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ASCII-Art in the terminal based on the biome information
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-- Minetest Lua mod to have a rudimentary display of the biomes in your world | |
-- CC0, Written by Krock/SmallJoker 2019 | |
-- Sample image: https://krock-works.uk.to/u/ethereal_cc57167_ASCII_map.png | |
local STEPSIZE = 32 | |
local X_RADIUS = 1000 | |
local Z_RADIUS = 1000 | |
local CHARACTERS = { | |
"x", ".", "+", "@", "#", | |
"▨", "□", "■", | |
"○", "●", | |
"▷", "▶", | |
"⬟", "⬠", | |
"⬥", "⬦", | |
"⭙", "⦿", "✪", "✠" | |
} | |
minetest.after(2, function() | |
print("Seed: " .. minetest.get_mapgen_setting("seed")) | |
print("Stepsize: " .. STEPSIZE) | |
print("X-Radius: " .. X_RADIUS) | |
print("Z-Radius: " .. Z_RADIUS) | |
local biome_names = {} | |
for z = -Z_RADIUS, Z_RADIUS, STEPSIZE do | |
local x_slice = {} | |
for x = -X_RADIUS, X_RADIUS, STEPSIZE do | |
local data = minetest.get_biome_data({ | |
x = x, | |
y = 10, | |
z = z | |
}) | |
local name = minetest.get_biome_name(data.biome) | |
local found = table.indexof(biome_names, name) | |
if found < 0 then | |
found = #biome_names + 1 | |
biome_names[found] = name | |
end | |
x_slice[#x_slice + 1] = CHARACTERS[found] | |
end | |
print(table.concat(x_slice, " ")) | |
end | |
print("Assignments:") | |
for i, name in ipairs(biome_names) do | |
print((" %s - %s"):format(CHARACTERS[i], name)) | |
end | |
end) |
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