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View strip_noise.ino
#include<FastLED.h>
#define LED_PIN 12
#define BRIGHTNESS 255
#define LED_TYPE WS2812
#define COLOR_ORDER GRB
#define NUM_LEDS (240)
CRGB leds[NUM_LEDS];
View analog_greens.ino
#include<FastLED.h>
#define REDPIN 3
#define GREENPIN 6
#define BLUEPIN 9
#define NUM_LEDS 1
//#define LED_PIN 12
//#define BRIGHTNESS 255
//#define LED_TYPE WS2812
View golden spiral
int width = 300; // crop window resolution
int height = 550;
int centerX = int(width * 0.72); // precalculated centre of the spiral
int centerY = int(height * 0.72);
float e = 2.71828; // Eulers number
void setup() { // just relevant for Processing
size(width, height);
View NoiseSmearing
#include<SmartMatrix.h>
#include<FastLED.h>
#define kMatrixWidth 32
#define kMatrixHeight 32
byte CentreX = (kMatrixWidth / 2) - 1;
byte CentreY = (kMatrixHeight / 2) - 1;
#define NUM_LEDS (kMatrixWidth * kMatrixHeight)
View crosswipe
// the animation itself
// basically just moves the noise in 2 dimensions
// and oscillates the border for the mapping methods
void CrossNoise2() {
currentPalette = RainbowStripeColors_p;
noisesmoothing = 20;
y[0] += 100;
@StefanPetrick
StefanPetrick / FunkyNoise.ino
Last active Mar 8, 2017
FunkyNoise alpha version
View FunkyNoise.ino
/*
FunkyNoise 1.0
----------------
A Collection Of
Animations
And Helper Functions
for two dimensional led effects
on the 32x32 SmartMatrix.
View Test.ino
//It will swap part B and C:
void SortMyLeds() {
for (byte i=20; i < 30; i++) {
CRGB buffer = leds[i];
leds[i] = leds[i-10];
leds[i-10] = buffer;
}
}
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