Created
September 14, 2022 09:37
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Save Shilo/0b2d5139da78735d7ac798af44584b6d to your computer and use it in GitHub Desktop.
Click to move example in Roblox Studio.
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local ContextActionService = game:GetService("ContextActionService") | |
local RunService = game:GetService("RunService") | |
local player = game.Players.LocalPlayer | |
local effect = game.ReplicatedStorage.ClickToMoveEffect | |
local heartbeatSignal = nil | |
local function OnClickToMoveTick() | |
local hit = player:GetMouse().Hit | |
if not hit then return end | |
player.Character.Humanoid:MoveTo(hit.Position) | |
effect.Position = hit.Position | |
effect.Effect.Enabled = true | |
effect.Parent = workspace | |
end | |
local function OnClickToMove(actionName, inputState, inputObject) | |
if heartbeatSignal then heartbeatSignal:Disconnect() end | |
if inputState ~= Enum.UserInputState.Begin then | |
effect.Effect.Enabled = false | |
return | |
end | |
OnClickToMoveTick() | |
heartbeatSignal = RunService.Heartbeat:Connect(OnClickToMoveTick) | |
end | |
ContextActionService:BindAction("ClickToMove", OnClickToMove, false, Enum.UserInputType.MouseButton1, Enum.UserInputType.Touch) |
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local ACTION_CLICK_TO_MOVE = "ClickToMove" | |
local ACTION_CLICK_TO_MOVE_UPDATE = ACTION_CLICK_TO_MOVE.."Update" | |
local ContextActionService = game:GetService("ContextActionService") | |
local player = game.Players.LocalPlayer | |
local effect = game.ReplicatedStorage.ClickToMoveEffect | |
local function OnClickToMove(actionName, inputState, inputObject) | |
if actionName == ACTION_CLICK_TO_MOVE and inputObject.UserInputType == Enum.UserInputType.MouseButton1 then | |
if inputState == Enum.UserInputState.Begin then | |
ContextActionService:BindAction(ACTION_CLICK_TO_MOVE_UPDATE, OnClickToMove, false, Enum.UserInputType.MouseMovement) | |
else | |
ContextActionService:UnbindAction(ACTION_CLICK_TO_MOVE_UPDATE) | |
end | |
end | |
if inputState ~= Enum.UserInputState.Begin and inputState ~= Enum.UserInputState.Change then | |
effect.Effect.Enabled = false | |
return | |
end | |
local hit = player:GetMouse().Hit | |
if not hit then return end | |
player.Character.Humanoid:MoveTo(hit.Position) | |
effect.Position = hit.Position | |
effect.Effect.Enabled = true | |
effect.Parent = workspace | |
end | |
ContextActionService:BindAction(ACTION_CLICK_TO_MOVE, OnClickToMove, false, Enum.UserInputType.MouseButton1, Enum.UserInputType.Touch) |
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