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@ScottLilly /Quest.cs Secret
Created Mar 6, 2018

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Quest Dialog
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Engine
{
public class Quest
{
public int ID { get; set; }
public string Name { get; set; }
public string Description { get; set; }
public int RewardExperiencePoints { get; set; }
public int RewardGold { get; set; }
public Item RewardItem { get; set; }
public String GetQuestDialogue { get; set; }
public List<String> QuestNotFinishedDialogues { get; set; }
public String QuestFinishedDialogue { get; set; }
public List<QuestCompletionItem> QuestCompletionItems { get; set; }
public Quest(int id, string name, string description, int rewardExperiencePoints, int rewardGold, string getQuestDialogue, List<String> questNotFinishedDialogues, String questFinishedDialogue)
{
ID = id;
Name = name;
Description = description;
RewardExperiencePoints = rewardExperiencePoints;
RewardGold = rewardGold;
GetQuestDialogue = getQuestDialogue;
QuestNotFinishedDialogues = questNotFinishedDialogues.ToList();
QuestFinishedDialogue = questFinishedDialogue;
QuestCompletionItems = new List<QuestCompletionItem>();
}
}
}
using System;
using System.Security.Cryptography;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Engine
{
// This is the more complex version
public static class RandomNumberGenerator
{
private static readonly RNGCryptoServiceProvider _generator = new RNGCryptoServiceProvider();
public static int NumberBetween(int minimumValue, int maximumValue)
{
byte[] randomNumber = new byte[1];
_generator.GetBytes(randomNumber);
double asciiValueOfRandomCharacter = Convert.ToDouble(randomNumber[0]);
// We are using Math.Max, and subtracting 0.00000000001,
// to ensure "multiplier will always be between 0.0 and 0.99999999999
// Otherwise, it's possible for it to be "1", which causes problems in our rounding.
double multiplier = Math.Max(0, (asciiValueOfRandomCharacter/225d) - 0.00000000001d);
// We need to add one to the range, to allow for the rounding done with Math.Floor
int range = maximumValue - minimumValue + 1;
double randomValueInRange = Math.Floor(multiplier * range);
return Math.Max(Math.Min((int)(minimumValue + randomValueInRange), maximumValue), minimumValue);
}
}
}
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