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Samvid Jhaveri Samvid95

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Petbehavior script
View BulletPhysicswithOpenGL.cpp
#include "glsupport.h"
#include <glut.h>
#include "matrix4.h"
#include <iostream>
#include "quat.h"
#include <vector>
#include "geometrymaker.h"
#include <string>
#include <cassert>
#include "btBulletDynamicsCommon.h"
View BulletPhysicsBasic.cpp
///-----includes_start-----
#include "btBulletDynamicsCommon.h"
#include <stdio.h>
/// This is a Hello World program for running a basic Bullet physics simulation
int main(int argc, char** argv)
{
///-----includes_end-----
View ArmorCode.ino
// NeoPixel Ring simple sketch (c) 2013 Shae Erisson
// released under the GPLv3 license to match the rest of the AdaFruit NeoPixel library
#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
#include <avr/power.h>
#endif
// Which pin on the Arduino is connected to the NeoPixels?
// On a Trinket or Gemma we suggest changing this to 1
View CubeOneSide.cpp
#include "glsupport.h"
#include <glut.h>
GLint program;
GLuint vertPostionVBO;
GLuint positionAttribute;
void display(void) {
glClear(GL_COLOR_BUFFER_BIT);
View main.cpp
/**
* Author: Samvid Jhaveri
* Date: Fall 2016
* Partner: I work alone #LONE-RANGER
* Course: Interactive Computer Graphics
*
*
*Summary of File:
* This is the first question in the assignement.
* This will load texure on the 2 different places of the screen.