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{"customEntities":{"script":[["1",{"name":"wall.js","value":{"mdTime":1641400238352,"srcCode":"await ACCio(_ => {\n socketGameSend.buildCityWall();\n selectNextAfterDelay();\n});"}}],["2",{"name":"setup.js","value":{"mdTime":1656815986599,"srcCode":" try {\n return ACCio(_ => console.log(\"ACCio is already enabled! Try refreshing if you're having trouble.\"));\n }\n catch (e) { console.error(e) }\n\n try {\n await ACtl.runInPageCtx('https://cdn.jsdelivr.net/gh/CoeJoder/waitForKeyElements.js@v1.2/waitForKeyElements.js');\n }\n catch {\n return ACtl.runInPageCtx(_ => console.error('ACCio failed to load all required libraries.'));\n }\n\n ACCio = new Proxy(ACtl.runInPageCtx, {\n apply: (target, thisArg, argumentsList) => {\n if (['INPUT', 'TEXTAREA'].includes(document.activeElement.tagName)) {\n return;\n }\n\n try { return target(...argumentsList); }\n catch (e) { console.error(e) }\n }\n });\n\n await ACtl.runInPageCtx(_ => waitForKeyElements('canvas[style* |
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&{template:default} {{Results | |
[[ d20cf<?{Attribute|11}cf>[[?{Ability|3}*2 + ?{Attribute} + 1]]cs<[[?{Ability} + ?{Attribute}]] ]] [[ d20cf<?{Attribute}cf>[[?{Ability}*2 + ?{Attribute} + 1]]cs<[[?{Ability} + ?{Attribute}]] ]] [[ d20cf<?{Attribute}cf>[[?{Ability}*2 + ?{Attribute} + 1]]cs<[[?{Ability} + ?{Attribute}]] ]] | |
= *Attribute ?{Attribute}* | |
*Ability ?{Ability}* | |
}} {{Reference | |
``L M H`` | |
``[[d0cf0]] S S S`` | |
``[[d0]] F * S`` | |
``[[d0cs1cf1]] F F *`` | |
``[[d0cs1cf0]] F F F`` = |
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&{template:default} {{name=**WFRP Standard Test**}} <v2.3 by Silvyre> {{@{selected|token_name}'s ?{Test|Select one:, attempt to use this macro was [[ 1t[[[d3-3]]] ]] | | |
Animosity, attempt to resist animosity (@{selected|Cl}) ?{Modifiers|None, |Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(@{selected|Cl} ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Bargain, attempt to bargain (@{selected|Fel}) ?{Modifiers|None, |Charm (+10%), [using Charm] +10|Haggle (+10%), [using Haggle] +10|Seduction (+10%), [using Seduction] +10|Customize, + [a modifier of] &#63;{Customize&#124;0&#125; } was [[ 1t[[[{[[{[[floor((floor(@{selected|Fel} ?{Modifiers}) - d100)/29.99)+1]],-2}kh1]],2}kl1]]] ]] | | |
Bluff, attempt to bluff (@{selected|Fel}) ?{Modifiers|None, |Acting (+15%), [using Acting] +15|Charm (+10%), [using |
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// ==UserScript== | |
// @name dominion.games Automated Table Setup | |
// @description Click on the 'New Table' button to trigger the script | |
// @version 0.2 | |
// @author Rafi_ | |
// @match https://dominion.games/ | |
// @namespace http://tampermonkey.net/ | |
// @require https://ajax.googleapis.com/ajax/libs/jquery/3.5.1/jquery.min.js | |
// @require https://greasyfork.org/scripts/6250-waitforkeyelements/code/waitForKeyElements.js?version=23756 | |
// @grant GM_addStyle |
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/em rolls [[ 1d20cs<[[ {?{Stat|10} + ?{Mod|0}, 0}kh1 ]]cf=[[ {?{Stat} + ?{Mod}, 0}kh1 ]]cf>[[ {20 - (?{Stat} + ?{Mod} - 20), 20}kl1 ]] + [[ {?{Stat} + ?{Mod} - 20, 0}kh1 ]] ]] vs. [[ {?{Stat} + ?{Mod}, 20}kl1 ]]+[[ {?{Stat} + ?{Mod} - 20, 0}kh1 ]] |
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[[ [[floor({?{Level|1+1} - 3, 0}kh1 / 10)]]d20! + 1d[[(({?{Level}, 1}kh1 - 3 + 2 * [[{abs((?{Level} - 10) % 10 - 4.5) + {1/2}, {3} }<2]]) % 4 + 3) * 2 + [[{abs((?{Level} - 5) % 10 - 4.5) + {1/2}, {4} }<3]] * ((floor(({?{Level}, 1}kh1 - 7) / 10) % 2 * 4 - 2 * floor(({?{Level}, 1}kh1 - 7) % 10 / 2)) * (1 - 2 * (1 - floor(({?{Level}, 1}kh1 - 7) / 2) % 2)) * (1 - floor(({?{Level}, 1}kh1 - 7) / 10) % 2 * 2))]]! + [[{abs((?{Level} - 5) % 10 - 4.5) + {1/2}, {4} }<3]]d[[{(floor(({?{Level}, 1}kh1 - 7) % 10 / 2) + 4) * 2, {12} }kl1]]! ]] |
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Attacker's Weapon Class roll: [[ 1d20>[[20 - {3,10,10,11,14,14,16,16}<?{AWC} - 4 * {4,5,7,13}=?{AWC} - 3 * {6,0}=?{AWC} - 2 * {5,0}=?{AWC} - {1,2,3,7,8,9,10}=?{AWC} * ?{DAC} - {1,9,16}=?{AWC} * {2, 11 - [[{16,0}=?{AWC}]]}<?{DAC} - {2,0}=?{AWC} * {3,4,11}<?{DAC} - {4,5,6,13}=?{AWC} * {2, 3 + 4 * [[{7,0}=?{AWC}]], 3 + 4 * [[{7,0}=?{AWC}]], 10 - 7 * [[{13,0}=?{AWC}]]}<?{DAC} - 6 * {9,11}<?{DAC} * {6,0}=?{AWC} + 7 * {4,0}=?{DAC} * {16,0}=?{AWC} - {2,5,6,6,6,7,8,9,9,10}<?{DAC} * {11,0}=?{AWC} - {2,7,7,7,7,8,8,9,9,9,10}<?{DAC} * {12,0}=?{AWC} - {2,3,4,6,8,9}<?{DAC} * {14,0}=?{AWC} - {2,9,9,9,9,9}<?{DAC} * {15,0}=?{AWC}]] ]] | |
Attacker's Hit Dice roll: [[ 1d20>[[21 - ?{DAC} - {6,11}<?{DAC} - {2,4,6,9,11,15}<?{AHD}]] ]] | |
Attacker's Mental Strength roll: [[ 1d20>[[{10 + ?{DMS} - ?{AMS}, 1}kh1]] ]] |
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&{template:default} {{name=FEAT Roll | |
}} {{=**Rank ?{Rank|0}** | |
**Column [[ [[{{?{CS|0}+{1,3,5,8,16,26,36,46,63,88,126,176,351,1e3,3e3,5e3}<?{Rank}, {0,0}>1}kh1, {17} }kl1]] ]]** *(?{CS}CS)* | |
}} {{Result:=[[ 1d100cf>[[100 - ({0,3,5,7}<[[{{?{CS}+{1,3,5,8,16,26,36,46,63,88,126,176,351,1e3,3e3,5e3}<?{Rank}, {0,0}>1}kh1, {17} }kl1]] * ({0,3,5,7}<[[{{?{CS}+{1,3,5,8,16,26,36,46,63,88,126,176,351,1e3,3e3,5e3}<?{Rank}, {0,0}>1}kh1, {17} }kl1]] + 1) - 2) / 2 - 5 * {9,11,13,15,16,17}<[[{{?{CS}+{1,3,5,8,16,26,36,46,63,88,126,176,351,1e3,3e3,5e3}<?{Rank}, {0,0}>1}kh1, {17} }kl1]]]]cf<[[{65 - 5 * [[{{?{CS}+{1,3,5,8,16,26,36,46,63,88,126,176,351,1e3,3e3,5e3}<?{Rank}, {0,0}>1}kh1, {17} }kl1]] + ({12,13,14}<[[{{?{CS}+{1,3,5,8,16,26,36,46,63,88,126,176,351,1e3,3e3,5e3}<?{Rank}, {0,0}>1}kh1, {17} }kl1]] * ({12,13,14}<[[{{?{CS}+{1,3,5,8,16,26,36,46,63,88,126,176,351,1e3,3e3,5e3}<?{Rank}, {0,0}>1}kh1, {17} }kl1]] + 1)) / 2, 1+{0,0}>1}kh1]]cs<[[{95 - 5 * ([[{{?{CS}+{1,3,5,8,16,26,36,46,63,88,126,176,351,1e3,3e3,5e3}<?{Rank}, { |
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/r [[ {{ceil((?{Skill Check|15} - d20cs<?{Skill Check}cf<?{Focus|5}cf>20 + 1e-2) / (?{Skill Check} - ?{Focus})), {2}}kl1, {0}}kh1 ]] + [[ {{ceil((?{Skill Check} - d20cs<?{Skill Check}cf<?{Focus}cf>20 + 1e-2) / (?{Skill Check} - ?{Focus})), {2}}kl1, {0}}kh1 ]] ?{Dice Pool| | |
2d20, | | |
3d20, + [[ {{ceil((?{Skill Check} - d20cs<?{Skill Check}cf<?{Focus}cf>20 + 1e-2) / (?{Skill Check} - ?{Focus})), {2}}kl1, {0}}kh1 ]] | | |
4d20, + [[ {{ceil((?{Skill Check} - d20cs<?{Skill Check}cf<?{Focus}cf>20 + 1e-2) / (?{Skill Check} - ?{Focus})), {2}}kl1, {0}}kh1 ]] + [[ {{ceil((?{Skill Check} - d20cs<?{Skill Check}cf<?{Focus}cf>20 + 1e-2) / (?{Skill Check} - ?{Focus})), {2}}kl1, {0}}kh1 ]] | | |
5d20, + [[ {{ceil((?{Skill Check} - d20cs<?{Skill Check}cf<?{Focus}cf>20 + 1e-2) / (?{Skill Check} - ?{Focus})), {2}}kl1, {0}&# |
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&{template:5e-shaped} {{title=Animate Objects}} {{subheader=*?{Size|Tiny, [Tiny](-2)|Small, [Small](0)|Medium, [Medium](1)|Large, [Large](2)|Huge, [Huge](4)} objects attack!* | |
}} {{[1](#).=[[ ?{Roll|Normal, 1d20|Advantage, 2d20kh1|Disadvantage, 2d20kl1} + [[abs(?{Size} - 1) + 5]] + {0} ]] vs. AC for [[ [[1 + ceil(?{Size} / 4)]]d[[floor((?{Size} - 2 * {0, 3}=[[2 + ?{Size}]]) / 2) * 2 + 8]] + [[abs(?{Size} - 1) + 1]] ]] damage (if crit, +[[ [[1 + ceil(?{Size} / 4)]]d[[floor((?{Size} - 2 * {0, 3}=[[2 + ?{Size}]]) / 2) * 2 + 8]] ]]) | |
}} {{[[[{?{Number of attacks|1|2|3|4|5|6|7|8|9|10}, 2}kl1]]](#).=[[ ?{Roll} + [[abs(?{Size} - 1) + 5]] + {0} ]] vs. AC for [[ [[1 + ceil(?{Size} / 4)]]d[[floor((?{Size} - 2 * {0, 3}=[[2 + ?{Size}]]) / 2) * 2 + 8]] + [[abs(?{Size} - 1) + 1]] ]] damage (if crit, +[[ [[1 + ceil(?{Size} / 4)]]d[[floor((?{Size} - 2 * {0, 3}=[[2 + ?{Size}]]) / 2) * 2 + 8]] ]]) | |
}} {{[[[{?{Number of attacks}, 3}kl1]]](#).=[[ ?{Roll} + [[abs(?{Size} - 1) + 5]] + {0} ]] vs. AC for [[ [[1 + ceil(?{Size} / 4)]]d[[ |
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