Skip to content

Instantly share code, notes, and snippets.

Embed
What would you like to do?
SuperAdventure fix - Alwin
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Engine;
namespace SuperAdventure
{
public partial class SuperAdventure : Form
{
private Player _player;
private Monster _currentMonster;
public SuperAdventure()
{
InitializeComponent();
_player = new Player(10, 10, 20, 0, 1);
MoveTo(World.LocationByID(World.LOCATION_ID_HOME));
_player.Inventory.Add(new InventoryItem(World.ItemByID(World.ITEM_ID_RUSTY_SWORD), 1));
lblHitPoints.Text = _player.CurrentHitPoints.ToString();
lblGold.Text = _player.Gold.ToString();
lblExperience.Text = _player.ExperiencePoints.ToString();
lblLevel.Text = _player.Level.ToString();
}
private void btnNorth_Click(object sender, EventArgs e)
{
MoveTo(_player.CurrentLocation.LocationToNorth);
}
private void btnEast_Click(object sender, EventArgs e)
{
MoveTo(_player.CurrentLocation.LocationToEast);
}
private void btnSouth_Click(object sender, EventArgs e)
{
MoveTo(_player.CurrentLocation.LocationToSouth);
}
private void btnWest_Click(object sender, EventArgs e)
{
MoveTo(_player.CurrentLocation.LocationToWest);
}
private void MoveTo(Location newLocation)
{
//Does the location have any required items
if (!_player.HasRequiredItemToEnterThisLocation(newLocation))
{
rtbMessages.Text += "You must have a " + newLocation.ItemRequiredToEnter.Name + " to enter this location." + Environment.NewLine;
return;
}
// Update the player's current location
_player.CurrentLocation = newLocation;
// Show/hide available movement buttons
btnNorth.Visible = (newLocation.LocationToNorth != null);
btnEast.Visible = (newLocation.LocationToEast != null);
btnSouth.Visible = (newLocation.LocationToSouth != null);
btnWest.Visible = (newLocation.LocationToWest != null);
// Display current location name and description
rtbLocation.Text = newLocation.Name + Environment.NewLine;
rtbLocation.Text += newLocation.Description + Environment.NewLine;
// Completely heal the player
_player.CurrentHitPoints = _player.MaximumHitPoints;
// Update Hit Points in UI
lblHitPoints.Text = _player.CurrentHitPoints.ToString();
// Does the location have a quest?
if (newLocation.QuestAvailableHere != null)
{
// See if the player already has the quest, and if they've completed it
bool playerAlreadyHasQuest = _player.HasThisQuest(newLocation.QuestAvailableHere);
bool playerAlreadyCompletedQuest = _player.CompletedThisQuest(newLocation.QuestAvailableHere);
// See if the player already has the quest
if (playerAlreadyHasQuest)
{
// If the player has not completed the quest yet
if (!playerAlreadyCompletedQuest)
{
// See if the player has all the items needed to complete the quest
bool playerHasAllItemsToCompleteQuest = _player.HasAllQuestCompletionItems(newLocation.QuestAvailableHere);
// The player has all items required to complete the quest
if (playerHasAllItemsToCompleteQuest)
{
// Display message
rtbMessages.Text += Environment.NewLine;
rtbMessages.Text += "You complete the '" + newLocation.QuestAvailableHere.Name + "' quest." + Environment.NewLine;
// Remove quest items from inventory
_player.RemoveQuestCompletionItems(newLocation.QuestAvailableHere);
// Give quest rewards
rtbMessages.Text += "You receive: " + Environment.NewLine;
rtbMessages.Text += newLocation.QuestAvailableHere.RewardExperiencePoints.ToString() + " experience points" + Environment.NewLine;
rtbMessages.Text += newLocation.QuestAvailableHere.RewardGold.ToString() + " gold" + Environment.NewLine;
rtbMessages.Text += newLocation.QuestAvailableHere.RewardItem.Name + Environment.NewLine;
rtbMessages.Text += Environment.NewLine;
_player.ExperiencePoints += newLocation.QuestAvailableHere.RewardExperiencePoints;
_player.Gold += newLocation.QuestAvailableHere.RewardGold;
// Add the reward item to the player's inventory
_player.AddItemToInventory(newLocation.QuestAvailableHere.RewardItem);
// Mark the quest as completed
_player.MarkQuestCompleted(newLocation.QuestAvailableHere);
}
}
}
else
{
// The player does not already have the quest
// Display the messages
rtbMessages.Text += "You receive the " + newLocation.QuestAvailableHere.Name + " quest." + Environment.NewLine;
rtbMessages.Text += newLocation.QuestAvailableHere.Description + Environment.NewLine;
rtbMessages.Text += "To complete it, return with:" + Environment.NewLine;
foreach (QuestCompletionItem qci in newLocation.QuestAvailableHere.QuestCompletionItems)
{
if (qci.Quantity == 1)
{
rtbMessages.Text += qci.Quantity.ToString() + " " + qci.Details.Name + Environment.NewLine;
}
else
{
rtbMessages.Text += qci.Quantity.ToString() + " " + qci.Details.NamePlural + Environment.NewLine;
}
}
rtbMessages.Text += Environment.NewLine;
// Add the quest to the player's quest list
_player.Quests.Add(new PlayerQuest(newLocation.QuestAvailableHere));
}
}
// Does the location have a monster?
if (newLocation.MonsterLivingHere != null)
{
rtbMessages.Text += "You see a " + newLocation.MonsterLivingHere.Name + Environment.NewLine;
// Make a new monster, using the values from the standard monster in the World.Monster list
Monster standardMonster = World.MonsterByID(newLocation.MonsterLivingHere.ID);
_currentMonster = new Monster(standardMonster.ID, standardMonster.Name, standardMonster.MaximumDamage,
standardMonster.RewardExperiencePoints, standardMonster.RewardGold, standardMonster.CurrentHitPoints, standardMonster.MaximumHitPoints);
foreach (LootItem lootItem in standardMonster.LootTable)
{
_currentMonster.LootTable.Add(lootItem);
}
cboWeapons.Visible = true;
cboPotions.Visible = true;
btnUseWeapon.Visible = true;
btnUsePotion.Visible = true;
}
else
{
_currentMonster = null;
cboWeapons.Visible = false;
cboPotions.Visible = false;
btnUseWeapon.Visible = false;
btnUsePotion.Visible = false;
}
// Refresh player's inventory list
UpdateInventoryListInUI();
// Refresh player's quest list
UpdateQuestListInUI();
// Refresh player's weapons combobox
UpdateWeaponListInUI();
// Refresh player's potions combobox
UpdatePotionListInUI();
}
private void UpdateInventoryListInUI()
{
dgvInventory.RowHeadersVisible = false;
dgvInventory.ColumnCount = 2;
dgvInventory.Columns[0].Name = "Name";
dgvInventory.Columns[0].Width = 197;
dgvInventory.Columns[1].Name = "Quantity";
dgvInventory.Rows.Clear();
foreach (InventoryItem inventoryItem in _player.Inventory)
{
if (inventoryItem.Quantity > 0)
{
dgvInventory.Rows.Add(new[] { inventoryItem.Details.Name, inventoryItem.Quantity.ToString() });
}
}
}
private void UpdateQuestListInUI()
{
dgvQuests.RowHeadersVisible = false;
dgvQuests.ColumnCount = 2;
dgvQuests.Columns[0].Name = "Name";
dgvQuests.Columns[0].Width = 197;
dgvQuests.Columns[1].Name = "Done?";
dgvQuests.Rows.Clear();
foreach (PlayerQuest playerQuest in _player.Quests)
{
dgvQuests.Rows.Add(new[] { playerQuest.Details.Name, playerQuest.IsCompleted.ToString() });
}
}
private void UpdateWeaponListInUI()
{
List<Weapon> weapons = new List<Weapon>();
foreach (InventoryItem inventoryItem in _player.Inventory)
{
if (inventoryItem.Details is Weapon)
{
if (inventoryItem.Quantity > 0)
{
weapons.Add((Weapon)inventoryItem.Details);
}
}
}
if (weapons.Count == 0)
{
// The player doesn't have any weapons, so hide the weapon combobox and "Use" button
cboWeapons.Visible = false;
btnUseWeapon.Visible = false;
}
else
{
cboWeapons.DataSource = weapons;
cboWeapons.DisplayMember = "Name";
cboWeapons.ValueMember = "ID";
cboWeapons.SelectedIndex = 0;
}
}
private void UpdatePotionListInUI()
{
List<HealingPotion> healingPotions = new List<HealingPotion>();
foreach (InventoryItem inventoryItem in _player.Inventory)
{
if (inventoryItem.Details is HealingPotion)
{
if (inventoryItem.Quantity > 0)
{
healingPotions.Add((HealingPotion)inventoryItem.Details);
}
}
}
if (healingPotions.Count == 0)
{
// The player doesn't have any potions, so hide the potion combobox and "Use" button
cboPotions.Visible = false;
btnUsePotion.Visible = false;
}
else
{
cboPotions.DataSource = healingPotions;
cboPotions.DisplayMember = "Name";
cboPotions.ValueMember = "ID";
cboPotions.SelectedIndex = 0;
}
}
private void btnUseWeapon_Click(object sender, EventArgs e)
{
// Get the currently selected weapon from the cboWeapons ComboBox
Weapon currentWeapon = (Weapon)cboWeapons.SelectedItem;
// Determine the amount of damage to do to the monster
int damageToMonster = RandomNumberGenerator.NumberBetween(currentWeapon.MinimumDamage, currentWeapon.MaximumDamage);
// Apply the damage to the monster's CurrentHitPoints
_currentMonster.CurrentHitPoints -= damageToMonster;
// Display message
rtbMessages.Text += "You hit the " + _currentMonster.Name + " for " + damageToMonster.ToString() + " points." + Environment.NewLine;
// Check if the monster is dead
if (_currentMonster.CurrentHitPoints <= 0)
{
// Monster is dead
rtbMessages.Text += Environment.NewLine;
rtbMessages.Text += "You defeated the " + _currentMonster.Name + Environment.NewLine;
// Give player experience points for killing the monster
_player.ExperiencePoints += _currentMonster.RewardExperiencePoints;
rtbMessages.Text += "You receive " + _currentMonster.RewardExperiencePoints.ToString() + " experience points" + Environment.NewLine;
// Give player gold for killing the monster
_player.Gold += _currentMonster.RewardGold;
rtbMessages.Text += "You receive " + _currentMonster.RewardGold.ToString() + " gold" + Environment.NewLine;
// Get random loot items from the monster
List<InventoryItem> lootedItems = new List<InventoryItem>();
// Add items to the lootedItems list, comparing a random number to the drop percentage
foreach (LootItem lootItem in _currentMonster.LootTable)
{
if (RandomNumberGenerator.NumberBetween(1, 100) <= lootItem.DropPercentage)
{
lootedItems.Add(new InventoryItem(lootItem.Details, 1));
}
}
// If no items were randomly selected, then add the default loot item(s).
if (lootedItems.Count == 0)
{
foreach (LootItem lootItem in _currentMonster.LootTable)
{
if (lootItem.IsDefaultItem)
{
lootedItems.Add(new InventoryItem(lootItem.Details, 1));
}
}
}
// Add the looted items to the player's inventory
foreach (InventoryItem inventoryItem in lootedItems)
{
_player.AddItemToInventory(inventoryItem.Details);
if (inventoryItem.Quantity == 1)
{
rtbMessages.Text += "You loot " + inventoryItem.Quantity.ToString() + " " + inventoryItem.Details.Name + Environment.NewLine;
}
else
{
rtbMessages.Text += "You loot " + inventoryItem.Quantity.ToString() + " " + inventoryItem.Details.NamePlural + Environment.NewLine;
}
}
// Refresh player information and inventory controls
lblHitPoints.Text = _player.CurrentHitPoints.ToString();
lblGold.Text = _player.Gold.ToString();
lblExperience.Text = _player.ExperiencePoints.ToString();
lblLevel.Text = _player.Level.ToString();
UpdateInventoryListInUI();
UpdateWeaponListInUI();
UpdatePotionListInUI();
// Add a blank line to the messages box, just for appearance.
rtbMessages.Text += Environment.NewLine;
// Move player to current location (to heal player and create a new monster to fight)
MoveTo(_player.CurrentLocation);
}
else
{
// Monster is still alive
// Determine the amount of damage the monster does to the player
int damageToPlayer = RandomNumberGenerator.NumberBetween(0, _currentMonster.MaximumDamage);
// Display message
rtbMessages.Text += "The " + _currentMonster.Name + " did " + damageToPlayer.ToString() + " points of damage." + Environment.NewLine;
// Subtract damage from player
_player.CurrentHitPoints -= damageToPlayer;
// Refresh player data in UI
lblHitPoints.Text = _player.CurrentHitPoints.ToString();
if (_player.CurrentHitPoints <= 0)
{
// Display message
rtbMessages.Text += "The " + _currentMonster.Name + " killed you." + Environment.NewLine;
// Move player to "Home"
MoveTo(World.LocationByID(World.LOCATION_ID_HOME));
}
}
}
private void btnUsePotion_Click(object sender, EventArgs e)
{
// Get the currently selected potion from the combobox
HealingPotion potion = (HealingPotion)cboPotions.SelectedItem;
// Add healing amount to the player's current hit points
_player.CurrentHitPoints = (_player.CurrentHitPoints + potion.AmountToHeal);
// CurrentHitPoints cannot exceed player's MaximumHitPoints
if (_player.CurrentHitPoints > _player.MaximumHitPoints)
{
_player.CurrentHitPoints = _player.MaximumHitPoints;
}
// Remove the potion from the player's inventory
foreach (InventoryItem ii in _player.Inventory)
{
if (ii.Details.ID == potion.ID)
{
ii.Quantity--;
break;
}
}
// Display message
rtbMessages.Text += "You drink a " + potion.Name + Environment.NewLine;
// Monster gets their turn to attack
// Determine the amount of damage the monster does to the player
int damageToPlayer = RandomNumberGenerator.NumberBetween(0, _currentMonster.MaximumDamage);
// Display message
rtbMessages.Text += "The " + _currentMonster.Name + " did " + damageToPlayer.ToString() + " points of damage." + Environment.NewLine;
// Subtract damage from player
_player.CurrentHitPoints -= damageToPlayer;
if (_player.CurrentHitPoints <= 0)
{
// Display message
rtbMessages.Text += "The " + _currentMonster.Name + " killed you." + Environment.NewLine;
// Move player to "Home"
MoveTo(World.LocationByID(World.LOCATION_ID_HOME));
}
// Refresh player data in UI
lblHitPoints.Text = _player.CurrentHitPoints.ToString();
UpdateInventoryListInUI();
UpdatePotionListInUI();
}
}
}
namespace SuperAdventure
{
partial class SuperAdventure
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.lblHitPoints = new System.Windows.Forms.Label();
this.lblGold = new System.Windows.Forms.Label();
this.lblExperience = new System.Windows.Forms.Label();
this.lblLevel = new System.Windows.Forms.Label();
this.lblControl = new System.Windows.Forms.Label();
this.cboWeapons = new System.Windows.Forms.ComboBox();
this.cboPotions = new System.Windows.Forms.ComboBox();
this.btnUseWeapon = new System.Windows.Forms.Button();
this.btnUsePotion = new System.Windows.Forms.Button();
this.btnNorth = new System.Windows.Forms.Button();
this.btnEast = new System.Windows.Forms.Button();
this.btnSouth = new System.Windows.Forms.Button();
this.btnWest = new System.Windows.Forms.Button();
this.rtbLocation = new System.Windows.Forms.RichTextBox();
this.rtbMessages = new System.Windows.Forms.RichTextBox();
this.dgvInventory = new System.Windows.Forms.DataGridView();
this.dgvQuests = new System.Windows.Forms.DataGridView();
((System.ComponentModel.ISupportInitialize)(this.dgvInventory)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.dgvQuests)).BeginInit();
this.SuspendLayout();
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(18, 20);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(55, 13);
this.label1.TabIndex = 0;
this.label1.Text = "Hit Points:";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(18, 46);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(32, 13);
this.label2.TabIndex = 1;
this.label2.Text = "Gold:";
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(18, 74);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(63, 13);
this.label3.TabIndex = 2;
this.label3.Text = "Experience:";
//
// label4
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(18, 100);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(36, 13);
this.label4.TabIndex = 3;
this.label4.Text = "Level:";
//
// lblHitPoints
//
this.lblHitPoints.AutoSize = true;
this.lblHitPoints.Location = new System.Drawing.Point(110, 19);
this.lblHitPoints.Name = "lblHitPoints";
this.lblHitPoints.Size = new System.Drawing.Size(0, 13);
this.lblHitPoints.TabIndex = 4;
//
// lblGold
//
this.lblGold.AutoSize = true;
this.lblGold.Location = new System.Drawing.Point(110, 45);
this.lblGold.Name = "lblGold";
this.lblGold.Size = new System.Drawing.Size(0, 13);
this.lblGold.TabIndex = 5;
//
// lblExperience
//
this.lblExperience.AutoSize = true;
this.lblExperience.Location = new System.Drawing.Point(110, 73);
this.lblExperience.Name = "lblExperience";
this.lblExperience.Size = new System.Drawing.Size(0, 13);
this.lblExperience.TabIndex = 6;
//
// lblLevel
//
this.lblLevel.AutoSize = true;
this.lblLevel.Location = new System.Drawing.Point(110, 99);
this.lblLevel.Name = "lblLevel";
this.lblLevel.Size = new System.Drawing.Size(0, 13);
this.lblLevel.TabIndex = 7;
//
// lblControl
//
this.lblControl.AutoSize = true;
this.lblControl.Location = new System.Drawing.Point(617, 531);
this.lblControl.Name = "lblControl";
this.lblControl.Size = new System.Drawing.Size(69, 13);
this.lblControl.TabIndex = 8;
this.lblControl.Text = "Select action";
//
// cboWeapons
//
this.cboWeapons.FormattingEnabled = true;
this.cboWeapons.Location = new System.Drawing.Point(369, 559);
this.cboWeapons.Name = "cboWeapons";
this.cboWeapons.Size = new System.Drawing.Size(121, 21);
this.cboWeapons.TabIndex = 9;
//
// cboPotions
//
this.cboPotions.FormattingEnabled = true;
this.cboPotions.Location = new System.Drawing.Point(369, 593);
this.cboPotions.Name = "cboPotions";
this.cboPotions.Size = new System.Drawing.Size(121, 21);
this.cboPotions.TabIndex = 10;
//
// btnUseWeapon
//
this.btnUseWeapon.Location = new System.Drawing.Point(620, 559);
this.btnUseWeapon.Name = "btnUseWeapon";
this.btnUseWeapon.Size = new System.Drawing.Size(75, 23);
this.btnUseWeapon.TabIndex = 11;
this.btnUseWeapon.Text = "Use";
this.btnUseWeapon.UseVisualStyleBackColor = true;
this.btnUseWeapon.Click += new System.EventHandler(this.btnUseWeapon_Click);
//
// btnUsePotion
//
this.btnUsePotion.Location = new System.Drawing.Point(620, 593);
this.btnUsePotion.Name = "btnUsePotion";
this.btnUsePotion.Size = new System.Drawing.Size(75, 23);
this.btnUsePotion.TabIndex = 12;
this.btnUsePotion.Text = "Use";
this.btnUsePotion.UseVisualStyleBackColor = true;
this.btnUsePotion.Click += new System.EventHandler(this.btnUsePotion_Click);
//
// btnNorth
//
this.btnNorth.Location = new System.Drawing.Point(493, 433);
this.btnNorth.Name = "btnNorth";
this.btnNorth.Size = new System.Drawing.Size(75, 23);
this.btnNorth.TabIndex = 13;
this.btnNorth.Text = "North";
this.btnNorth.UseVisualStyleBackColor = true;
this.btnNorth.Click += new System.EventHandler(this.btnNorth_Click);
//
// btnEast
//
this.btnEast.Location = new System.Drawing.Point(573, 457);
this.btnEast.Name = "btnEast";
this.btnEast.Size = new System.Drawing.Size(75, 23);
this.btnEast.TabIndex = 14;
this.btnEast.Text = "East";
this.btnEast.UseVisualStyleBackColor = true;
this.btnEast.Click += new System.EventHandler(this.btnEast_Click);
//
// btnSouth
//
this.btnSouth.Location = new System.Drawing.Point(493, 487);
this.btnSouth.Name = "btnSouth";
this.btnSouth.Size = new System.Drawing.Size(75, 23);
this.btnSouth.TabIndex = 15;
this.btnSouth.Text = "South";
this.btnSouth.UseVisualStyleBackColor = true;
this.btnSouth.Click += new System.EventHandler(this.btnSouth_Click);
//
// btnWest
//
this.btnWest.Location = new System.Drawing.Point(412, 457);
this.btnWest.Name = "btnWest";
this.btnWest.Size = new System.Drawing.Size(75, 23);
this.btnWest.TabIndex = 16;
this.btnWest.Text = "West";
this.btnWest.UseVisualStyleBackColor = true;
this.btnWest.Click += new System.EventHandler(this.btnWest_Click);
//
// rtbLocation
//
this.rtbLocation.Location = new System.Drawing.Point(347, 19);
this.rtbLocation.Name = "rtbLocation";
this.rtbLocation.ReadOnly = true;
this.rtbLocation.Size = new System.Drawing.Size(360, 105);
this.rtbLocation.TabIndex = 17;
this.rtbLocation.Text = "";
//
// rtbMessages
//
this.rtbMessages.Location = new System.Drawing.Point(347, 130);
this.rtbMessages.Name = "rtbMessages";
this.rtbMessages.ReadOnly = true;
this.rtbMessages.Size = new System.Drawing.Size(360, 286);
this.rtbMessages.TabIndex = 18;
this.rtbMessages.Text = "";
//
// dgvInventory
//
this.dgvInventory.AllowUserToAddRows = false;
this.dgvInventory.AllowUserToDeleteRows = false;
this.dgvInventory.AllowUserToResizeRows = false;
this.dgvInventory.ColumnHeadersHeightSizeMode = System.Windows.Forms.DataGridViewColumnHeadersHeightSizeMode.AutoSize;
this.dgvInventory.EditMode = System.Windows.Forms.DataGridViewEditMode.EditProgrammatically;
this.dgvInventory.Enabled = false;
this.dgvInventory.Location = new System.Drawing.Point(16, 130);
this.dgvInventory.MultiSelect = false;
this.dgvInventory.Name = "dgvInventory";
this.dgvInventory.ReadOnly = true;
this.dgvInventory.RowHeadersVisible = false;
this.dgvInventory.Size = new System.Drawing.Size(312, 309);
this.dgvInventory.TabIndex = 19;
//
// dgvQuests
//
this.dgvQuests.AllowUserToAddRows = false;
this.dgvQuests.AllowUserToDeleteRows = false;
this.dgvQuests.AllowUserToResizeRows = false;
this.dgvQuests.ColumnHeadersHeightSizeMode = System.Windows.Forms.DataGridViewColumnHeadersHeightSizeMode.AutoSize;
this.dgvQuests.EditMode = System.Windows.Forms.DataGridViewEditMode.EditProgrammatically;
this.dgvQuests.Enabled = false;
this.dgvQuests.Location = new System.Drawing.Point(16, 446);
this.dgvQuests.MultiSelect = false;
this.dgvQuests.Name = "dgvQuests";
this.dgvQuests.ReadOnly = true;
this.dgvQuests.RowHeadersVisible = false;
this.dgvQuests.Size = new System.Drawing.Size(312, 189);
this.dgvQuests.TabIndex = 20;
//
// SuperAdventure
//
this.ClientSize = new System.Drawing.Size(719, 651);
this.Controls.Add(this.dgvQuests);
this.Controls.Add(this.dgvInventory);
this.Controls.Add(this.rtbMessages);
this.Controls.Add(this.rtbLocation);
this.Controls.Add(this.btnWest);
this.Controls.Add(this.btnSouth);
this.Controls.Add(this.btnEast);
this.Controls.Add(this.btnNorth);
this.Controls.Add(this.btnUsePotion);
this.Controls.Add(this.btnUseWeapon);
this.Controls.Add(this.cboPotions);
this.Controls.Add(this.cboWeapons);
this.Controls.Add(this.lblControl);
this.Controls.Add(this.lblLevel);
this.Controls.Add(this.lblExperience);
this.Controls.Add(this.lblGold);
this.Controls.Add(this.lblHitPoints);
this.Controls.Add(this.label4);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Name = "SuperAdventure";
this.Text = "My Game";
((System.ComponentModel.ISupportInitialize)(this.dgvInventory)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.dgvQuests)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Label lblHitPoints;
private System.Windows.Forms.Label lblGold;
private System.Windows.Forms.Label lblExperience;
private System.Windows.Forms.Label lblLevel;
private System.Windows.Forms.Label lblControl;
private System.Windows.Forms.ComboBox cboWeapons;
private System.Windows.Forms.ComboBox cboPotions;
private System.Windows.Forms.Button btnUseWeapon;
private System.Windows.Forms.Button btnUsePotion;
private System.Windows.Forms.Button btnNorth;
private System.Windows.Forms.Button btnEast;
private System.Windows.Forms.Button btnSouth;
private System.Windows.Forms.Button btnWest;
private System.Windows.Forms.RichTextBox rtbLocation;
private System.Windows.Forms.RichTextBox rtbMessages;
private System.Windows.Forms.DataGridView dgvInventory;
private System.Windows.Forms.DataGridView dgvQuests;
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
You can’t perform that action at this time.