Created
May 30, 2018 04:52
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Encounter Set printer for Pokemon Quest
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def print_set(p): | |
ind_lvl = 0 | |
def printf(s, lvl = ind_lvl): | |
s = '%s%s' % (' ' * ind_lvl, s) | |
print s | |
try: | |
outf.write('%s\n' % s) | |
except: | |
pass | |
printf('Pack: %s' % p) | |
p = paks[p] | |
for set_type, suf in [('Normal', 'Sets'), ('Boss', 'Set')]: | |
ind_lvl += 1 | |
printf('%s:' % set_type) | |
for set_prio in ['Primary', 'Secondary', 'Tertiary', 'Quarternary']: | |
ind_lvl += 1 | |
printf('%s:' % set_prio) | |
regis_arr = p['m_%s%sEnemy%s' % (set_type.lower(), set_prio, suf)] | |
if set_type == 'Normal': | |
regis_arr = regis_arr['Array'] | |
else: | |
regis_arr = [regis_arr['m_registDatas']] | |
for set_i, set in enumerate(regis_arr): | |
set_arr = set['Array'] | |
if len(set_arr) == 0 or (len(set_arr) == 1 and (set_arr[0]['m_lotteryRate'] == 0 or set_arr[0]['m_enemyData']['m_PathID'] == 0)): | |
continue | |
ind_lvl += 1 | |
total_lot = sum(map(lambda ptr: ptr['m_lotteryRate'], set_arr)) | |
if set_type == 'Normal': | |
printf('Set %d:' % (set_i)) | |
ind_lvl += 1 | |
for enemy_ptr in set_arr: | |
enemy_lottery = enemy_ptr['m_lotteryRate'] | |
enemy_path = str((0x10000000000000000 + enemy_ptr['m_enemyData']['m_PathID']) % 0x10000000000000000) | |
lot = (float(enemy_lottery) / float(total_lot)) * 100.0 | |
enemy = dats[enemy_path] | |
printf('%s (Form %d) (%0.02f%%):' % (names[enemy['m_monsterNo']], enemy['m_formNo'], lot)) | |
ind_lvl += 1 | |
printf('Base HP: %d' % enemy['m_hpBasis']) | |
printf('Base ATK: %d' % enemy['m_attackBasis']) | |
printf('Nature: %s' % ('Default' if enemy['m_seikaku'] == 65535 else str(enemy['m_seikaku']))) | |
printf('Ability: %d' % enemy['m_tokusei']) | |
printf('Drop Type: %d' % enemy['m_dropType']) | |
printf('AI Type: %d' % enemy['m_AIType']) | |
ind_lvl -= 1 | |
if set_type == 'Normal': | |
ind_lvl -= 1 | |
ind_lvl -= 1 | |
ind_lvl -= 1 | |
ind_lvl -= 1 | |
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