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Tobias Heinemann Softdrink117

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Softdrink117 / MeshGraphic.cs
Last active Apr 7, 2020
An extension of UnityEngine.UI.MaskableGraphic that allows for the drawing of arbitrary meshes
View MeshGraphic.cs
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Softdrink
{
// Adapted from https://www.hallgrimgames.com/blog/2018/11/25/custom-unity-ui-meshes
// with significant modifications to account for arbitrary meshes and UVs
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Copyright (c) 2020 Tobias Heinemann

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell

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