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@Seniorendi

Seniorendi/.lua

Last active Mar 12, 2021
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Chat Box Example
box = peripheral.wrap("chatBox_4")
-- box is the connected Chat Box
local open = rs.getInput("left") -- boolean, if the door is open
local wall = rs.getInput("right") -- boolean, if the wall is builded
while true do
-- with param1, you can check if the message is anything you like.
-- with param2, you can check if the player's name is your name
local event, param1, param2 = os.pullEvent("chat") -- the chunk of the chat box needs to be loaded
if(param2 == "Open the door") then -- param2 is the message and param1 is the player's name
if(open == false) then
-- send a message and activate the signal, if the door is closed
box.sendMessage("Sure, whatever you want")
redstone.setAnalogOutput("left", 15)
open = true
else
box.sendMessage("The door is already open.")
end
elseif(param2 == "Close the door") then
if(open == true) then
box.sendMessage("Sure, whatever you want")
redstone.setAnalogOutput("left", 0)
open = false
else
box.sendMessage("The door isn't open.")
end
elseif(param2 == "Build the wall") then
if(wall == false) then
box.sendMessage("Sure, whatever you want")
redstone.setAnalogOutput("right", 15)
wall = true
else
box.sendMessage("The wall is already here!")
end
elseif(param2 == "Destroy the wall") then
if(wall == true) then
box.sendMessage("Sure, whatever you want")
redstone.setAnalogOutput("right", 0)
wall = false
else
box.sendMessage("There is no wall")
end
end
end
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