Created
June 26, 2021 06:56
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# const panewidth = video.width/2 | |
# const paneheight = video.height/2 | |
# asqu(args...; do_action=:stroke) = box(Point(0,0), 50, 50, 0,do_action) | |
# # using Luxor, Colors, Combinatorics | |
# mutable struct Ball | |
# position::Point | |
# velocity::Point | |
# color::Color | |
# ballradius::Float64 | |
# end | |
# layer = Javis.Layer() | |
# function collisioncheck(balls) | |
# for ballpair in combinations(1:length(balls), 2) | |
# balla, ballb = balls[ballpair[1]], balls[ballpair[2]] | |
# if intersection2circles(balla.position, balla.ballradius, ballb.position, ballb.ballradius) > 0.01 | |
# collision = ballb.position - balla.position | |
# distance = Luxor.distance(ballb.position, balla.position) | |
# # Get the components of the velocity vectors which are parallel to the collision. | |
# # The perpendicular component remains the same for both | |
# collision = (collision / distance) | |
# aci = dotproduct(balla.velocity, collision) | |
# bci = dotproduct(ballb.velocity, collision) | |
# # new velocities using the 1-dimensional elastic collision equations | |
# # masses are the same | |
# acf = bci | |
# bcf = aci | |
# # replace the velocity components | |
# balls[ballpair[1]].velocity += (acf - aci) * collision | |
# balls[ballpair[2]].velocity += (bcf - bci) * collision | |
# end | |
# end | |
# return balls | |
# end | |
# function update(ball, balls) | |
# (video, object, action, rel_frame) -> | |
# _update(video, object, action, rel_frame, ball, balls) | |
# end | |
# function _update(video, object, action, rel_frame, ball, balls) | |
# translate(O) | |
# # balls = collisioncheck(balls) | |
# # on the left | |
# for ball in balls | |
# ball.position = ball.position += ball.velocity | |
# if (ball.position.x <= (-panewidth + ball.ballradius)) | |
# ball.position = Point(-panewidth + ball.ballradius, ball.position.y) | |
# ball.velocity = Point(-ball.velocity.x, ball.velocity.y) | |
# end | |
# if (ball.position.x >= (panewidth - ball.ballradius)) | |
# ball.position = Point(panewidth - ball.ballradius, ball.position.y) | |
# ball.velocity = Point(-ball.velocity.x, ball.velocity.y) | |
# end | |
# if (ball.position.y <= (-paneheight + ball.ballradius)) | |
# ball.position = Point(ball.position.x, -panewidth + ball.ballradius) | |
# ball.velocity = Point(ball.velocity.x, -ball.velocity.y) | |
# end | |
# if (ball.position.y >= (paneheight - ball.ballradius)) | |
# ball.position = Point(ball.position.x, panewidth - ball.ballradius) | |
# ball.velocity = Point(ball.velocity.x, -ball.velocity.y) | |
# end | |
# end | |
# translate(ball.position) | |
# end | |
# function Ballcon(position::Point, velocity::Point, color::Color, ballradius::Number) | |
# Ball(position, velocity, color, ballradius) | |
# sethue(color) | |
# box(position, ballradius,ballradius, :fill) | |
# return position | |
# end | |
# function main() | |
# ballradius = 14 | |
# balls = [ | |
# # set position and initial velocity vectors | |
# Ball(O, Point(-5, 0), colorant"blue", ballradius), | |
# # Ball(Point(15, 2), Point(-3, 0), colorant"forestgreen", ballradius), | |
# # Ball(O-15, Point(2, -5), colorant"mediumorchid3", ballradius) | |
# ] | |
# Background(1:300, ground) | |
# red_ball = Object(1:300, (args...)-> Ballcon(O, Point(-5, 0), colorant"blue", ballradius), O) | |
# act!(red_ball, Action(1:300, update(balls[1], balls))) | |
# # gree_ball = Object(1:300, (args...)-> Ballcon(O, Point(-3, 4), colorant"forestgreen", ballradius), O) | |
# # act!(gree_ball, Action(1:300, update(balls[2], balls))) | |
# # blue_ball = Object(1:300, (args...)-> Ballcon(O, Point(2, -5), colorant"mediumorchid3", ballradius), O) | |
# # act!(blue_ball, Action(1:300, update(balls[3], balls))) | |
# render(video, pathname = "julia_coll.gif") | |
# end | |
# main() |
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