Created
June 2, 2014 06:52
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Skill system
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//by Seregamil | |
#include a_samp | |
main(){ | |
} | |
#define SKILL_WEAPONS 10 | |
new Float: weapon_shots[ MAX_PLAYERS ][ SKILL_WEAPONS ]; | |
new Float: weapon_damaged[ MAX_PLAYERS ][ SKILL_WEAPONS ]; | |
/* | |
22 - WEAPON_COLT45 | |
23 - WEAPON_SILENCED | |
24 - WEAPON_DEAGLE | |
25 - WEAPON_SHOTGUN | |
26 - WEAPON_SAWEDOFF | |
27 - WEAPON_SHOTGSPA | |
28 - WEAPON_UZI | |
29 - WEAPON_MP5 | |
30 - WEAPON_AK47 | |
31 - WEAPON_M4 | |
*/ | |
public OnGameModeInit(){ | |
return true; | |
} | |
public OnPlayerConnect(playerid){ | |
for( new j = 0; j != SKILL_WEAPONS; j++ ){ | |
weapon_shots[ playerid ][ j ] = 0.0; | |
weapon_damaged[ playerid ][ j ] = 0.0; | |
} | |
return true; | |
} | |
public OnPlayerCommandText(playerid, cmdtext[]){ | |
if(!strcmp(cmdtext, "/skill", true)){ | |
new j = -1, str[ 256 ], weapon_name[ 32 ]; | |
format( str, 256, "{ffffff}Навыки владения оружиями:\n" ); | |
while( ++j != SKILL_WEAPONS ){ | |
GetWeaponName( ( j + 22 ), weapon_name, sizeof weapon_name ); | |
if( weapon_shots[ playerid ][ j ] == 0.0 || weapon_damaged[ playerid ][ j ] == 0.0 ) | |
format( str, 256, "%s%s: 0.0%s\n", str, weapon_name, "%" ); | |
else | |
format( str, 256, "%s%s: %.2f%s\n", str, weapon_name, ( weapon_damaged[ playerid ][ j ] / weapon_shots[ playerid ][ j ] ) * 100.0, "%" ); | |
} | |
return ShowPlayerDialog( playerid, 0, DIALOG_STYLE_MSGBOX, " ", str, "Ok", "" ); | |
} | |
return SendClientMessage(playerid, -1, "Command is not exist"); | |
} | |
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart){ | |
if( 22 <= weaponid <= 31 ) | |
weapon_damaged[ playerid ][ weaponid - 22 ] += 1.0; | |
return true; | |
} | |
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ){ | |
if( 22 <= weaponid <= 31 ){ | |
weapon_shots[ playerid ][ weaponid - 22 ] += 1.0; | |
SetPlayerSkillLevel( playerid, weaponid - 22, floatround( ( ( weapon_damaged[ playerid ][ weaponid - 22 ] / weapon_shots[ playerid ][ weaponid - 22 ] ) * 100.0 ) * 9.99 ) ); | |
} | |
return true; | |
} |
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