using Duality; using Duality.Components.Physics; namespace Breakout { public class Ball : Component, ICmpCollisionListener { public float PaddleImpulse { get; set; } void ICmpCollisionListener.OnCollisionBegin(Component sender, CollisionEventArgs args) { } void ICmpCollisionListener.OnCollisionEnd(Component sender, CollisionEventArgs args) { } void ICmpCollisionListener.OnCollisionSolve(Component sender, CollisionEventArgs args) { if (args.CollideWith.Name == "Paddle") { this.GameObj.GetComponent<RigidBody>().ApplyLocalImpulse(-Vector2.UnitY * PaddleImpulse); } } } }