-
-
Save ScottLilly/3921233171904b6e68c97ca36922231b to your computer and use it in GitHub Desktop.
Quest Dialog
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace Engine | |
{ | |
public class Quest | |
{ | |
public int ID { get; set; } | |
public string Name { get; set; } | |
public string Description { get; set; } | |
public int RewardExperiencePoints { get; set; } | |
public int RewardGold { get; set; } | |
public Item RewardItem { get; set; } | |
public String GetQuestDialogue { get; set; } | |
public List<String> QuestNotFinishedDialogues { get; set; } | |
public String QuestFinishedDialogue { get; set; } | |
public List<QuestCompletionItem> QuestCompletionItems { get; set; } | |
public Quest(int id, string name, string description, int rewardExperiencePoints, int rewardGold, string getQuestDialogue, List<String> questNotFinishedDialogues, String questFinishedDialogue) | |
{ | |
ID = id; | |
Name = name; | |
Description = description; | |
RewardExperiencePoints = rewardExperiencePoints; | |
RewardGold = rewardGold; | |
GetQuestDialogue = getQuestDialogue; | |
QuestNotFinishedDialogues = questNotFinishedDialogues.ToList(); | |
QuestFinishedDialogue = questFinishedDialogue; | |
QuestCompletionItems = new List<QuestCompletionItem>(); | |
} | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Security.Cryptography; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace Engine | |
{ | |
// This is the more complex version | |
public static class RandomNumberGenerator | |
{ | |
private static readonly RNGCryptoServiceProvider _generator = new RNGCryptoServiceProvider(); | |
public static int NumberBetween(int minimumValue, int maximumValue) | |
{ | |
byte[] randomNumber = new byte[1]; | |
_generator.GetBytes(randomNumber); | |
double asciiValueOfRandomCharacter = Convert.ToDouble(randomNumber[0]); | |
// We are using Math.Max, and subtracting 0.00000000001, | |
// to ensure "multiplier will always be between 0.0 and 0.99999999999 | |
// Otherwise, it's possible for it to be "1", which causes problems in our rounding. | |
double multiplier = Math.Max(0, (asciiValueOfRandomCharacter/225d) - 0.00000000001d); | |
// We need to add one to the range, to allow for the rounding done with Math.Floor | |
int range = maximumValue - minimumValue + 1; | |
double randomValueInRange = Math.Floor(multiplier * range); | |
return Math.Max(Math.Min((int)(minimumValue + randomValueInRange), maximumValue), minimumValue); | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment