_atexitspawn] -> 0x6fda2c | |
·! LDR: **** sysPrxForUser import: [sys_lwmutex_create] -> 0x6fda4c | |
·! LDR: **** sysPrxForUser import: [sys_ppu_thread_get_id] -> 0x6fda6c | |
·! LDR: **** sysPrxForUser import: [sys_prx_register_library] -> 0x6fda8c | |
·! LDR: **** sysPrxForUser import: [sys_initialize_tls] -> 0x6fdaac | |
·! LDR: **** sysPrxForUser import: [sys_time_get_system_time] -> 0x6fdacc | |
·! LDR: **** sysPrxForUser import: [_sys_process_at_Exitspawn] -> 0x6fdaec | |
·! LDR: **** sysPrxForUser import: [sys_prx_exitspawn_with_level] -> 0x6fdb0c | |
·! LDR: **** sysPrxForUser import: [sys_lwmutex_trylock] -> 0x6fdb2c | |
·! LDR: **** sysPrxForUser import: [sys_ppu_thread_exit] -> 0x6fdb4c | |
·! LDR: **** sysPrxForUser import: [sys_lwmutex_destroy] -> 0x6fdb6c | |
·! LDR: **** sysPrxForUser import: [sys_process_exit] -> 0x6fdb8c | |
·W LDR: Loading library: libsync2.prx | |
·! LDR: ** Segment: p_type=0x1, p_vaddr=0x0, p_filesz=0x6c88, p_memsz=0x10000, flags=0x400005 | |
·W LDR: **** Loaded to 0xc28000 (size=0x10000) | |
·! LDR: ** Segment: p_type=0x1, p_vaddr=0x6c90, p_filesz=0x7fc, p_memsz=0x840, flags=0x600006 | |
·W LDR: **** Loaded to 0x74a000 (size=0x840) | |
·! LDR: ** Segment: p_type=0x700000a4, p_vaddr=0x0, p_filesz=0x21f0, p_memsz=0x0, flags=0x0 | |
·W LDR: Library cellSync2_Library (rtoc=0x7526e0): | |
·! LDR: ** Special: [0xBC9A0086] at 0x74a448 | |
·! LDR: ** Special: [0xAB779874] at 0x74a440 | |
·! LDR: ** Special: [0x3AB9A95E] at 0x74a440 | |
·! LDR: ** Special: &[0xD7F43016] at 0xc2e5a8 | |
·! LDR: ** Special: &[0x6D0F6CAE] at 0x74a038 | |
·! LDR: ** Exported module 'cellSync2' (0x0, 0x0, 0x2c000001, 0x90001) | |
·! LDR: **** cellSync2 export: [cellSync2MutexUnlock] at 0x74a530 | |
·! LDR: **** cellSync2 export: [cellSync2SemaphoreRelease] at 0x74a6b8 | |
·! LDR: **** cellSync2 export: [cellSync2QueueTryPop] at 0x74a648 | |
·! LDR: **** cellSync2 export: [cellSync2QueueGetSize] at 0x74a5d8 | |
·! LDR: **** cellSync2 export: [cellSync2SemaphoreFinalize] at 0x74a688 | |
·! LDR: **** cellSync2 export: [cellSync2MutexFinalize] at 0x74a508 | |
·! LDR: **** cellSync2 export: [_cellSync2SemaphoreAttributeInitialize] at 0x74a6a0 | |
·! LDR: **** cellSync2 export: [cellSync2SemaphoreGetCount] at 0x74a668 | |
·! LDR: **** cellSync2 export: [_cellSync2MutexAttributeInitialize] at 0x74a520 | |
·! LDR: **** cellSync2 export: [cellSync2CondInitialize] at 0x74a588 | |
·! LDR: **** cellSync2 export: [cellSync2CondEstimateBufferSize] at 0x74a548 | |
·! LDR: **** cellSync2 export: [_cellSync2QueueAttributeInitialize] at 0x74a618 | |
·! LDR: **** cellSync2 export: [cellSync2SemaphoreTryAcquire] at 0x74a6a8 | |
·! LDR: **** cellSync2 export: [cellSync2CondFinalize] at 0x74a578 | |
·! LDR: **** cellSync2 export: [cellSync2QueueFinalize] at 0x74a610 | |
·! LDR: **** cellSync2 export: [cellSync2SemaphoreEstimateBufferSize] at 0x74a660 | |
·! LDR: **** cellSync2 export: [cellSync2QueuePush] at 0x74a640 | |
·! LDR: **** cellSync2 export: [cellSync2QueueTryPush] at 0x74a638 | |
·! LDR: **** cellSync2 export: [cellSync2CondSignal] at 0x74a598 | |
·! LDR: **** cellSync2 export: [cellSync2CondSignalAll] at 0x74a5a8 | |
·! LDR: **** cellSync2 export: [cellSync2MutexLock] at 0x74a528 | |
·! LDR: **** cellSync2 export: [cellSync2MutexTryLock] at 0x74a538 | |
·! LDR: **** cellSync2 export: [cellSync2CondWait] at 0x74a5a0 | |
·! LDR: **** cellSync2 export: [cellSync2QueueEstimateBufferSize] at 0x74a5b8 | |
·! LDR: **** cellSync2 export: [cellSync2SemaphoreInitialize] at 0x74a698 | |
·! LDR: **** cellSync2 export: [cellSync2SemaphoreAcquire] at 0x74a6b0 | |
·! LDR: **** cellSync2 export: [cellSync2MutexEstimateBufferSize] at 0x74a4d8 | |
·! LDR: **** cellSync2 export: [cellSync2QueuePop] at 0x74a650 | |
·! LDR: **** cellSync2 export: [_cellSync2CondAttributeInitialize] at 0x74a590 | |
·! LDR: **** cellSync2 export: [cellSync2MutexInitialize] at 0x74a518 | |
·! LDR: **** cellSync2 export: [cellSync2QueueGetDepth] at 0x74a5c8 | |
·! LDR: **** cellSync2 export: [cellSync2QueueInitialize] at 0x74a628 | |
·! LDR: **** cellSync2 export: &[gCellSync2NotifierSpursTask] at 0x74a410 | |
·! LDR: **** cellSync2 export: &[gCellSync2NotifierPpuFiber] at 0x74a400 | |
·! LDR: **** cellSync2 export: &[gCellSync2CallerThreadTypePpuFiber] at 0x74a3e0 | |
·! LDR: **** cellSync2 export: &[gCellSync2CallerThreadTypePpuThread] at 0x74a3b0 | |
·! LDR: **** cellSync2 export: &[gCellSync2NotifierPpuThread] at 0x74a3d0 | |
·! LDR: **** cellSync2 export: &[gCellSync2NotifierSpursJobQueueJob] at 0x74a420 | |
·! LDR: ** Imported module 'cellSpurs' (0x0, 0x0) | |
·! LDR: **** cellSpurs import: [_cellSpursSendSignal] -> 0xc2e2e4 | |
·! LDR: ** Imported module 'cellSpursJq' (0x0, 0x0) | |
·! LDR: **** cellSpursJq import: [cellSpursJobQueueSendSignal] -> 0xc2e304 | |
·! LDR: ** Imported module 'cellFiber' (0x0, 0x0) | |
·! LDR: **** cellFiber import: [cellFiberPpuUtilWorkerControlSendSignal] -> 0xc2e324 | |
·! LDR: **** cellFiber import: [cellFiberPpuSelf] -> 0xc2e344 | |
·! LDR: **** cellFiber import: [cellFiberPpuWaitSignal] -> 0xc2e364 | |
·! LDR: ** Imported module 'sysPrxForUser' (0x0, 0x0) | |
·! LDR: **** sysPrxForUser import: [sys_lwmutex_lock] -> 0xc2e384 | |
·! LDR: **** sysPrxForUser import: [sys_lwmutex_unlock] -> 0xc2e3a4 | |
·! LDR: **** sysPrxForUser import: [sys_lwmutex_create] -> 0xc2e3c4 | |
·! LDR: **** sysPrxForUser import: [sys_ppu_thread_get_id] -> 0xc2e3e4 | |
·! LDR: **** sysPrxForUser import: [_sys_memset] -> 0xc2e404 | |
·! LDR: **** sysPrxForUser import: [_sys_printf] -> 0xc2e424 | |
·! LDR: **** sysPrxForUser import: [0x9FB6228E] -> 0xc2e444 | |
·! LDR: **** sysPrxForUser import: [sys_lwmutex_destroy] -> 0xc2e464 | |
·! LDR: **** sysPrxForUser import: [_sys_strncpy] -> 0xc2e484 | |
·! PPU: Function analysis: 98 functions (190 enqueued) | |
·! LDR: Injected hack for function 'cellFsClose' in module 'sys_fs' (*0x6fcd2c) | |
·! LDR: Injected hack for function 'cellFsMkdir' in module 'sys_fs' (*0x6fcdec) | |
·! LDR: Injected hack for function 'cellFsUnlink' in module 'sys_fs' (*0x6fcdac) | |
·! LDR: Injected hack for function 'cellFsRead' in module 'sys_fs' (*0x6fcd4c) | |
·! LDR: Injected hack for function 'cellFsOpen' in module 'sys_fs' (*0x6fcd6c) | |
·! LDR: Injected hack for function 'cellFsLseek' in module 'sys_fs' (*0x6fcdcc) | |
·! LDR: Injected hack for function 'cellFsStat' in module 'sys_fs' (*0x6fcd8c) | |
·! LDR: Injected hack for function 'cellFsAioInit' in module 'sys_fs' (*0x6fce0c) | |
·! LDR: Injected hack for function 'cellFsWrite' in module 'sys_fs' (*0x6fce2c) | |
·! LDR: Injected hack for function 'cellFsFstat' in module 'sys_fs' (*0x6fce4c) | |
·! LDR: Injected hack for function 'cellFsRename' in module 'sys_fs' (*0x6fce6c) | |
·! LDR: Injected hack for function 'cellGcmGetDefaultCommandWordSize' in module 'cellGcmSys' (*0x6fd28c) | |
·! LDR: Injected hack for function 'cellGcmGetLastFlipTime' in module 'cellGcmSys' (*0x6fd2ac) | |
·! LDR: Injected hack for function 'cellGcmGetTiledPitchSize' in module 'cellGcmSys' (*0x6fd18c) | |
·! LDR: Injected hack for function '_cellGcmInitBody' in module 'cellGcmSys' (*0x6fd1ac) | |
·! LDR: Injected hack for function 'cellGcmAddressToOffset' in module 'cellGcmSys' (*0x6fd1ec) | |
·! LDR: Injected hack for function 'cellGcmSetDefaultFifoSize' in module 'cellGcmSys' (*0x6fd2ec) | |
·! LDR: Injected hack for function '_cellGcmSetFlipCommand' in module 'cellGcmSys' (*0x6fd1cc) | |
·! LDR: Injected hack for function 'cellGcmSetSecondVFrequency' in module 'cellGcmSys' (*0x6fd26c) | |
·! LDR: Injected hack for function '_cellGcmFunc15' in module 'cellGcmSys' (*0x6fd22c) | |
·! LDR: Injected hack for function 'cellGcmGetLastSecondVTime' in module 'cellGcmSys' (*0x6fd20c) | |
·! LDR: Injected hack for function 'cellGcmSetFlipMode' in module 'cellGcmSys' (*0x6fd24c) | |
·! LDR: Injected hack for function 'cellGcmGetDefaultSegmentWordSize' in module 'cellGcmSys' (*0x6fd2cc) | |
·! LDR: Injected hack for function 'cellGcmBindZcull' in module 'cellGcmSys' (*0x6fd30c) | |
·! LDR: Injected hack for function 'cellGcmMapMainMemory' in module 'cellGcmSys' (*0x6fd32c) | |
·! LDR: Injected hack for function 'cellGcmSetFlipHandler' in module 'cellGcmSys' (*0x6fd34c) | |
·! LDR: Injected hack for function 'cellGcmSetDisplayBuffer' in module 'cellGcmSys' (*0x6fd36c) | |
·! LDR: Injected hack for function 'cellGcmGetControlRegister' in module 'cellGcmSys' (*0x6fd38c) | |
·! LDR: Injected hack for function 'cellGcmSetVBlankHandler' in module 'cellGcmSys' (*0x6fd3ac) | |
·! LDR: Injected hack for function 'cellGcmResetFlipStatus' in module 'cellGcmSys' (*0x6fd3cc) | |
·! LDR: Injected hack for function 'cellGcmSetDefaultCommandBuffer' in module 'cellGcmSys' (*0x6fd3ec) | |
·! LDR: Injected hack for function '_cellGcmSetFlipCommandWithWaitLabel' in module 'cellGcmSys' (*0x6fd40c) | |
·! LDR: Injected hack for function 'cellGcmUnmapIoAddress' in module 'cellGcmSys' (*0x6fd42c) | |
·! LDR: Injected hack for function 'cellGcmGetConfiguration' in module 'cellGcmSys' (*0x6fd44c) | |
·! LDR: Injected hack for function 'cellGcmUnmapEaIoAddress' in module 'cellGcmSys' (*0x6fd46c) | |
·! LDR: Injected hack for function 'cellGcmGetLabelAddress' in module 'cellGcmSys' (*0x6fd48c) | |
·! LDR: Injected hack for function 'cellPadSetActDirect' in module 'sys_io' (*0x6fcf0c) | |
·! LDR: Injected hack for function 'cellPadGetData' in module 'sys_io' (*0x6fcecc) | |
·! LDR: Injected hack for function 'cellPadInit' in module 'sys_io' (*0x6fce8c) | |
·! LDR: Injected hack for function 'cellPadSetPortSetting' in module 'sys_io' (*0x6fceac) | |
·! LDR: Injected hack for function 'cellPadGetInfo2' in module 'sys_io' (*0x6fceec) | |
·W LDR: Allocated variable 'g_gamma' in module 'cellSysutilAvconfExt' at *0x74b000 | |
·! LDR: Injected hack for function 'cellVideoOutSetGamma' in module 'cellSysutilAvconfExt' (*0x6fd4cc) | |
·! LDR: Injected hack for function 'cellSysmoduleLoadModule' in module 'cellSysmodule' (*0x6fd4ac) | |
·! LDR: Injected hack for function 'cellVideoOutConfigure' in module 'cellSysutil' (*0x6fcf2c) | |
·! LDR: Injected hack for function 'cellSysCacheMount' in module 'cellSysutil' (*0x6fcf8c) | |
·! LDR: Injected hack for function 'cellSysutilCheckCallback' in module 'cellSysutil' (*0x6fcf4c) | |
·! LDR: Injected hack for function 'cellSaveDataListLoad2' in module 'cellSysutil' (*0x6fcf6c) | |
·! LDR: Injected hack for function 'cellAudioOutConfigure' in module 'cellSysutil' (*0x6fd02c) | |
·! LDR: Injected hack for function 'cellSysutilGetSystemParamInt' in module 'cellSysutil' (*0x6fd00c) | |
·! LDR: Injected hack for function 'cellVideoOutGetDeviceInfo' in module 'cellSysutil' (*0x6fcfac) | |
·! LDR: Injected hack for function 'cellMsgDialogClose' in module 'cellSysutil' (*0x6fcfcc) | |
·! LDR: Injected hack for function 'cellSaveDataAutoLoad2' in module 'cellSysutil' (*0x6fd16c) | |
·! LDR: Injected hack for function 'cellSaveDataListSave2' in module 'cellSysutil' (*0x6fcfec) | |
·! LDR: Injected hack for function 'cellMsgDialogOpen2' in module 'cellSysutil' (*0x6fd08c) | |
·! LDR: Injected hack for function 'cellSysCacheClear' in module 'cellSysutil' (*0x6fd04c) | |
·! LDR: Injected hack for function 'cellVideoOutGetNumberOfDevice' in module 'cellSysutil' (*0x6fd06c) | |
·! LDR: Injected hack for function 'cellMsgDialogProgressBarSetMsg' in module 'cellSysutil' (*0x6fd0ec) | |
·! LDR: Injected hack for function 'cellVideoOutGetState' in module 'cellSysutil' (*0x6fd0ac) | |
·! LDR: Injected hack for function 'cellSaveDataAutoSave2' in module 'cellSysutil' (*0x6fd0cc) | |
·! LDR: Injected hack for function 'cellSysutilRegisterCallback' in module 'cellSysutil' (*0x6fd10c) | |
·! LDR: Injected hack for function 'cellVideoOutGetResolutionAvailability' in module 'cellSysutil' (*0x6fd12c) | |
·! LDR: Injected hack for function 'cellVideoOutGetResolution' in module 'cellSysutil' (*0x6fd14c) | |
·W LDR: Allocated variable 'gCellSync2CallerThreadTypePpuThread' in module 'cellSync2' at *0x74c000 | |
·W LDR: Allocated variable 'gCellSync2NotifierSpursJobQueueJob' in module 'cellSync2' at *0x74d000 | |
·W LDR: Allocated variable 'gCellSync2NotifierPpuThread' in module 'cellSync2' at *0x74e000 | |
·W LDR: Allocated variable 'gCellSync2NotifierSpursTask' in module 'cellSync2' at *0x74f000 | |
·W LDR: Allocated variable 'gCellSync2CallerThreadTypePpuFiber' in module 'cellSync2' at *0xc38000 | |
·W LDR: Allocated variable 'gCellSync2NotifierPpuFiber' in module 'cellSync2' at *0xc39000 | |
·! LDR: Linked LLE variable 'gCellSync2CallerThreadTypePpuFiber' in module 'cellSync2' -> 0x74a3e0 | |
·! LDR: Linked LLE variable 'gCellSync2NotifierSpursTask' in module 'cellSync2' -> 0x74a410 | |
·! LDR: Linked LLE variable 'gCellSync2NotifierPpuFiber' in module 'cellSync2' -> 0x74a400 | |
·! LDR: Linked LLE variable 'gCellSync2CallerThreadTypePpuThread' in module 'cellSync2' -> 0x74a3b0 | |
·! LDR: Linked LLE variable 'gCellSync2NotifierSpursJobQueueJob' in module 'cellSync2' -> 0x74a420 | |
·! LDR: Linked LLE variable 'gCellSync2NotifierPpuThread' in module 'cellSync2' -> 0x74a3d0 | |
·! LDR: Injected hack for function 'cellSaveDataListDelete' in module 'cellSaveData' (*0x6fd4ec) | |
·! LDR: Injected hack for function 'cellAudioInit' in module 'cellAudio' (*0x6fd50c) | |
·! LDR: Injected hack for function 'cellAudioQuit' in module 'cellAudio' (*0x6fd5ac) | |
·! LDR: Injected hack for function 'cellAudioPortClose' in module 'cellAudio' (*0x6fd52c) | |
·! LDR: Injected hack for function 'cellAudioGetPortConfig' in module 'cellAudio' (*0x6fd56c) | |
·! LDR: Injected hack for function 'cellAudioPortStop' in module 'cellAudio' (*0x6fd54c) | |
·! LDR: Injected hack for function 'cellAudioPortStart' in module 'cellAudio' (*0x6fd58c) | |
·! LDR: Injected hack for function 'cellAudioPortOpen' in module 'cellAudio' (*0x6fd5cc) | |
·! LDR: Injected hack for function 'cellAudioAddData' in module 'cellAudio' (*0x6fd5ec) | |
·! LDR: Injected hack for function 'cellGameContentPermit' in module 'cellGame' (*0x6fd80c) | |
·! LDR: Injected hack for function 'cellGameContentErrorDialog' in module 'cellGame' (*0x6fd82c) | |
·! LDR: Injected hack for function 'cellGameGetDiscContentInfoUpdatePath' in module 'cellGame' (*0x6fd7ac) | |
·! LDR: Injected hack for function 'cellGamePatchCheck' in module 'cellGame' (*0x6fd86c) | |
·! LDR: Injected hack for function 'cellGameGetParamString' in module 'cellGame' (*0x6fd7cc) | |
·! LDR: Injected hack for function 'cellGameSetParamString' in module 'cellGame' (*0x6fd88c) | |
·! LDR: Injected hack for function 'cellGameCreateGameData' in module 'cellGame' (*0x6fd7ec) | |
·! LDR: Injected hack for function 'cellGameGetParamInt' in module 'cellGame' (*0x6fd84c) | |
·! LDR: Injected hack for function 'cellGameDataCheck' in module 'cellGame' (*0x6fd8ac) | |
·! LDR: Injected hack for function 'cellGameGetSizeKB' in module 'cellGame' (*0x6fd8cc) | |
·! LDR: Injected hack for function 'cellGameBootCheck' in module 'cellGame' (*0x6fd8ec) | |
·! LDR: Injected hack for function 'sceNpTrophyRegisterContext' in module 'sceNpTrophy' (*0x6fd90c) | |
·! LDR: Injected hack for function 'sceNpTrophyInit' in module 'sceNpTrophy' (*0x6fd96c) | |
·! LDR: Injected hack for function 'sceNpTrophyCreateHandle' in module 'sceNpTrophy' (*0x6fd92c) | |
·! LDR: Injected hack for function 'sceNpTrophyCreateContext' in module 'sceNpTrophy' (*0x6fd9ac) | |
·! LDR: Injected hack for function 'sceNpTrophyUnlockTrophy' in module 'sceNpTrophy' (*0x6fd98c) | |
·! LDR: Injected hack for function 'sceNpTrophyGetRequiredDiskSpace' in module 'sceNpTrophy' (*0x6fd94c) | |
·W LDR: Allocated variable 'sys_prx_version' in module 'sysPrxForUser' at *0xc3a000 | |
·! LDR: Injected hack for function 'sys_lwmutex_create' in module 'sysPrxForUser' (*0x6fda4c) | |
·! LDR: Injected hack for function 'sys_lwmutex_create' in module 'sysPrxForUser' (*0xc2e3c4) | |
·! LDR: Injected hack for function 'sys_lwmutex_unlock' in module 'sysPrxForUser' (*0x6fd9ec) | |
·! LDR: Injected hack for function 'sys_lwmutex_unlock' in module 'sysPrxForUser' (*0xc2e3a4) | |
·! LDR: Injected hack for function 'sys_lwmutex_lock' in module 'sysPrxForUser' (*0x6fd9cc) | |
·! LDR: Injected hack for function 'sys_lwmutex_lock' in module 'sysPrxForUser' (*0xc2e384) | |
·! LDR: Injected hack for function 'sys_ppu_thread_create' in module 'sysPrxForUser' (*0x6fda0c) | |
·! LDR: Injected hack for function '_sys_process_atexitspawn' in module 'sysPrxForUser' (*0x6fda2c) | |
·! LDR: Injected hack for function 'sys_ppu_thread_get_id' in module 'sysPrxForUser' (*0x6fda6c) | |
·! LDR: Injected hack for function 'sys_ppu_thread_get_id' in module 'sysPrxForUser' (*0xc2e3e4) | |
·! LDR: Injected hack for function 'sys_prx_register_library' in module 'sysPrxForUser' (*0x6fda8c) | |
·! LDR: Injected hack for function '_sys_memset' in module 'sysPrxForUser' (*0xc2e404) | |
·! LDR: Injected hack for function 'sys_initialize_tls' in module 'sysPrxForUser' (*0x6fdaac) | |
·! LDR: Injected hack for function 'sys_time_get_system_time' in module 'sysPrxForUser' (*0x6fdacc) | |
·! LDR: Injected hack for function '_sys_process_at_Exitspawn' in module 'sysPrxForUser' (*0x6fdaec) | |
·! LDR: Injected hack for function 'sys_prx_exitspawn_with_level' in module 'sysPrxForUser' (*0x6fdb0c) | |
·! LDR: Injected hack for function 'sys_lwmutex_trylock' in module 'sysPrxForUser' (*0x6fdb2c) | |
·! LDR: Injected hack for function 'sys_ppu_thread_exit' in module 'sysPrxForUser' (*0x6fdb4c) | |
·! LDR: Injected hack for function 'sys_lwmutex_destroy' in module 'sysPrxForUser' (*0x6fdb6c) | |
·! LDR: Injected hack for function 'sys_lwmutex_destroy' in module 'sysPrxForUser' (*0xc2e464) | |
·! LDR: Injected hack for function 'sys_process_exit' in module 'sysPrxForUser' (*0x6fdb8c) | |
·! LDR: Injected hack for function '_sys_printf' in module 'sysPrxForUser' (*0xc2e424) | |
·E LDR: Unknown function '0x9FB6228E' in module 'sysPrxForUser' (index 2992) | |
·! LDR: Injected hack for function '0x9FB6228E' in module 'sysPrxForUser' (*0xc2e444) | |
·W LDR: ** Not linked at *0x74a02c | |
·! LDR: Injected hack for function '_sys_strncpy' in module 'sysPrxForUser' (*0xc2e484) | |
·! LDR: Injected hack for function '_cellSpursSendSignal' in module 'cellSpurs' (*0xc2e2e4) | |
·! LDR: Injected hack for function 'cellSpursJobQueueSendSignal' in module 'cellSpursJq' (*0xc2e304) | |
·! LDR: Injected hack for function 'cellFiberPpuUtilWorkerControlSendSignal' in module 'cellFiber' (*0xc2e324) | |
·! LDR: Injected hack for function 'cellFiberPpuSelf' in module 'cellFiber' (*0xc2e344) | |
·! LDR: Injected hack for function 'cellFiberPpuWaitSignal' in module 'cellFiber' (*0xc2e364) | |
·! PPU: Reading OPD section at 0x750718... | |
·! PPU: Function [0x653c24]: 'abort' | |
·! PPU: Function analysis: 20197 functions (27858 enqueued) | |
·! {PPU[0x1000000] Thread (main_thread)} sysPrxForUser: sys_initialize_tls(thread_id=0x1000000, addr=*0x77e17c, size=0x17c, mem_size=0x17c) | |
·! {PPU[0x1000000] Thread (main_thread)} sysPrxForUser: TLS initialized (addr=0xc3f000, size=0x1ac, max=0x132) | |
·W {PPU[0x1000000] Thread (main_thread) [0x00c2e3c8]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x74a800, attr=*0xd003fcc0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x00c282d0]} sys_event_flag: sys_event_flag_create(id=*0x74a828, attr=*0xd003fcd0, init=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x00c282f0]} sys_event_flag: sys_event_flag_create(id=*0x74a82c, attr=*0xd003fcd0, init=0x0) | |
·! {PPU[0x1000000] Thread (main_thread) [0x006fdab0]} sysPrxForUser: sys_initialize_tls(thread_id=0x1000000, addr=*0x77e17c, size=0x17c, mem_size=0x17c) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0xc26ef0, attr=*0x73a718) | |
·W {PPU[0x1000000] Thread (main_thread) [0x0065391c]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0xd003fc04) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0xc26b38, attr=*0x73a718) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0xc262c0, attr=*0x73a718) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0xc262e8, attr=*0x73a718) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0xc26310, attr=*0x73a718) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0xc261f8, attr=*0x73a718) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0xc26220, attr=*0x73a718) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0xc26248, attr=*0x73a718) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0xc26270, attr=*0x73a718) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0xc26298, attr=*0x73a718) | |
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x200000, flags=0x400, alloc_addr=*0xd003faa0) | |
·U {PPU[0x1000000] Thread (main_thread) [0x006fda30]} sysPrxForUser TODO: _sys_process_atexitspawn() | |
·U {PPU[0x1000000] Thread (main_thread) [0x006fdaf0]} sysPrxForUser TODO: _sys_process_at_Exitspawn | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd030]} cellSysutil: cellAudioOutConfigure(audioOut=0, config=*0xd003fcc0, option=*0x0, waitForEvent=0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd510]} cellAudio: cellAudioInit() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x81d680, attr=*0xd003fb10) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0xc26b50, attr=*0x73a728) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd110]} cellSysutil: cellSysutilRegisterCallback(slot=1, func=*0x750e68, userdata=*0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x20120178, entry=0x7510e0, arg=0x20120150, prio=900, stacksize=0x7d000, flags=0x1, threadname=“term”) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x20120178, param=*0xd003fb20, arg=0x20120150, unk=0x0, prio=900, stacksize=0x7d000, flags=0x1, threadname=“term”) | |
·! {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x1000001) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd4b0]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_GCM_SYS) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd4b0]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_FS) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd4b0]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_USBD) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd4b0]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_IO) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd4b0]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_RTC) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd4b0]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_GAME) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd4b0]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_AUDIO) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd4b0]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_RESC) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd4b0]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_SAVEDATA) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd4b0]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYNC2) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd110]} cellSysutil: cellSysutilRegisterCallback(slot=0, func=*0x750ef8, userdata=*0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x600000, flags=0x400, alloc_addr=*0xd003fa10) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd1b0]} cellGcmSys: _cellGcmInitBody(context=**0xc255a8, cmdSize=0x100000, ioSize=0x400000, ioAddress=0x20200000) | |
·S {Audio Thread} XAudio 2.9 initialized | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd1b0]} cellGcmSys: *** local memory(addr=0xc0000000, size=0xf900000) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd1b0]} cellGcmSys: cellGcmInit(): 256MB io address space used | |
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x300000, flags=0x400, alloc_addr=*0xd003f980) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd330]} cellGcmSys: cellGcmMapMainMemory(ea=0x20700000, size=0x100000, offset=*0x7cd69c) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd070]} cellSysutil: cellVideoOutGetNumberOfDevice(videoOut=0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcfb0]} cellSysutil: cellVideoOutGetDeviceInfo(videoOut=0, deviceIndex=0, info=*0xd003f9c0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd130]} cellSysutil: cellVideoOutGetResolutionAvailability(videoOut=0, resolutionId=0x2, aspect=2, option=0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcf30]} cellSysutil: cellVideoOutConfigure(videoOut=0, config=*0xd003f9b0, option=*0x0, waitForEvent=0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd4b0]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_AVCONF_EXT) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd4d0]} cellAvconfExt: cellVideoOutSetGamma(videoOut=0, gamma=1.200000) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd310]} cellGcmSys: cellGcmBindZcull(index=0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd330]} cellGcmSys: cellGcmMapMainMemory(ea=0x20900000, size=0x100000, offset=*0x7cbeac) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd250]} cellGcmSys: cellGcmSetFlipMode(mode=1) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd3f0]} cellGcmSys: cellGcmSetDefaultCommandBuffer() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd250]} cellGcmSys: cellGcmSetFlipMode(mode=1) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd250]} cellGcmSys: cellGcmSetFlipMode(mode=1) | |
·! {rsx::thread} RSX: 3.3.0 NVIDIA 376.71 | |
·! {rsx::thread} RSX: 3.30 NVIDIA via Cg compiler | |
·! {rsx::thread} RSX: NVIDIA Corporation | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd270]} cellGcmSys: cellGcmSetSecondVFrequency(level=2) | |
·U {PPU[0x1000000] Thread (main_thread) [0x006fd270]} cellGcmSys TODO: Unimplemented display frequency: Scanout | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd3b0]} cellGcmSys: cellGcmSetVBlankHandler(handler=*0x750ee8) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd350]} cellGcmSys: cellGcmSetFlipHandler(handler=*0x750ef0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd8f0]} cellGame: cellGameBootCheck(type=*0xd003fb20, attributes=*0xd003fb24, size=*0xd003fb28, dirName=*0xd003fb38) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd850]} cellGame: cellGameGetParamInt(id=102, value=*0xd003fa70) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd850]} cellGame: cellGameGetParamInt(id=103, value=*0xd003fa70) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd850]} cellGame: cellGameGetParamInt(id=104, value=*0xd003fa70) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=0, buf=*0xd003f9f0, bufsize=128) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=1, buf=*0xd003f9f0, bufsize=128) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=100, buf=*0xd003f9f0, bufsize=128) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd810]} cellGame: cellGameContentPermit(contentInfoPath=*0x7cb108, usrdirPath=*0x7cb188) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd8b0]} cellGame: cellGameDataCheck(type=1, dirName=«NULL», size=*0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd850]} cellGame: cellGameGetParamInt(id=102, value=*0xd003f900) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd850]} cellGame: cellGameGetParamInt(id=103, value=*0xd003f900) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd850]} cellGame: cellGameGetParamInt(id=104, value=*0xd003f900) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=0, buf=*0xd003f880, bufsize=128) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=1, buf=*0xd003f880, bufsize=128) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=2, buf=*0xd003f880, bufsize=128) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=3, buf=*0xd003f880, bufsize=128) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=4, buf=*0xd003f880, bufsize=128) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=5, buf=*0xd003f880, bufsize=128) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=6, buf=*0xd003f880, bufsize=128) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=7, buf=*0xd003f880, bufsize=128) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=8, buf=*0xd003f880, bufsize=128) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=9, buf=*0xd003f880, bufsize=128) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=10, buf=*0xd003f880, bufsize=128) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=11, buf=*0xd003f880, bufsize=128) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=12, buf=*0xd003f880, bufsize=128) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=13, buf=*0xd003f880, bufsize=128) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=14, buf=*0xd003f880, bufsize=128) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=15, buf=*0xd003f880, bufsize=128) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=16, buf=*0xd003f880, bufsize=128) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=17, buf=*0xd003f880, bufsize=128) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=100, buf=*0xd003f880, bufsize=128) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd7d0]} cellGame: cellGameGetParamString(id=101, buf=*0xd003f880, bufsize=128) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd810]} cellGame: cellGameContentPermit(contentInfoPath=*0xd003fa50, usrdirPath=*0xd003fad0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd8b0]} cellGame: cellGameDataCheck(type=3, dirName=“BLUS31584”, size=*0xd003fad0) | |
·U {PPU[0x1000000] Thread (main_thread) [0x006fd7b0]} cellGame TODO: cellGameGetDiscContentInfoUpdatePath | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd810]} cellGame: cellGameContentPermit(contentInfoPath=*0x7cb408, usrdirPath=*0x7cb488) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fce10]} cellFs: cellFsAioInit(mount_point=“/dev_hdd0/game/BLUS31584/USRDIR”) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/DVDFileLayout.txt”, flags=0, fd=*0xd003fa10, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/DVDFileLayout.txt”, flags=0, fd=*0xd003fa10, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/DVDFileLayout.txt”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/DVDFileLayout.txt”, flags=0, fd=*0xd003fa10, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/DVDFileLayout.txt”, flags=0, fd=*0xd003fa10, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/DVDFileLayout.txt”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x20601848, entry=0x7510e0, arg=0x20601820, prio=768, stacksize=0x7d000, flags=0x0, threadname=“file”) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x20601848, param=*0xd003faa0, arg=0x20601820, unk=0x0, prio=768, stacksize=0x7d000, flags=0x0, threadname=“file”) | |
·! {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x1000004) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fce90]} sys_io: cellPadInit(max_connect=7) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd010]} cellSysutil: cellSysutilGetSystemParamInt(id=0x112(ID_ENTER_BUTTON_ASSIGN), value=*0xd003fba0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x7cd588, entry=0x7511f8, arg=0x0, prio=1002, stacksize=0x8000, flags=0x0, threadname=“TrophyThread”) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x7cd588, param=*0xd003fbd0, arg=0x0, unk=0x0, prio=1002, stacksize=0x8000, flags=0x0, threadname=“TrophyThread”) | |
·! {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x1000005) | |
·W {PPU[0x1000005] Thread (TrophyThread) [0x006fd970]} sceNpTrophy: sceNpTrophyInit(pool=*0x0, poolSize=0x0, containerId=0xffffffff, options=0x0) | |
·W {PPU[0x1000005] Thread (TrophyThread) [0x006fd9b0]} sceNpTrophy: sceNpTrophyCreateContext(context=*0x7cd574, commId=*0x6fe920, commSign=*0x6fe92c, options=0x0) | |
·W {PPU[0x1000005] Thread (TrophyThread) [0x006fd930]} sceNpTrophy: sceNpTrophyCreateHandle(handle=*0x7cd578) | |
·U {PPU[0x1000005] Thread (TrophyThread) [0x006fd950]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0x1, handle=0x1, reqspace=*0xd0155d90, options=0x0) | |
·E {PPU[0x1000005] Thread (TrophyThread) [0x006fd910]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x7511c8, arg=*0x0, options=0x1) | |
·W {PPU[0x1000005] Thread (TrophyThread) [0x006fd0f0]} cellSysutil: cellMsgDialogProgressBarSetMsg(progressBarIndex=0, msgString=“Setting up Trophies”) | |
·W {PPU[0x1000005] Thread (TrophyThread) [0x006fcfd0]} cellSysutil: cellMsgDialogClose(delay=100.000000) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataText.zip”, flags=0, fd=*0xd003f590, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataText.zip”, flags=0, fd=*0xd003f590, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataText.zip.idx”, flags=0, fd=*0xd003f590, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataText.zip.idx”, flags=0, fd=*0xd003f590, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fce50]} sys_fs: sys_fs_fstat(fd=4, sb=*0xd003f598) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataText.zip”, flags=0, fd=*0xd003f8b0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataText.zip”, flags=0, fd=*0xd003f8b0, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd003f810) | |
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd003f810) | |
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd003f810) | |
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x400000, flags=0x400, alloc_addr=*0xd003f810) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataText2.zip”, flags=0, fd=*0xd003f590, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataText2.zip”, flags=0, fd=*0xd003f590, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataText2.zip.idx”, flags=0, fd=*0xd003f590, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataText2.zip.idx”, flags=0, fd=*0xd003f590, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fce50]} sys_fs: sys_fs_fstat(fd=7, sb=*0xd003f598) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataText2.zip”, flags=0, fd=*0xd003f8b0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataText2.zip”, flags=0, fd=*0xd003f8b0, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x200000, flags=0x400, alloc_addr=*0xd003f810) | |
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x300000, flags=0x400, alloc_addr=*0xd003f810) | |
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x300000, flags=0x400, alloc_addr=*0xd003f810) | |
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x300000, flags=0x400, alloc_addr=*0xd003f810) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f590, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f590, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb.idx”, flags=0, fd=*0xd003f590, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb.idx”, flags=0, fd=*0xd003f590, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fce50]} sys_fs: sys_fs_fstat(fd=10, sb=*0xd003f598) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd003f590, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd003f590, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb.idx”, flags=0, fd=*0xd003f590, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb.idx”, flags=0, fd=*0xd003f590, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fce50]} sys_fs: sys_fs_fstat(fd=12, sb=*0xd003f598) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x21b12eb8, entry=0x7510e0, arg=0x21b12e90, prio=900, stacksize=0x7d000, flags=0x0, threadname=“CdStream”) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x21b12eb8, param=*0xd003f850, arg=0x21b12e90, unk=0x0, prio=900, stacksize=0x7d000, flags=0x0, threadname=“CdStream”) | |
·! {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x1000006) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x21b130b8, entry=0x7510e0, arg=0x21b13090, prio=900, stacksize=0x7d000, flags=0x0, threadname=“textdb”) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x21b130b8, param=*0xd003f7e0, arg=0x21b13090, unk=0x0, prio=900, stacksize=0x7d000, flags=0x0, threadname=“textdb”) | |
·! {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x1000007) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fd010]} cellSysutil: cellSysutilGetSystemParamInt(id=0x111(ID_LANG), value=*0xd003f920) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f310, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f310, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x300000, flags=0x400, alloc_addr=*0xd003f910) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x21b12bb8, entry=0x7510e0, arg=0x21b12b90, prio=768, stacksize=0x7d000, flags=0x1, threadname=“RenderQueue”) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x21b12bb8, param=*0xd003fa70, arg=0x21b12b90, unk=0x0, prio=768, stacksize=0x7d000, flags=0x1, threadname=“RenderQueue”) | |
·! {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x1000008) | |
·W {PPU[0x1000008] Thread (RenderQueue) [0x00652218]} sys_memory: sys_memory_allocate(size=0x500000, flags=0x400, alloc_addr=*0xd02cca40) | |
·W {PPU[0x1000008] Thread (RenderQueue) [0x006fd330]} cellGcmSys: cellGcmMapMainMemory(ea=0x21e00000, size=0x300000, offset=*0xd02ccc50) | |
·W {PPU[0x1000008] Thread (RenderQueue) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd02cc8b0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000008] Thread (RenderQueue) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd02cc8b0, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f2b0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f2b0, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f410, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f410, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f2b0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f2b0, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f410, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f410, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f2b0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f2b0, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd003f2f0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f410, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f410, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd003f6d0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f2b0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f2b0, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f410, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f410, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f2b0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f2b0, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f410, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f410, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f2b0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f2b0, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f410, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f410, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f2b0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f2b0, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f410, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f410, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd003f190, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd003f210) | |
·W {PPU[0x1000000] Thread (main_thread) [0x00652218]} sys_memory: sys_memory_allocate(size=0x200000, flags=0x400, alloc_addr=*0xd003f2b0) | |
·W {PPU[0x1000008] Thread (RenderQueue) [0x00652218]} sys_memory: sys_memory_allocate(size=0x200000, flags=0x400, alloc_addr=*0xd02cca20) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x225760e8, entry=0x7510e0, arg=0x225760c0, prio=768, stacksize=0x7d000, flags=0x1, threadname=“MainThread”) | |
·W {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x225760e8, param=*0xd003fb10, arg=0x225760c0, unk=0x0, prio=768, stacksize=0x7d000, flags=0x1, threadname=“MainThread”) | |
·! {PPU[0x1000000] Thread (main_thread) [0x006fda10]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x1000009) | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fda10]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x22576218, entry=0x7510e0, arg=0x225761f0, prio=1, stacksize=0x7d000, flags=0x0, threadname=“Movie”) | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fda10]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x22576218, param=*0xd0349ab0, arg=0x225761f0, unk=0x0, prio=1, stacksize=0x7d000, flags=0x0, threadname=“Movie”) | |
·! {PPU[0x1000009] Thread (MainThread) [0x006fda10]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x100000a) | |
·W {PPU[0x100000a] Thread (Movie) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0xc25c00, attr=*0xd03c6b00) | |
·W {PPU[0x100000a] Thread (Movie) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0xc25af0, attr=*0xd03c6b00) | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd0349570, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd0349570, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x100000a] Thread (Movie) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0xc25a60, attr=*0xd03c6b00) | |
·W {PPU[0x100000a] Thread (Movie) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd03c5f00, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x100000a] Thread (Movie) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd03c5f00, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x100000a] Thread (Movie) [0x006fd5d0]} cellAudio: cellAudioPortOpen(audioParam=*0xd03c61b0, portNum=*0x7ca324) | |
·W {PPU[0x100000a] Thread (Movie) [0x006fd570]} cellAudio: cellAudioGetPortConfig(portNum=0, portConfig=*0xd03c61d0) | |
·W {PPU[0x100000a] Thread (Movie) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x223c2f50, attr=*0xd03c6210) | |
·W {PPU[0x100000a] Thread (Movie) [0x006efa2c]} sys_semaphore: sys_semaphore_create(sem_id=*0xc25b70, attr=*0xd03c6200, initial_val=0, max_val=16384) | |
·W {PPU[0x100000a] Thread (Movie) [0x006fda10]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0xc258b0, entry=0x77c9a8, arg=0xc2585c, prio=1, stacksize=0x8000, flags=0x1, threadname=“Bink Snd”) | |
·W {PPU[0x100000a] Thread (Movie) [0x006fda10]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0xc258b0, param=*0xd03c6120, arg=0xc2585c, unk=0x0, prio=1, stacksize=0x8000, flags=0x1, threadname=“Bink Snd”) | |
·! {PPU[0x100000a] Thread (Movie) [0x006fda10]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x100000b) | |
·W {PPU[0x100000a] Thread (Movie) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x223c2ed0, attr=*0xd03c6210) | |
·W {PPU[0x100000a] Thread (Movie) [0x006efa2c]} sys_semaphore: sys_semaphore_create(sem_id=*0xc257e0, attr=*0xd03c6200, initial_val=0, max_val=16384) | |
·W {PPU[0x100000a] Thread (Movie) [0x006fda10]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0xc259b0, entry=0x77c9a8, arg=0xc2595c, prio=1, stacksize=0x8000, flags=0x1, threadname=“Bink IO”) | |
·W {PPU[0x100000a] Thread (Movie) [0x006fda10]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0xc259b0, param=*0xd03c6120, arg=0xc2595c, unk=0x0, prio=1, stacksize=0x8000, flags=0x1, threadname=“Bink IO”) | |
·! {PPU[0x100000a] Thread (Movie) [0x006fda10]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x100000c) | |
·W {PPU[0x100000a] Thread (Movie) [0x006fda50]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x223c2e50, attr=*0xd03c6210) | |
·W {PPU[0x100000a] Thread (Movie) [0x006fd330]} cellGcmSys: cellGcmMapMainMemory(ea=0x22800000, size=0x100000, offset=*0x810f38) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000b] Thread (Bink Snd) [0x006fd590]} cellAudio: cellAudioPortStart(portNum=0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000a] Thread (Movie) [0x006fd250]} cellGcmSys: cellGcmSetFlipMode(mode=2) | |
·E {rsx::thread} RSX: FBO check failed: 0x8cd6 | |
·E {rsx::thread} RSX: FBO check failed: 0x8cd6 | |
·E {rsx::thread} RSX: FBO check failed: 0x8cd6 | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·! {rsx::thread} RSX: VP not found in buffer! | |
·! {rsx::thread} RSX: FP not found in buffer! | |
·! {rsx::thread} RSX: Add program : | |
·! {rsx::thread} RSX: *** vp id = 1 | |
·! {rsx::thread} RSX: *** fp id = 2 | |
·! {rsx::thread} RSX: *** prog id = 3 | |
·! {rsx::thread} RSX: *** vp id = 1 | |
·! {rsx::thread} RSX: *** fp id = 2 | |
·! {rsx::thread} RSX: *** vp shader = | |
#version 430 | |
layout(std140, binding = 0) uniform ScaleOffsetBuffer | |
{ | |
mat4 scaleOffsetMat; | |
float fog_param0; | |
float fog_param1; | |
uint alpha_test; | |
float alpha_ref; | |
}; | |
layout(location=1) uniform samplerBuffer in_pos_buffer; | |
uniform int uc_m0= 0; | |
uniform int uc_m1= 0; | |
uniform int uc_m2= 0; | |
uniform int uc_m3= 0; | |
uniform int uc_m4= 0; | |
uniform int uc_m5= 0; | |
out vec4 tc0; | |
layout(std140, binding = 1) uniform VertexConstantsBuffer | |
{ | |
vec4 vc[468]; | |
}; | |
vec4 divsq_legacy(vec4 num, vec4 denum) | |
{ | |
return num / sqrt(max(denum.xxxx, 1.E-10)); | |
} | |
vec4 rcp_legacy(vec4 denum) | |
{ | |
return 1. / denum; | |
} | |
vec4 rsq_legacy(vec4 val) | |
{ | |
return float(1.0 / sqrt(max(val.x, 1.E-10))).xxxx; | |
} | |
vec4 log2_legacy(vec4 val) | |
{ | |
return log2(max(val.x, 1.E-10)).xxxx; | |
} | |
vec4 lit_legacy(vec4 val){ | |
vec4 clamped_val = val; | |
clamped_val.x = max(val.x, 0); | |
clamped_val.y = max(val.y, 0); | |
vec4 result; | |
result.x = 1.0; | |
result.w = 1.; | |
result.y = clamped_val.x; | |
result.z = clamped_val.x > 0.0 ? exp(clamped_val.w * log(max(clamped_val.y, 1.E-10))) : 0.0; | |
return result; | |
} | |
vec4 texture2DReconstruct(sampler2D tex, vec2 coord) | |
{ | |
float depth_value = texture(tex, coord.xy).r; | |
uint value = uint(depth_value * 16777215); | |
uint b = (value & 0xff); | |
uint g = (value >> 8) & 0xff; | |
uint r = (value >> 16) & 0xff; | |
return vec4(float(r)/255., float(g)/255., float(b)/255., 1.); | |
} | |
void vs_main(inout vec4 dst_reg0, inout vec4 dst_reg7) | |
{ | |
vec4 in_pos= texelFetch(in_pos_buffer, gl_VertexID); | |
dst_reg7.xy = in_pos.xyxx.xy; | |
dst_reg0.zw = vc[467].xxxy.zw; | |
dst_reg0.xy = (in_pos.xyxx * vc[0].xyxx + vc[0].zwzz).xy; | |
} | |
void main () | |
{ | |
vec4 dst_reg0= vec4(0.0f, 0.0f, 0.0f, 1.0f); | |
vec4 dst_reg7= vec4(0.0, 0.0, 0.0, 0.0); | |
vs_main(dst_reg0, dst_reg7); | |
gl_Position = dst_reg0; | |
tc0 = dst_reg7; | |
gl_Position = gl_Position * scaleOffsetMat; | |
} | |
·! {rsx::thread} RSX: *** fp shader = | |
#version 420 | |
layout(std140, binding = 0) uniform ScaleOffsetBuffer | |
{ | |
mat4 scaleOffsetMat; | |
float fog_param0; | |
float fog_param1; | |
uint alpha_test; | |
float alpha_ref; | |
}; | |
uniform sampler2D tex1; | |
uniform sampler2D tex0; | |
uniform sampler2D tex2; | |
layout(std140, binding = 2) uniform FragmentConstantsBuffer | |
{ | |
vec4 fc32; | |
vec4 fc80; | |
vec4 fc128; | |
vec4 fc160; | |
vec4 fc192; | |
vec4 void_value; | |
}; | |
in vec4 tc0; | |
out vec4 ocol0; | |
out vec4 ocol1; | |
vec4 divsq_legacy(vec4 num, vec4 denum) | |
{ | |
return num / sqrt(max(denum.xxxx, 1.E-10)); | |
} | |
vec4 rcp_legacy(vec4 denum) | |
{ | |
return 1. / denum; | |
} | |
vec4 rsq_legacy(vec4 val) | |
{ | |
return float(1.0 / sqrt(max(val.x, 1.E-10))).xxxx; | |
} | |
vec4 log2_legacy(vec4 val) | |
{ | |
return log2(max(val.x, 1.E-10)).xxxx; | |
} | |
vec4 lit_legacy(vec4 val){ | |
vec4 clamped_val = val; | |
clamped_val.x = max(val.x, 0); | |
clamped_val.y = max(val.y, 0); | |
vec4 result; | |
result.x = 1.0; | |
result.w = 1.; | |
result.y = clamped_val.x; | |
result.z = clamped_val.x > 0.0 ? exp(clamped_val.w * log(max(clamped_val.y, 1.E-10))) : 0.0; | |
return result; | |
} | |
vec4 texture2DReconstruct(sampler2D tex, vec2 coord) | |
{ | |
float depth_value = texture(tex, coord.xy).r; | |
uint value = uint(depth_value * 16777215); | |
uint b = (value & 0xff); | |
uint g = (value >> 8) & 0xff; | |
uint r = (value >> 16) & 0xff; | |
return vec4(float(r)/255., float(g)/255., float(b)/255., 1.); | |
} | |
void fs_main(inout vec4 r0, inout vec4 r1, inout vec4 r2) | |
{ | |
vec4 ssa = gl_FrontFacing ? vec4(1.) : vec4(-1.); | |
vec4 wpos = gl_FragCoord; | |
wpos.y = 720 - wpos.y; | |
vec2 tex1_coord_scale = vec2(1.); | |
vec2 tex0_coord_scale = vec2(1.); | |
vec2 tex2_coord_scale = vec2(1.); | |
r1.x = texture(tex1, tc0.xy * tex1_coord_scale).x; | |
r2 = (r1.xxxx * fc32); | |
r1.x = texture(tex0, tc0.xy * tex0_coord_scale).x; | |
r2 = (r1.xxxx * fc80 + r2); | |
r0.x = texture(tex2, tc0.xy * tex2_coord_scale).x; | |
r0 = (r0.xxxx * fc128 + r2); | |
r0 = (r0 + fc160); | |
r0 = (r0 * fc192); | |
} | |
void main() | |
{ | |
vec4 r0 = vec4(0.); | |
vec4 r1 = vec4(0.); | |
vec4 r2 = vec4(0.); | |
fs_main(r0, r1, r2); | |
ocol0 = r0; | |
ocol1 = r2; | |
} | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Adjustable.cfg”, flags=0, fd=*0xd03490f0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Adjustable.cfg”, flags=0, fd=*0xd03490f0, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Adjustable.cfg”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fda10]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x225c6178, entry=0x7510e0, arg=0x225c6150, prio=1100, stacksize=0x7d000, flags=0x1, threadname=“BankLoader”) | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fda10]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x225c6178, param=*0xd03498b0, arg=0x225c6150, unk=0x0, prio=1100, stacksize=0x7d000, flags=0x1, threadname=“BankLoader”) | |
·! {PPU[0x1000009] Thread (MainThread) [0x006fda10]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x100000d) | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492c0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492c0, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492c0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492c0, mode=0, arg=*0x0, size=0x0) | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492c0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492c0, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03492b0, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03496a0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03496a0, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd0349740, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd0349740, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03494a0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03494a0, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fd5d0]} cellAudio: cellAudioPortOpen(audioParam=*0xd0349850, portNum=*0x77e300) | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fda10]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x224a0018, entry=0x7510e0, arg=0x2249fff0, prio=1, stacksize=0x7d000, flags=0x1, threadname=“audiops3”) | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fda10]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x224a0018, param=*0xd0349690, arg=0x2249fff0, unk=0x0, prio=1, stacksize=0x7d000, flags=0x1, threadname=“audiops3”) | |
·! {PPU[0x1000009] Thread (MainThread) [0x006fda10]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x100000e) | |
·W {PPU[0x100000e] Thread (audiops3) [0x006fd590]} cellAudio: cellAudioPortStart(portNum=1) | |
·W {PPU[0x100000e] Thread (audiops3) [0x006fd570]} cellAudio: cellAudioGetPortConfig(portNum=1, portConfig=*0xd04d0cf0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fda10]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x225fc798, entry=0x7510e0, arg=0x225fc770, prio=900, stacksize=0x7d000, flags=0x0, threadname=“StreamThread”) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fda10]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x225fc798, param=*0xd03498c0, arg=0x225fc770, unk=0x0, prio=900, stacksize=0x7d000, flags=0x0, threadname=“StreamThread”) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·! {PPU[0x1000009] Thread (MainThread) [0x006fda10]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x100000f) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd0349620, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd0349620, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03496c0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03496c0, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd0349420, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd0349420, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03495f0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd03495f0, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000d] Thread (BankLoader) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd04538c0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x100000d] Thread (BankLoader) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3DataMain.obb”, flags=0, fd=*0xd04538c0, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd0349520, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/PS3Data.obb”, flags=0, fd=*0xd0349520, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/14.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/14.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/14.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/14.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/14.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/14.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/14.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/14.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/14.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/14.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/14.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/14.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/31.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/31.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/31.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/31.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/31.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/31.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/31.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/31.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/31.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/31.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/31.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/31.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/34.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/34.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/34.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/34.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/34.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/34.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/34.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/34.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/34.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/34.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/34.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/34.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/35.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/35.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/35.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/35.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/35.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/35.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/35.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/35.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/35.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/35.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/35.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/35.pix”): failed to open file (flags=0101, mode=0600) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/231.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/231.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/231.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/231.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/231.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/231.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/231.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/231.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/231.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/231.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/231.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/231.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/40e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/410.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/410.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/410.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/410.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/410.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/410.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/410.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/410.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/410.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/410.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/410.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/410.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/414.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/414.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/414.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/414.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/414.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/414.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/414.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/414.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/414.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/414.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/414.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/414.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/430.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/430.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/430.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/430.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/430.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/430.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/430.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/430.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/430.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/430.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/430.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/430.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/431.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/431.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/431.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/431.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/431.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/431.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/431.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/431.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/431.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/431.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/431.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/431.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/434.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/434.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/434.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/434.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/434.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/434.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/434.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/434.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/434.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/434.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/434.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/434.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/435.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/435.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/435.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/435.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/435.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/435.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/435.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/435.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/435.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/435.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/435.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/435.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/48a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/48a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/48a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/48a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/48a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/48a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/48a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/48a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/48a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/48a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/48a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/48a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/50a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/50a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/50a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/50a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/50a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/50a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/50a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/50a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/50a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/50a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/50a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/50a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/631.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/631.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/631.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/631.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/631.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/631.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/631.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/631.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/631.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/631.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/631.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/631.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/240e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/640e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/e40e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10030.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10030.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10030.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10030.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10030.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10030.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10030.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10030.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10030.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10030.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10030.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10030.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10031.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10031.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10031.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10031.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10031.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10031.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10031.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10031.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10031.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10031.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10031.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10031.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10430.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10430.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10430.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10430.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10430.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10430.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10430.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10430.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10430.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10430.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10430.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10430.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10431.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10431.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10431.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10431.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10431.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10431.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10431.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10431.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10431.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10431.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10431.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10431.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002b.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002b.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002b.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002b.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002f.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002f.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002f.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2002f.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20030.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20030.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20030.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20030.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20030.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20030.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20030.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20030.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20030.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20030.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20030.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20030.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20031.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20031.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20031.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20031.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20031.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20031.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20031.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20031.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20031.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20031.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20031.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20031.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20034.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20034.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20034.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20034.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20034.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20034.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20034.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20034.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20034.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20034.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20034.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20034.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20035.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20035.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20035.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20035.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20035.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20035.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20035.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20035.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20035.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20035.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20035.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20035.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022b.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022b.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022b.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022b.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022f.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022f.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022f.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2022f.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20231.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20231.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20231.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20231.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20231.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20231.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20231.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20231.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20231.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20231.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20231.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20231.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20235.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20235.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20235.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20235.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20235.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20235.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20235.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20235.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20235.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20235.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20235.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20235.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042b.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042b.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042b.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042b.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042f.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042f.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042f.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2042f.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20430.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20430.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20430.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20430.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20430.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20430.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20430.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20430.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20430.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20430.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20430.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20430.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20431.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20431.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20431.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20431.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20431.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20431.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20431.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20431.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20431.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20431.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20431.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20431.pix”): failed to open file (flags=0101, mode=0600) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20434.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20434.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20434.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20434.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20434.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20434.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20434.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20434.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20434.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20434.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20434.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20434.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20435.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20435.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20435.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20435.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20435.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20435.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20435.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20435.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20435.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20435.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20435.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20435.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/204aa.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/204aa.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/204aa.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/204aa.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/204aa.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/204aa.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/204aa.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/204aa.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/204aa.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/204aa.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/204aa.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/204aa.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2052a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2052a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2052a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2052a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2052a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2052a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2052a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2052a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2052a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2052a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2052a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2052a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062b.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062b.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062b.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062b.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062f.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062f.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062f.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2062f.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20631.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20631.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20631.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20631.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20631.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20631.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20631.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20631.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20631.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20631.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20631.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20631.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20635.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20635.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20635.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20635.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20635.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20635.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20635.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20635.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20635.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20635.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20635.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/20635.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2202e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242b.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242b.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242b.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242b.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242f.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242f.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242f.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2242f.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262b.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262b.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262b.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262b.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262f.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262f.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262f.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2262f.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2602e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642b.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642b.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642b.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642b.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642f.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642f.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642f.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2642f.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662b.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662b.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662b.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662b.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662f.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662f.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662f.vert”): failed to open file (flags=0101, mode=0600) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2662f.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e02e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42b.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42b.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42b.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42b.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42f.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42f.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42f.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e42f.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62b.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62b.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62b.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62b.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62f.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62f.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62f.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2e62f.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3002e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30030.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30030.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30030.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30030.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30030.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30030.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30030.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30030.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30030.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30030.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30030.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30030.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30034.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30034.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30034.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30034.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30034.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30034.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30034.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30034.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30034.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30034.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30034.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30034.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3022b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3022b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3022b.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3022b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3022b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3022b.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3022b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3022b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3022b.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3022b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3022b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3022b.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3042e.pix”): failed to open file (flags=0101, mode=0600) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30430.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30430.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30430.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30430.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30430.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30430.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30430.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30430.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30430.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30430.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30430.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30430.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30434.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30434.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30434.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30434.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30434.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30434.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30434.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30434.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30434.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30434.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30434.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30434.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062b.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062b.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062b.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062b.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062f.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062f.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062f.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3062f.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30635.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30635.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30635.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30635.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30635.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30635.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30635.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30635.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30635.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30635.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30635.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/30635.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3202a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3202a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3202a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3202a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3202a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3202a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3202a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3202a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3202a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3202a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3202a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3202a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3242e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3602a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3602a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3602a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3602a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3602a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3602a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3602a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3602a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3602a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3602a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3602a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3602a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3642e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e02a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e02a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e02a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e02a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e02a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e02a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e02a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e02a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e02a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e02a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e02a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e02a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/3e42e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80030.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80030.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80030.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80030.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80030.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80030.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80030.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80030.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80030.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80030.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80030.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80030.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80430.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80430.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80430.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80430.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80430.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80430.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80430.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80430.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80430.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80430.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80430.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/80430.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90030.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90030.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90030.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90030.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90030.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90030.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90030.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90030.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90030.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90030.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90030.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90030.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90430.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90430.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90430.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90430.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90430.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90430.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90430.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90430.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90430.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90430.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90430.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/90430.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10000e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100010.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100010.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100010.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100010.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100010.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100010.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100010.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100010.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100010.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100010.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100010.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100010.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100014.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100014.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100014.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100014.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100014.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100014.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100014.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100014.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100014.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100014.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100014.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100014.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002b.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002b.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002b.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002b.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002f.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002f.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002f.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10002f.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100030.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100030.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100030.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100030.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100030.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100030.pix”): failed to open file (flags=0, mode=0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100030.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100030.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100030.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100030.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100030.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100030.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100034.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100034.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100034.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100034.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100034.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100034.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100034.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100034.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100034.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100034.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100034.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100034.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040a.pix”): failed to open file (flags=0, mode=0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10040e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100410.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100410.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100410.vert”): failed to open file (flags=0, mode=0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100410.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100410.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100410.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100410.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100410.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100410.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100410.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100410.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100410.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100414.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100414.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100414.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100414.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100414.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100414.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100414.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100414.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100414.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100414.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100414.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100414.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042b.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042b.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042b.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042b.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042f.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042f.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042f.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10042f.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100430.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100430.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100430.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100430.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100430.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100430.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100430.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100430.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100430.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100430.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100430.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100430.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100434.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100434.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100434.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100434.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100434.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100434.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100434.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100434.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100434.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100434.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100434.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/100434.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10200a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10200a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10200a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10200a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10200a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10200a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10200a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10200a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10200a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10200a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10200a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10200a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10240e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10600a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10600a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10600a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10600a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10600a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10600a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10600a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10600a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10600a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10600a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10600a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10600a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10640e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e00a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e00a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e00a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e00a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e00a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e00a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e00a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e00a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e00a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e00a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e00a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e00a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/10e40e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11002e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110030.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110030.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110030.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110030.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110030.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110030.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110030.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110030.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110030.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110030.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110030.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110030.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110034.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110034.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110034.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110034.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110034.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110034.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110034.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110034.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110034.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110034.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110034.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110034.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/11042e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110430.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110430.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110430.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110430.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110430.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110430.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110430.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110430.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110430.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110430.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110430.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110430.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110434.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110434.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110434.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110434.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110434.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110434.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110434.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110434.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110434.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110434.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110434.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/110434.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002b.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002b.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002b.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002b.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002e.vert”): failed to open file (flags=0, mode=0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002f.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002f.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002f.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12002f.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120030.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120030.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120030.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120030.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120030.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120030.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120030.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120030.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120030.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120030.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120030.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120030.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120031.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120031.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120031.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120031.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120031.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120031.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120031.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120031.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120031.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120031.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120031.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120031.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120034.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120034.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120034.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120034.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120034.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120034.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120034.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120034.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120034.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120034.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120034.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120034.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120035.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120035.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120035.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120035.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120035.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120035.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120035.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120035.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120035.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120035.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120035.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120035.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12006e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022b.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022b.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022b.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022b.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022f.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022f.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022f.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12022f.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120231.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120231.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120231.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120231.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120231.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120231.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120231.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120231.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120231.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120231.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120231.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120231.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120235.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120235.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120235.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120235.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120235.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120235.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120235.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120235.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120235.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120235.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120235.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120235.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042b.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042b.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042b.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042b.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042f.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042f.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042f.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12042f.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120430.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120430.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120430.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120430.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120430.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120430.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120430.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120430.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120430.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120430.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120430.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120430.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120431.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120431.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120431.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120431.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120431.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120431.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120431.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120431.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120431.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120431.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120431.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120431.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120434.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120434.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120434.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120434.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120434.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120434.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120434.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120434.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120434.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120434.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120434.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120434.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120435.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120435.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120435.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120435.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120435.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120435.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120435.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120435.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120435.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120435.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120435.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120435.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12046e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120470.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120470.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120470.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120470.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120470.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120470.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120470.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120470.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120470.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120470.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120470.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120470.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120471.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120471.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120471.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120471.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120471.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120471.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120471.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120471.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120471.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120471.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120471.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120471.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062b.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062b.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062b.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062b.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062f.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062f.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062f.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12062f.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120631.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120631.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120631.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120631.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120631.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120631.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120631.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120631.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120631.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120631.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120631.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120631.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120635.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120635.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120635.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120635.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120635.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120635.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120635.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120635.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120635.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120635.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120635.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/120635.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202b.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202b.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202b.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12202b.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12206a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12206a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12206a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12206a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12206a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12206a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12206a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12206a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12206a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12206a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12206a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12206a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242b.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242b.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242b.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242b.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12242e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12246a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12246a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12246a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12246a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12246a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12246a.pix”): failed to open file (flags=0, mode=0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12246a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12246a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12246a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12246a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12246a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12246a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602b.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602b.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602b.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12602b.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12606a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12606a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12606a.vert”): failed to open file (flags=0, mode=0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12606a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12606a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12606a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12606a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12606a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12606a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12606a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12606a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12606a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642b.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642b.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642b.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642b.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12642e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12646a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12646a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12646a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12646a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12646a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12646a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12646a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12646a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12646a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12646a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12646a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12646a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02b.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02b.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02b.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e02b.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e06a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e06a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e06a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e06a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e06a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e06a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e06a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e06a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e06a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e06a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e06a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e06a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42b.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42b.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42b.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42b.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e42e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e46a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e46a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e46a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e46a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e46a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e46a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e46a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e46a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e46a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e46a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e46a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/12e46a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002b.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002b.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002b.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002b.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002f.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002f.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002f.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13002f.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130030.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130030.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130030.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130030.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130030.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130030.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130030.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130030.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130030.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130030.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130030.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130030.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130031.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130031.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130031.vert”): failed to open file (flags=0, mode=0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130031.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130031.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130031.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130031.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130031.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130031.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130031.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130031.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130031.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130034.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130034.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130034.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130034.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130034.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130034.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130034.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130034.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130034.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130034.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130034.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130034.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022b.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022b.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022b.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022b.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022f.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022f.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022f.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13022f.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042b.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042b.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042b.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042b.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042f.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042f.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042f.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13042f.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130430.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130430.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130430.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130430.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130430.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130430.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130430.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130430.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130430.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130430.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130430.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130430.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130431.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130431.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130431.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130431.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130431.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130431.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130431.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130431.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130431.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130431.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130431.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130431.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130434.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130434.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130434.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130434.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130434.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130434.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130434.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130434.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130434.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130434.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130434.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130434.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130435.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130435.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130435.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130435.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130435.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130435.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130435.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130435.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130435.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130435.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130435.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130435.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062b.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062b.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062b.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062b.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062b.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062b.pix”): failed to open file (flags=0, mode=0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062b.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062b.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062b.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062b.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062b.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062b.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062f.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062f.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062f.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062f.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062f.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062f.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062f.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062f.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062f.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062f.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062f.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13062f.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130631.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130631.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130631.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130631.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130631.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130631.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130631.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130631.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130631.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130631.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130631.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/130631.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13202a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13202a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13202a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13202a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13202a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13202a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13202a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13202a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13202a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13202a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13202a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13202a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13242e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13602a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13602a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13602a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13602a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13602a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13602a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13602a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13602a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13602a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13602a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13602a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13602a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642e.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13642e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e02a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e02a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e02a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e02a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e02a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e02a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e02a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e02a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e02a.vert”): failed to open file (flags=0101, mode=0600) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e02a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e02a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e02a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42a.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42a.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42a.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42a.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42a.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42a.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42a.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42a.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42a.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42a.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42a.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42a.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42e.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42e.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42e.vert”): failed to open file (flags=0, mode=0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42e.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42e.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42e.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42e.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42e.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42e.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42e.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42e.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/13e42e.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200010.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200010.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200010.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200010.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200010.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200010.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200010.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200010.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200010.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200010.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200010.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200010.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200012.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200012.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200012.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200012.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200012.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200012.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200012.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200012.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200012.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200012.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200012.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200012.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200030.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200030.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200030.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200030.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200030.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200030.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200030.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200030.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200030.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200030.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200030.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200030.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200031.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200031.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200031.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200031.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200031.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200031.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200031.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200031.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200031.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200031.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200031.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200031.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200090.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200090.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200090.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200090.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200090.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200090.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200090.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200090.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200090.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200090.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200090.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200090.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2000b3.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2000b3.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2000b3.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2000b3.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2000b3.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2000b3.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2000b3.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2000b3.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2000b3.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2000b3.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2000b3.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2000b3.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200110.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200110.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200110.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200110.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200110.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200110.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200110.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200110.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200110.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200110.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200110.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200110.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200133.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200133.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200133.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200133.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200133.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200133.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200133.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200133.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·U {PPU[0x1000002] Thread (_gcm_intr_thread) [0x006fd210]} cellGcmSys TODO: cellGcmGetLastSecondVTime() | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200133.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200133.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200133.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200133.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200412.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200412.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200412.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200412.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200412.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200412.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200412.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200412.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200412.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200412.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200412.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200412.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200416.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200416.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200416.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200416.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200416.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200416.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200416.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200416.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200416.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200416.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200416.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200416.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b2.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b2.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b2.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b2.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b2.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b2.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b2.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b2.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b2.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b2.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b2.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b2.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b3.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b3.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b3.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b3.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b3.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b3.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b3.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b3.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b3.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b3.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b3.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/2004b3.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200532.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200532.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200532.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200532.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200532.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200532.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200532.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200532.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200532.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200532.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200532.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200532.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200533.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200533.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200533.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200533.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200533.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200533.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200533.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200533.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200533.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200533.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200533.pix”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/200533.pix”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/202012.vert”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/202012.vert”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/202012.vert”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/202012.pix”, flags=0, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/202012.pix”, flags=0, fd=*0xd0349940, mode=0, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/202012.pix”): failed to open file (flags=0, mode=0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062e8bc]} PPU: MFFS | |
·W {PPU[0x100000e] Thread (audiops3) [0x0062ea2c]} PPU: MTFSF | |
·E {PPU[0x100000b] Thread (Bink Snd) [0x006efb74]} 'sys_semaphore_wait' failed with 0x8001000b : CELL_ETIMEDOUT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/202012.vert”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/202012.vert”, flags=0101, fd=*0xd0349940, mode=0600, arg=*0x0, size=0x0) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Shaders/202012.vert”): failed to open file (flags=0101, mode=0600) | |
·E {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Shaders/202012.pix”, flags=0101, fd=*0xd0349940, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU[0x1000009] Thread (MainThread) [0x006fcd70]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_G |
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