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diff --git a/YEP_EnhancedTP.js b/SIV_EnhancedTP.js
index 0c5a4bf..58ca159 100644
--- a/YEP_EnhancedTP.js
+++ b/SIV_EnhancedTP.js
@@ -2854,6 +2854,10 @@ Game_BattlerBase.prototype.initTpMode = function() {
this._tpMode = this.enemy().tpMode;
this._unlockedTpModes = this.enemy().unlockedTpModes.slice();
}
+ if (this.pendingInit.length) {
+ this._unlockedTpModes = this._unlockedTpModes.concat(this.pendingInit)
+ }
this._unlockedTpModes = this._unlockedTpModes.filter(Yanfly.Util.onlyUnique);
this._unlockedTpModes.sort(function(a, b) { return a - b; });
};
@@ -2889,11 +2893,14 @@ Game_BattlerBase.prototype.tpRate = function() {
};
Game_BattlerBase.prototype.unlockTpMode = function(tpModeId) {
- if (!this._unlockedTpModes) this.initTpMode();
- this._unlockedTpModes.push(tpModeId);
- this._unlockedTpModes = this._unlockedTpModes.filter(Yanfly.Util.onlyUnique);
- this._unlockedTpModes.sort(function(a, b) { return a - b; });
- this.refresh();
+ if (this._unlockedTpModes) {
+ this._unlockedTpModes.push(tpModeId);
+ this._unlockedTpModes = this._unlockedTpModes.filter(Yanfly.Util.onlyUnique);
+ this._unlockedTpModes.sort(function(a, b) { return a - b; });
+ this.refresh();
+ } else {
+ this.pendingInit.push(tpModeId)
+ }
};
Game_BattlerBase.prototype.removeTpMode = function(tpModeId) {
@@ -3123,6 +3130,7 @@ Game_Battler.prototype.chargeTpByDeath = function() {
Yanfly.ETP.Game_Actor_setup = Game_Actor.prototype.setup;
Game_Actor.prototype.setup = function(actorId) {
+ this.pendingInit = [];
Yanfly.ETP.Game_Actor_setup.call(this, actorId);
this.initTpMode();
};
@@ -3137,7 +3145,7 @@ Game_Actor.prototype.learnSkill = function(skillId) {
Game_Actor.prototype.learnSkillTpMode = function(skill) {
var length = skill.learnUnlockedTpModes.length;
for (var i = 0; i < length; ++i) {
- var tpMode = skill.learnUnlockedTpModes[tpMode]
+ var tpMode = skill.learnUnlockedTpModes[i];
if ($dataTpModes[tpMode]) this.unlockTpMode(tpMode);
}
};
@@ -3148,8 +3156,9 @@ Game_Actor.prototype.learnSkillTpMode = function(skill) {
Yanfly.ETP.Game_Enemy_setup = Game_Enemy.prototype.setup;
Game_Enemy.prototype.setup = function(enemyId, x, y) {
- Yanfly.ETP.Game_Enemy_setup.call(this, enemyId, x, y);
- this.initTpMode();
+ this.pendingInit = []
+ Yanfly.ETP.Game_Enemy_setup.call(this, enemyId, x, y);
+ this.initTpMode();
};
//=============================================================================
@Sivli-Embir

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@Sivli-Embir Sivli-Embir commented Aug 11, 2017

Line 47 has for loop var issue.

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