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Abdelaziz Sharaf Sharaf5

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@ideefixe
ideefixe / browser_detect.js
Created January 30, 2013 18:11
Detect Browsers, Versions, Mobile, Desktop, and OS with Javascript
var BrowserDetect = {
init: function() {
this.browser = this.searchString(this.dataBrowser) || "An unknown browser";
this.version = this.searchVersion(navigator.userAgent) || this.searchVersion(navigator.appVersion) || "an unknown version";
this.OS = this.searchString(this.dataOS) || "an unknown OS";
},
searchString: function(data) {
for (var i = 0; i < data.length; i++) {
var dataString = data[i].string;
var dataProp = data[i].prop;
@thiagodiniz
thiagodiniz / html_parser.py
Created July 4, 2019 18:07
HTML 2 DOCX @ Python
# -*- coding: utf-8 -*-
import io
import requests
from bs4 import NavigableString, BeautifulSoup
from docx import Document as DocxDocument
from docx.enum.text import WD_ALIGN_PARAGRAPH
from docx.shared import Cm, Pt, Mm
from docx.image.exceptions import UnrecognizedImageError
from lxml import etree
@Calinou
Calinou / godot_mingw.sh
Last active July 8, 2023 23:17
Compile Godot using MinGW and generate Windows installers using InnoSetup (from Linux)
#!/bin/sh
set -euo pipefail
# Number of CPU threads to use for building
# Use `./godot_mingw.sh <number of threads>` to specify
THREADS=$1
# Godot Git clone path
GODOT_PATH="$HOME/Documents/Git/godotengine/godot"
@Calinou
Calinou / godot_android.bat
Created September 9, 2017 20:25
Compile Godot for Android (from Windows)
@ECHO OFF
set threads=%NUMBER_OF_PROCESSORS%
call scons platform=android tools=no target=release_debug verbose=no warnings=no progress=no -j%threads%
call scons platform=android tools=no target=release verbose=no warnings=no progress=no -j%threads%
cd platform\android\java\
call gradlew build
@Calinou
Calinou / build_javascript.bat
Last active July 8, 2023 23:22
Compile Godot for HTML5 easily (from Windows)
:: This script must be run from a Windows system with the Emscripten SDK
:: installed and configured. 7-Zip and MinGW also need to be installed.
:: Place this script at the root of your Godot Git clone.
:: CC0 1.0 Universal
set threads=%NUMBER_OF_PROCESSORS%
:: Set MinGW path
set PATH=%PROGRAMFILES%\mingw-w64\x86_64-6.2.0-posix-seh-rt_v5-rev0\mingw64\bin\;%PATH%
@Calinou
Calinou / build_linux.sh
Last active July 8, 2023 23:24
Compile Godot for GNU/Linux 64-bit easily
#!/bin/sh -x
# This script compiles Godot for GNU/Linux in 64-bit.
# Place this script at the root of your Godot Git clone.
# CC0 1.0 Universal
# Build 64-bit Godot for GNU/Linux desktop, in debug and release mode
scons p=x11 -j$(nproc) verbose=no tools=yes target=release_debug openssl=builtin
scons p=x11 -j$(nproc) verbose=no tools=no target=release_debug openssl=builtin
@Calinou
Calinou / update-svn.sh
Last active July 8, 2023 23:25
Updates all Subversion repositories in a directory
#!/bin/bash
# Copyright (c) 2015 Calinou
# CC0 1.0 Universal
# <https://creativecommons.org/publicdomain/zero/1.0/>
update() {
for d in "$@"; do
test -d "$d" -a \! -L "$d" || continue
cd "$d"
@Calinou
Calinou / update-git.sh
Last active July 8, 2023 23:25
Updates all Git repositories in a directory
#!/bin/bash
# Copyright (c) 2015 Calinou
# CC0 1.0 Universal
# <https://creativecommons.org/publicdomain/zero/1.0/>
update() {
for d in "$@"; do
test -d "$d" -a \! -L "$d" || continue
cd "$d"
@Calinou
Calinou / insaneBump.py
Created March 9, 2015 22:34
InsaneBump GIMP plugin (licensed under GPLv3)
#! /usr/bin/env python
from gimpfu import *
import commands
import glob
import os
import string
import subprocess
suffixes = (['diffuse', '_d'], ['specular', '_s'], ['normal', '_n'], ['height', '_h'], \
extends Camera
var _duration = 0.0
var _period_in_ms = 0.0
var _amplitude = 0.0
var _timer = 0.0
var _last_shook_timer = 0
var _previous_x = 0.0
var _previous_z = 0.0